#include "display.h" #include #include "util/log.h" bool sc_display_init(struct sc_display *display, SDL_Window *window, bool mipmaps) { display->renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (!display->renderer) { LOGE("Could not create renderer: %s", SDL_GetError()); return false; } SDL_RendererInfo renderer_info; int r = SDL_GetRendererInfo(display->renderer, &renderer_info); const char *renderer_name = r ? NULL : renderer_info.name; LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)"); display->mipmaps = false; // starts with "opengl" bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6); if (use_opengl) { #ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE // Persuade macOS to give us something better than OpenGL 2.1. // If we create a Core Profile context, we get the best OpenGL version. SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); LOGD("Creating OpenGL Core Profile context"); display->gl_context = SDL_GL_CreateContext(window); if (!display->gl_context) { LOGE("Could not create OpenGL context: %s", SDL_GetError()); SDL_DestroyRenderer(display->renderer); return false; } #endif struct sc_opengl *gl = &display->gl; sc_opengl_init(gl); LOGI("OpenGL version: %s", gl->version); if (mipmaps) { bool supports_mipmaps = sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */ 2, 0 /* OpenGL ES 2.0+ */); if (supports_mipmaps) { LOGI("Trilinear filtering enabled"); display->mipmaps = true; } else { LOGW("Trilinear filtering disabled " "(OpenGL 3.0+ or ES 2.0+ required"); } } else { LOGI("Trilinear filtering disabled"); } } else if (mipmaps) { LOGD("Trilinear filtering disabled (not an OpenGL renderer"); } return true; } void sc_display_destroy(struct sc_display *display) { #ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE SDL_GL_DeleteContext(display->gl_context); #endif if (display->texture) { SDL_DestroyTexture(display->texture); } SDL_DestroyRenderer(display->renderer); } static SDL_Texture * sc_display_create_texture(struct sc_display *display, struct sc_size size) { SDL_Renderer *renderer = display->renderer; SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, size.width, size.height); if (!texture) { LOGE("Could not create texture: %s", SDL_GetError()); return NULL; } if (display->mipmaps) { struct sc_opengl *gl = &display->gl; SDL_GL_BindTexture(texture, NULL, NULL); // Enable trilinear filtering for downscaling gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f); SDL_GL_UnbindTexture(texture); } return texture; } bool sc_display_set_texture_size(struct sc_display *display, struct sc_size size) { if (display->texture) { SDL_DestroyTexture(display->texture); } display->texture = sc_display_create_texture(display, size); if (!display->texture) { return false; } LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height); return true; } bool sc_display_update_texture(struct sc_display *display, const AVFrame *frame) { int ret = SDL_UpdateYUVTexture(display->texture, NULL, frame->data[0], frame->linesize[0], frame->data[1], frame->linesize[1], frame->data[2], frame->linesize[2]); if (ret) { LOGE("Could not update texture: %s", SDL_GetError()); return false; } if (display->mipmaps) { SDL_GL_BindTexture(display->texture, NULL, NULL); display->gl.GenerateMipmap(GL_TEXTURE_2D); SDL_GL_UnbindTexture(display->texture); } return true; } bool sc_display_render(struct sc_display *display, const SDL_Rect *geometry, unsigned rotation) { SDL_RenderClear(display->renderer); SDL_Renderer *renderer = display->renderer; SDL_Texture *texture = display->texture; if (rotation == 0) { int ret = SDL_RenderCopy(renderer, texture, NULL, geometry); if (ret) { LOGE("Could not render texture: %s", SDL_GetError()); return false; } } else { // rotation in RenderCopyEx() is clockwise, while screen->rotation is // counterclockwise (to be consistent with --lock-video-orientation) int cw_rotation = (4 - rotation) % 4; double angle = 90 * cw_rotation; const SDL_Rect *dstrect = NULL; SDL_Rect rect; if (rotation & 1) { rect.x = geometry->x + (geometry->w - geometry->h) / 2; rect.y = geometry->y + (geometry->h - geometry->w) / 2; rect.w = geometry->h; rect.h = geometry->w; dstrect = ▭ } else { assert(rotation == 2); dstrect = geometry; } int ret = SDL_RenderCopyEx(renderer, texture, NULL, dstrect, angle, NULL, 0); if (ret) { LOGE("Could not render texture: %s", SDL_GetError()); return false; } } SDL_RenderPresent(display->renderer); return true; }