#include "inputmanager.h" #include "convert.h" #include "lockutil.h" #include "log.h" // Convert window coordinates (as provided by SDL_GetMouseState() to renderer coordinates (as provided in SDL mouse events) // // See my question: // static void convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) { SDL_Rect viewport; float scale_x, scale_y; SDL_RenderGetViewport(renderer, &viewport); SDL_RenderGetScale(renderer, &scale_x, &scale_y); *x = (int) (*x / scale_x) - viewport.x; *y = (int) (*y / scale_y) - viewport.y; } static struct point get_mouse_point(struct screen *screen) { int x; int y; SDL_GetMouseState(&x, &y); convert_to_renderer_coordinates(screen->renderer, &x, &y); SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000); return (struct point) { .x = (Uint16) x, .y = (Uint16) y, }; } static SDL_bool is_ctrl_down(void) { const Uint8 *state = SDL_GetKeyboardState(NULL); return state[SDL_SCANCODE_LCTRL] || state[SDL_SCANCODE_RCTRL]; } static void send_keycode(struct controller *controller, enum android_keycode keycode, const char *name) { // send DOWN event struct control_event control_event; control_event.type = CONTROL_EVENT_TYPE_KEYCODE; control_event.keycode_event.action = AKEY_EVENT_ACTION_DOWN; control_event.keycode_event.keycode = keycode; control_event.keycode_event.metastate = 0; if (!controller_push_event(controller, &control_event)) { LOGW("Cannot send %s (DOWN)", name); return; } // send UP event control_event.keycode_event.action = AKEY_EVENT_ACTION_UP; if (!controller_push_event(controller, &control_event)) { LOGW("Cannot send %s (UP)", name); } } static inline void action_home(struct controller *controller) { send_keycode(controller, AKEYCODE_HOME, "HOME"); } static inline void action_back(struct controller *controller) { send_keycode(controller, AKEYCODE_BACK, "BACK"); } static inline void action_app_switch(struct controller *controller) { send_keycode(controller, AKEYCODE_APP_SWITCH, "APP_SWITCH"); } static inline void action_power(struct controller *controller) { send_keycode(controller, AKEYCODE_POWER, "POWER"); } static inline void action_volume_up(struct controller *controller) { send_keycode(controller, AKEYCODE_VOLUME_UP, "VOLUME_UP"); } static inline void action_volume_down(struct controller *controller) { send_keycode(controller, AKEYCODE_VOLUME_DOWN, "VOLUME_DOWN"); } static void turn_screen_on(struct controller *controller) { struct control_event control_event; control_event.type = CONTROL_EVENT_TYPE_COMMAND; control_event.command_event.action = CONTROL_EVENT_COMMAND_SCREEN_ON; if (!controller_push_event(controller, &control_event)) { LOGW("Cannot turn screen on"); } } static void switch_fps_counter_state(struct frames *frames) { mutex_lock(frames->mutex); if (frames->fps_counter.started) { LOGI("FPS counter stopped"); fps_counter_stop(&frames->fps_counter); } else { LOGI("FPS counter started"); fps_counter_start(&frames->fps_counter); } mutex_unlock(frames->mutex); } void input_manager_process_text_input(struct input_manager *input_manager, const SDL_TextInputEvent *event) { if (is_ctrl_down()) { switch (event->text[0]) { case '+': action_volume_up(input_manager->controller); break; case '-': action_volume_down(input_manager->controller); break; } return; } struct control_event control_event; control_event.type = CONTROL_EVENT_TYPE_TEXT; strncpy(control_event.text_event.text, event->text, TEXT_MAX_LENGTH); control_event.text_event.text[TEXT_MAX_LENGTH] = '\0'; if (!controller_push_event(input_manager->controller, &control_event)) { LOGW("Cannot send text event"); } } void input_manager_process_key(struct input_manager *input_manager, const SDL_KeyboardEvent *event) { SDL_bool ctrl = event->keysym.mod & (KMOD_LCTRL | KMOD_RCTRL); // capture all Ctrl events if (ctrl) { SDL_bool repeat = event->repeat; // only consider keydown events, and ignore repeated events if (repeat || event->type != SDL_KEYDOWN) { return; } SDL_bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT); if (shift) { // currently, there is no shortcut implying SHIFT return; } SDL_Keycode keycode = event->keysym.sym; switch (keycode) { case SDLK_h: action_home(input_manager->controller); return; case SDLK_b: // fall-through case SDLK_BACKSPACE: action_back(input_manager->controller); return; case SDLK_m: action_app_switch(input_manager->controller); return; case SDLK_p: action_power(input_manager->controller); return; case SDLK_f: screen_switch_fullscreen(input_manager->screen); return; case SDLK_x: screen_resize_to_fit(input_manager->screen); return; case SDLK_g: screen_resize_to_pixel_perfect(input_manager->screen); return; case SDLK_i: switch_fps_counter_state(input_manager->frames); return; } return; } struct control_event control_event; if (input_key_from_sdl_to_android(event, &control_event)) { if (!controller_push_event(input_manager->controller, &control_event)) { LOGW("Cannot send control event"); } } } void input_manager_process_mouse_motion(struct input_manager *input_manager, const SDL_MouseMotionEvent *event) { if (!event->state) { // do not send motion events when no button is pressed return; } struct control_event control_event; if (mouse_motion_from_sdl_to_android(event, input_manager->screen->frame_size, &control_event)) { if (!controller_push_event(input_manager->controller, &control_event)) { LOGW("Cannot send mouse motion event"); } } } void input_manager_process_mouse_button(struct input_manager *input_manager, const SDL_MouseButtonEvent *event) { if (event->button == SDL_BUTTON_RIGHT && event->type == SDL_MOUSEBUTTONDOWN) { turn_screen_on(input_manager->controller); return; }; struct control_event control_event; if (mouse_button_from_sdl_to_android(event, input_manager->screen->frame_size, &control_event)) { if (!controller_push_event(input_manager->controller, &control_event)) { LOGW("Cannot send mouse button event"); } } } void input_manager_process_mouse_wheel(struct input_manager *input_manager, const SDL_MouseWheelEvent *event) { struct position position = { .screen_size = input_manager->screen->frame_size, .point = get_mouse_point(input_manager->screen), }; struct control_event control_event; if (mouse_wheel_from_sdl_to_android(event, position, &control_event)) { if (!controller_push_event(input_manager->controller, &control_event)) { LOGW("Cannot send wheel button event"); } } }