64bcac9157
If SCRCPY_SERVER_PATH points to a directory, then a directory will be pushed to /data/local/tmp/scrcpy-server.jar. When executing it, app_process will just abort and leave the directory on the device, causing scrcpy to always fail. To avoid the problem, check that the server is a regular file before pushing it. Closes #956 <https://github.com/Genymobile/scrcpy/issues/956>
349 lines
10 KiB
C
349 lines
10 KiB
C
#include "server.h"
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#include <assert.h>
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#include <errno.h>
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#include <inttypes.h>
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#include <libgen.h>
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#include <stdio.h>
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#include <SDL2/SDL_timer.h>
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#include "config.h"
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#include "command.h"
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#include "util/log.h"
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#include "util/net.h"
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#define SOCKET_NAME "scrcpy"
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#define SERVER_FILENAME "scrcpy-server"
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#define DEFAULT_SERVER_PATH PREFIX "/share/scrcpy/" SERVER_FILENAME
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#define DEVICE_SERVER_PATH "/data/local/tmp/scrcpy-server.jar"
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static const char *
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get_server_path(void) {
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const char *server_path_env = getenv("SCRCPY_SERVER_PATH");
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if (server_path_env) {
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LOGD("Using SCRCPY_SERVER_PATH: %s", server_path_env);
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// if the envvar is set, use it
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return server_path_env;
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}
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#ifndef PORTABLE
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LOGD("Using server: " DEFAULT_SERVER_PATH);
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// the absolute path is hardcoded
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return DEFAULT_SERVER_PATH;
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#else
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// use scrcpy-server in the same directory as the executable
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char *executable_path = get_executable_path();
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if (!executable_path) {
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LOGE("Could not get executable path, "
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"using " SERVER_FILENAME " from current directory");
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// not found, use current directory
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return SERVER_FILENAME;
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}
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char *dir = dirname(executable_path);
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size_t dirlen = strlen(dir);
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// sizeof(SERVER_FILENAME) gives statically the size including the null byte
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size_t len = dirlen + 1 + sizeof(SERVER_FILENAME);
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char *server_path = SDL_malloc(len);
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if (!server_path) {
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LOGE("Could not alloc server path string, "
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"using " SERVER_FILENAME " from current directory");
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SDL_free(executable_path);
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return SERVER_FILENAME;
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}
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memcpy(server_path, dir, dirlen);
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server_path[dirlen] = PATH_SEPARATOR;
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memcpy(&server_path[dirlen + 1], SERVER_FILENAME, sizeof(SERVER_FILENAME));
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// the final null byte has been copied with SERVER_FILENAME
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SDL_free(executable_path);
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LOGD("Using server (portable): %s", server_path);
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return server_path;
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#endif
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}
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static bool
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push_server(const char *serial) {
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const char *server_path = get_server_path();
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if (!is_regular_file(server_path)) {
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LOGE("'%s' does not exist or is not a regular file\n", server_path);
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return false;
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}
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process_t process = adb_push(serial, server_path, DEVICE_SERVER_PATH);
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return process_check_success(process, "adb push");
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}
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static bool
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enable_tunnel_reverse(const char *serial, uint16_t local_port) {
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process_t process = adb_reverse(serial, SOCKET_NAME, local_port);
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return process_check_success(process, "adb reverse");
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}
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static bool
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disable_tunnel_reverse(const char *serial) {
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process_t process = adb_reverse_remove(serial, SOCKET_NAME);
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return process_check_success(process, "adb reverse --remove");
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}
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static bool
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enable_tunnel_forward(const char *serial, uint16_t local_port) {
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process_t process = adb_forward(serial, local_port, SOCKET_NAME);
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return process_check_success(process, "adb forward");
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}
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static bool
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disable_tunnel_forward(const char *serial, uint16_t local_port) {
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process_t process = adb_forward_remove(serial, local_port);
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return process_check_success(process, "adb forward --remove");
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}
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static bool
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enable_tunnel(struct server *server) {
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if (enable_tunnel_reverse(server->serial, server->local_port)) {
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return true;
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}
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LOGW("'adb reverse' failed, fallback to 'adb forward'");
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server->tunnel_forward = true;
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return enable_tunnel_forward(server->serial, server->local_port);
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}
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static bool
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disable_tunnel(struct server *server) {
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if (server->tunnel_forward) {
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return disable_tunnel_forward(server->serial, server->local_port);
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}
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return disable_tunnel_reverse(server->serial);
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}
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static process_t
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execute_server(struct server *server, const struct server_params *params) {
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char max_size_string[6];
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char bit_rate_string[11];
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char max_fps_string[6];
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sprintf(max_size_string, "%"PRIu16, params->max_size);
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sprintf(bit_rate_string, "%"PRIu32, params->bit_rate);
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sprintf(max_fps_string, "%"PRIu16, params->max_fps);
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const char *const cmd[] = {
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"shell",
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"CLASSPATH=" DEVICE_SERVER_PATH,
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"app_process",
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#ifdef SERVER_DEBUGGER
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# define SERVER_DEBUGGER_PORT "5005"
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"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
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SERVER_DEBUGGER_PORT,
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#endif
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"/", // unused
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"com.genymobile.scrcpy.Server",
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SCRCPY_VERSION,
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max_size_string,
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bit_rate_string,
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max_fps_string,
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server->tunnel_forward ? "true" : "false",
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params->crop ? params->crop : "-",
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"true", // always send frame meta (packet boundaries + timestamp)
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params->control ? "true" : "false",
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};
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#ifdef SERVER_DEBUGGER
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LOGI("Server debugger waiting for a client on device port "
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SERVER_DEBUGGER_PORT "...");
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// From the computer, run
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// adb forward tcp:5005 tcp:5005
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// Then, from Android Studio: Run > Debug > Edit configurations...
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// On the left, click on '+', "Remote", with:
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// Host: localhost
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// Port: 5005
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// Then click on "Debug"
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#endif
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return adb_execute(server->serial, cmd, sizeof(cmd) / sizeof(cmd[0]));
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}
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#define IPV4_LOCALHOST 0x7F000001
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static socket_t
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listen_on_port(uint16_t port) {
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return net_listen(IPV4_LOCALHOST, port, 1);
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}
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static socket_t
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connect_and_read_byte(uint16_t port) {
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socket_t socket = net_connect(IPV4_LOCALHOST, port);
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if (socket == INVALID_SOCKET) {
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return INVALID_SOCKET;
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}
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char byte;
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// the connection may succeed even if the server behind the "adb tunnel"
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// is not listening, so read one byte to detect a working connection
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if (net_recv(socket, &byte, 1) != 1) {
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// the server is not listening yet behind the adb tunnel
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net_close(socket);
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return INVALID_SOCKET;
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}
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return socket;
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}
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static socket_t
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connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
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do {
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LOGD("Remaining connection attempts: %d", (int) attempts);
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socket_t socket = connect_and_read_byte(port);
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if (socket != INVALID_SOCKET) {
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// it worked!
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return socket;
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}
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if (attempts) {
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SDL_Delay(delay);
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}
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} while (--attempts > 0);
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return INVALID_SOCKET;
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}
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static void
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close_socket(socket_t *socket) {
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assert(*socket != INVALID_SOCKET);
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net_shutdown(*socket, SHUT_RDWR);
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if (!net_close(*socket)) {
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LOGW("Could not close socket");
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return;
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}
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*socket = INVALID_SOCKET;
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}
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void
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server_init(struct server *server) {
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*server = (struct server) SERVER_INITIALIZER;
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}
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bool
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server_start(struct server *server, const char *serial,
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const struct server_params *params) {
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server->local_port = params->local_port;
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if (serial) {
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server->serial = SDL_strdup(serial);
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if (!server->serial) {
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return false;
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}
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}
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if (!push_server(serial)) {
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SDL_free(server->serial);
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return false;
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}
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if (!enable_tunnel(server)) {
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SDL_free(server->serial);
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return false;
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}
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// if "adb reverse" does not work (e.g. over "adb connect"), it fallbacks to
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// "adb forward", so the app socket is the client
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if (!server->tunnel_forward) {
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// At the application level, the device part is "the server" because it
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// serves video stream and control. However, at the network level, the
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// client listens and the server connects to the client. That way, the
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// client can listen before starting the server app, so there is no
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// need to try to connect until the server socket is listening on the
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// device.
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server->server_socket = listen_on_port(params->local_port);
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if (server->server_socket == INVALID_SOCKET) {
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LOGE("Could not listen on port %" PRIu16, params->local_port);
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disable_tunnel(server);
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SDL_free(server->serial);
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return false;
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}
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}
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// server will connect to our server socket
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server->process = execute_server(server, params);
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if (server->process == PROCESS_NONE) {
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if (!server->tunnel_forward) {
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close_socket(&server->server_socket);
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}
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disable_tunnel(server);
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SDL_free(server->serial);
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return false;
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}
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server->tunnel_enabled = true;
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return true;
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}
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bool
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server_connect_to(struct server *server) {
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if (!server->tunnel_forward) {
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server->video_socket = net_accept(server->server_socket);
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if (server->video_socket == INVALID_SOCKET) {
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return false;
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}
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server->control_socket = net_accept(server->server_socket);
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if (server->control_socket == INVALID_SOCKET) {
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// the video_socket will be cleaned up on destroy
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return false;
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}
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// we don't need the server socket anymore
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close_socket(&server->server_socket);
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} else {
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uint32_t attempts = 100;
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uint32_t delay = 100; // ms
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server->video_socket =
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connect_to_server(server->local_port, attempts, delay);
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if (server->video_socket == INVALID_SOCKET) {
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return false;
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}
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// we know that the device is listening, we don't need several attempts
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server->control_socket =
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net_connect(IPV4_LOCALHOST, server->local_port);
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if (server->control_socket == INVALID_SOCKET) {
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return false;
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}
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}
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// we don't need the adb tunnel anymore
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disable_tunnel(server); // ignore failure
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server->tunnel_enabled = false;
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return true;
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}
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void
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server_stop(struct server *server) {
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if (server->server_socket != INVALID_SOCKET) {
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close_socket(&server->server_socket);
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}
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if (server->video_socket != INVALID_SOCKET) {
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close_socket(&server->video_socket);
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}
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if (server->control_socket != INVALID_SOCKET) {
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close_socket(&server->control_socket);
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}
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assert(server->process != PROCESS_NONE);
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if (!cmd_terminate(server->process)) {
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LOGW("Could not terminate server");
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}
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cmd_simple_wait(server->process, NULL); // ignore exit code
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LOGD("Server terminated");
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if (server->tunnel_enabled) {
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// ignore failure
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disable_tunnel(server);
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}
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}
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void
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server_destroy(struct server *server) {
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SDL_free(server->serial);
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}
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