Paste computer clipboard to the device on Ctrl+v.
The other direction (pasting the device clipboard to the computer) is
not implemented. It would require a communication channel from the
device to the computer, other than the socket used by the video stream.
The right-click is almost useless on Android, so use it to turn the
screen on.
Add a new control event type (command) to request the server to turn the
screen on.
For readability, indent "case" in switch blocks.
Replace:
switch (x) {
case 1:
// ...
case 2:
// ...
case 3: { // a local scope block
int i = 42;
// ...
}
}
By:
switch (x) {
case 1:
// ...
case 2:
// ...
case 3: { // a local scope block
int i = 42;
// ...
}
}
The video screen size on the client may differ from the real device
screen size (e.g. the video stream may be scaled down). As a
consequence, mouse events must be scaled to match the real device
coordinates.
For this purpose, make the client send the video screen size along with
the absolute pointer location, and the server scale the location to
match the real device size before injecting mouse events.
To control the device from the computer:
- retrieve mouse and keyboard SDL events;
- convert them to Android events;
- serialize them;
- send them on the same socket used by the video stream (but in the
opposite direction);
- deserialize the events on the Android side;
- inject them using the InputManager.