# This makefile provides recipes to build a "portable" version of scrcpy for # Windows. # # Here, "portable" means that the client and server binaries are expected to be # anywhere, but in the same directory, instead of well-defined separate # locations (e.g. /usr/bin/scrcpy and /usr/share/scrcpy/scrcpy-server). # # In particular, this implies to change the location from where the client push # the server to the device. .PHONY: default clean \ test \ build-server \ prepare-deps-win32 prepare-deps-win64 \ build-win32 build-win64 \ dist-win32 dist-win64 \ zip-win32 zip-win64 \ release GRADLE ?= ./gradlew TEST_BUILD_DIR := build-test SERVER_BUILD_DIR := build-server WIN32_BUILD_DIR := build-win32 WIN64_BUILD_DIR := build-win64 DIST := dist WIN32_TARGET_DIR := scrcpy-win32 WIN64_TARGET_DIR := scrcpy-win64 VERSION := $(shell git describe --tags --always) WIN32_TARGET := $(WIN32_TARGET_DIR)-$(VERSION).zip WIN64_TARGET := $(WIN64_TARGET_DIR)-$(VERSION).zip RELEASE_DIR := release-$(VERSION) release: clean test build-server zip-win32 zip-win64 mkdir -p "$(RELEASE_DIR)" cp "$(SERVER_BUILD_DIR)/server/scrcpy-server" \ "$(RELEASE_DIR)/scrcpy-server-$(VERSION)" cp "$(DIST)/$(WIN32_TARGET)" "$(RELEASE_DIR)" cp "$(DIST)/$(WIN64_TARGET)" "$(RELEASE_DIR)" cd "$(RELEASE_DIR)" && \ sha256sum "scrcpy-server-$(VERSION)" \ "scrcpy-win32-$(VERSION).zip" \ "scrcpy-win64-$(VERSION).zip" > SHA256SUMS.txt @echo "Release generated in $(RELEASE_DIR)/" clean: $(GRADLE) clean rm -rf "$(DIST)" "$(TEST_BUILD_DIR)" "$(SERVER_BUILD_DIR)" \ "$(WIN32_BUILD_DIR)" "$(WIN64_BUILD_DIR)" test: [ -d "$(TEST_BUILD_DIR)" ] || ( mkdir "$(TEST_BUILD_DIR)" && \ meson "$(TEST_BUILD_DIR)" -Db_sanitize=address ) ninja -C "$(TEST_BUILD_DIR)" $(GRADLE) -p server check build-server: [ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \ meson "$(SERVER_BUILD_DIR)" --buildtype release -Dcompile_app=false ) ninja -C "$(SERVER_BUILD_DIR)" prepare-deps-win32: @app/prebuilt-deps/prepare-adb.sh @app/prebuilt-deps/prepare-sdl.sh @app/prebuilt-deps/prepare-ffmpeg-win32.sh @app/prebuilt-deps/prepare-libusb.sh prepare-deps-win64: @app/prebuilt-deps/prepare-adb.sh @app/prebuilt-deps/prepare-sdl.sh @app/prebuilt-deps/prepare-ffmpeg-win64.sh @app/prebuilt-deps/prepare-libusb.sh build-win32: prepare-deps-win32 # -Dusb=false because of libusb-win32 build issue, cf #3011 [ -d "$(WIN32_BUILD_DIR)" ] || ( mkdir "$(WIN32_BUILD_DIR)" && \ meson "$(WIN32_BUILD_DIR)" \ --cross-file cross_win32.txt \ --buildtype release --strip -Db_lto=true \ -Dusb=false \ -Dcompile_server=false \ -Dportable=true ) ninja -C "$(WIN32_BUILD_DIR)" build-win64: prepare-deps-win64 [ -d "$(WIN64_BUILD_DIR)" ] || ( mkdir "$(WIN64_BUILD_DIR)" && \ meson "$(WIN64_BUILD_DIR)" \ --cross-file cross_win64.txt \ --buildtype release --strip -Db_lto=true \ -Dcompile_server=false \ -Dportable=true ) ninja -C "$(WIN64_BUILD_DIR)" dist-win32: build-server build-win32 mkdir -p "$(DIST)/$(WIN32_TARGET_DIR)" cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/" cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/" cp data/scrcpy-console.bat "$(DIST)/$(WIN32_TARGET_DIR)" cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN32_TARGET_DIR)" cp data/icon.png "$(DIST)/$(WIN32_TARGET_DIR)" cp data/open_a_terminal_here.bat "$(DIST)/$(WIN32_TARGET_DIR)" cp app/prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp app/prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp app/prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp app/prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp app/prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/swscale-5.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp app/prebuilt-deps/data/platform-tools-31.0.3/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/" cp app/prebuilt-deps/data/platform-tools-31.0.3/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp app/prebuilt-deps/data/platform-tools-31.0.3/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/" cp app/prebuilt-deps/data/SDL2-2.0.20/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/" #cp app/prebuilt-deps/data/libusb-1.0.25/MinGW32/dll/libusb-1.0.dll "$(DIST)/$(WIN32_TARGET_DIR)/" dist-win64: build-server build-win64 mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)" cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/" cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/" cp data/scrcpy-console.bat "$(DIST)/$(WIN64_TARGET_DIR)" cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN64_TARGET_DIR)" cp data/icon.png "$(DIST)/$(WIN64_TARGET_DIR)" cp data/open_a_terminal_here.bat "$(DIST)/$(WIN64_TARGET_DIR)" cp app/prebuilt-deps/data/ffmpeg-win64-5.0/bin/avutil-57.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp app/prebuilt-deps/data/ffmpeg-win64-5.0/bin/avcodec-59.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp app/prebuilt-deps/data/ffmpeg-win64-5.0/bin/avformat-59.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp app/prebuilt-deps/data/ffmpeg-win64-5.0/bin/swresample-4.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp app/prebuilt-deps/data/ffmpeg-win64-5.0/bin/swscale-6.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp app/prebuilt-deps/data/platform-tools-31.0.3/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/" cp app/prebuilt-deps/data/platform-tools-31.0.3/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp app/prebuilt-deps/data/platform-tools-31.0.3/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp app/prebuilt-deps/data/SDL2-2.0.20/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/" cp app/prebuilt-deps/data/libusb-1.0.25/MinGW64/dll/libusb-1.0.dll "$(DIST)/$(WIN64_TARGET_DIR)/" zip-win32: dist-win32 cd "$(DIST)/$(WIN32_TARGET_DIR)"; \ zip -r "../$(WIN32_TARGET)" . zip-win64: dist-win64 cd "$(DIST)/$(WIN64_TARGET_DIR)"; \ zip -r "../$(WIN64_TARGET)" .