The client was built with Meson, the server with Gradle, and were run by
a Makefile.
Add a Meson script for the server (which delegates to Gradle), and a
parent script to build and install both the client and the server to the
system, typically with:
meson --buildtype release build
cd build
ninja
sudo ninja install
In addition, use a separate Makefile to build a "portable" version of
the application (where the client expects the server to be in the
current directory). Typically:
make release-portable
cd dist/scrcpy
./scrcpy
This is especially useful for Windows builds, which are not "installed".
SDLNet_TCP_Close() not only closes, but also release the resources.
Therefore, we must not close the socket if another thread attempts to
read it.
For that purpose, move socket closing from server_stop() to
server_destroy().
Do not wait 100ms anymore to let the server print any exception: we
justly want to ignore them.
Moreover, there is no nanosleep() on Windows, so this solve another
problem.
The server is built as an APK to simplify the build, but in fact this is
a simple jar (it is not even signed).
In order to avoid confusion, rename it to .jar, so that users do not try
to "adb install" it.
Also rename it from "scrcpy" to "scrcpy-server" to distinguish from the
client-side.
The server path may be customized using SCRCPY_APK. If its basename is
different from "scrcpy.apk", it will be pushed with a different name,
so the execution would fail.
Therefore, force the push target filename.
Accept a parameter to limit the video size.
For instance, with "-m 960", the great side of the video will be scaled
down to 960 (if necessary), while the other side will be scaled down so
that the aspect ratio is preserved. Both dimensions must be a multiple
of 8, so black bands might be added, and the mouse positions must be
computed accordingly.