The async processors use the socket file descriptors from the
connection. Therefore, the connection must not be closed before all
async processor threads are joined.
PR #3978 <https://github.com/Genymobile/scrcpy/pull/3978>
The code to start audio capture is more complicated for Android 11
(launch a fake popup, wait, make several attempts, close the shell
package).
Use a distinct code path specific to Android 11.
On Android 11, a fake popup must be briefly opened to make the system
think that the shell app is in the foreground so that audio may be
recorded.
Making the shell app foreground may take some time depending on the
device, so make 3 attempts, waiting 100ms before each.
Fixes#3796 <https://github.com/Genymobile/scrcpy/issues/3796>
There were several workarounds applied in a single method. Some of them
are specific to Meizu phones, but cause issues on other devices.
Split the method to be able to only fill the app context for audio
capture without applying the Meizu workarounds.
Fixes#3801 <https://github.com/Genymobile/scrcpy/issues/3801>
On initial connection, scrcpy sent some device metadata:
- the device name (to be used as window title)
- the initial video size (before any frame or even SPS/PPS)
But it is better to provide the initial video size as part as the video
stream, so that it can be demuxed and exposed via AVCodecContext to
sinks.
This avoids to pass an explicit "initial frame size" for the screen, the
recorder and the v4l2 sink.
All server logs were printed to stdout, while all client logs were
printed to stderr.
Instead, use stderr for warnings and errors, stdout for the others:
- stdout: verbose, debug, info
- stderr: warn, error
System.out.println() first prints the message, then the new line.
Between these two calls, the client might print a message, breaking
formatting.
Instead, call System.out.print() with '\n' appended to the message.
On the server side, several components are started, stopped and joined.
Extract an interface to handle them generically.
This will help to support both encoded and raw audio stream, because
they will be two different concrete components, but implementing the
same interface.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
On Android 11, it is possible to start the capture only when the running
app is in foreground. But scrcpy is not an app, it's a Java application
started from shell.
As a workaround, start an existing Android shell existing activity just
to start the capture, then close it immediately.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
When audio capture fails on the device, scrcpy continues mirroring the
video stream. This allows to enable audio by default only when
supported.
However, if an audio configuration occurs (for example the user
explicitly selected an unknown audio encoder), this must be treated as
an error and scrcpy must exit.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
The permission "android.permission.RECORD_AUDIO" has been added for
shell in Android 11.
Moreover, on lower versions, it may make the server segfault on the
device (happened on a Nexus 5 with Android 6.0.1).
Refs <4feeee8891%5E%21/>
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
By default, audio is enabled (--no-audio must be explicitly passed to
disable it).
However, some devices may not support audio capture (typically devices
below Android 11, or Android 11 when the shell application is not
foreground on start).
In that case, make the server notify the client to dynamically disable
audio forwarding so that it does not wait indefinitely for an audio
stream.
Also disable audio on unknown codec or missing decoder on the
client-side, for the same reasons.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
For OPUS codec, FFmpeg expects the raw extradata, but MediaCodec wraps
it in some structure.
Fix the config packet to send only the raw extradata.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
Create an AudioRecorder to capture the audio source REMOTE_SUBMIX.
For now, the captured packets are just logged into the console.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
When audio is enabled, open a new socket to send the audio stream from
the device to the client.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Audio will be enabled by default (when supported). Add an option to
disable it.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>