#ifndef CONVERT_H #define CONVERT_H #include #include #include "config.h" #include "control_msg.h" struct complete_mouse_motion_event { SDL_MouseMotionEvent *mouse_motion_event; struct size screen_size; }; struct complete_mouse_wheel_event { SDL_MouseWheelEvent *mouse_wheel_event; struct point position; }; bool convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to); bool convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size, struct control_msg *to); // the video size may be different from the real device size, so we need the // size to which the absolute position apply, to scale it accordingly bool convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size, struct control_msg *to); // on Android, a scroll event requires the current mouse position bool convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position, struct control_msg *to); #endif