#ifndef SERVER_H #define SERVER_H #include "common.h" #include #include #include #include "adb.h" #include "adb_tunnel.h" #include "coords.h" #include "options.h" #include "util/intr.h" #include "util/log.h" #include "util/net.h" #include "util/thread.h" #define SC_DEVICE_NAME_FIELD_LENGTH 64 struct sc_server_info { char device_name[SC_DEVICE_NAME_FIELD_LENGTH]; struct sc_size frame_size; }; struct sc_server_params { const char *serial; enum sc_log_level log_level; const char *crop; const char *codec_options; const char *encoder_name; struct sc_port_range port_range; uint32_t tunnel_host; uint16_t tunnel_port; uint16_t max_size; uint32_t bit_rate; uint16_t max_fps; int8_t lock_video_orientation; bool control; uint32_t display_id; bool show_touches; bool stay_awake; bool force_adb_forward; bool power_off_on_close; bool clipboard_autosync; bool tcpip; const char *tcpip_dst; }; struct sc_server { // The internal allocated strings are copies owned by the server struct sc_server_params params; sc_thread thread; struct sc_server_info info; // initialized once connected sc_mutex mutex; sc_cond cond_stopped; bool stopped; struct sc_intr intr; struct sc_adb_tunnel tunnel; sc_socket video_socket; sc_socket control_socket; const struct sc_server_callbacks *cbs; void *cbs_userdata; }; struct sc_server_callbacks { /** * Called when the server failed to connect * * If it is called, then on_connected() and on_disconnected() will never be * called. */ void (*on_connection_failed)(struct sc_server *server, void *userdata); /** * Called on server connection */ void (*on_connected)(struct sc_server *server, void *userdata); /** * Called on server disconnection (after it has been connected) */ void (*on_disconnected)(struct sc_server *server, void *userdata); }; // init the server with the given params bool sc_server_init(struct sc_server *server, const struct sc_server_params *params, const struct sc_server_callbacks *cbs, void *cbs_userdata); // start the server asynchronously bool sc_server_start(struct sc_server *server); // disconnect and kill the server process void sc_server_stop(struct sc_server *server); // close and release sockets void sc_server_destroy(struct sc_server *server); #endif