487cb10cf0
The Server class is in package scrcpy, there is no need to repeat the name in the classname.
157 lines
4.7 KiB
C
157 lines
4.7 KiB
C
#include "server.h"
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#include <errno.h>
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#include <inttypes.h>
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#include <stdint.h>
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#include <SDL2/SDL_assert.h>
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#include "config.h"
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#include "log.h"
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#include "net.h"
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#define SOCKET_NAME "scrcpy"
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#ifdef OVERRIDE_SERVER_PATH
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# define DEFAULT_SERVER_PATH OVERRIDE_SERVER_PATH
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#else
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# define DEFAULT_SERVER_PATH PREFIX PREFIXED_SERVER_PATH
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#endif
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static const char *get_server_path(void) {
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const char *server_path = getenv("SCRCPY_SERVER_PATH");
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if (!server_path) {
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server_path = DEFAULT_SERVER_PATH;
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}
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return server_path;
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}
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static SDL_bool push_server(const char *serial) {
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process_t process = adb_push(serial, get_server_path(), "/data/local/tmp/scrcpy-server.jar");
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return process_check_success(process, "adb push");
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}
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static SDL_bool enable_tunnel(const char *serial, Uint16 local_port) {
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process_t process = adb_reverse(serial, SOCKET_NAME, local_port);
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return process_check_success(process, "adb reverse");
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}
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static SDL_bool disable_tunnel(const char *serial) {
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process_t process = adb_reverse_remove(serial, SOCKET_NAME);
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return process_check_success(process, "adb reverse --remove");
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}
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static process_t execute_server(const char *serial, Uint16 max_size, Uint32 bit_rate) {
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char max_size_string[6];
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char bit_rate_string[11];
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sprintf(max_size_string, "%"PRIu16, max_size);
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sprintf(bit_rate_string, "%"PRIu32, bit_rate);
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const char *const cmd[] = {
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"shell",
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"CLASSPATH=/data/local/tmp/scrcpy-server.jar",
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"app_process",
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"/", // unused
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"com.genymobile.scrcpy.Server",
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max_size_string,
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bit_rate_string,
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};
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return adb_execute(serial, cmd, sizeof(cmd) / sizeof(cmd[0]));
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}
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static socket_t listen_on_port(Uint16 port) {
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#define IPV4_LOCALHOST 0x7F000001
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return net_listen(IPV4_LOCALHOST, port, 1);
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}
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static void close_socket(socket_t *socket) {
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SDL_assert(*socket != INVALID_SOCKET);
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if (!net_close(*socket)) {
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LOGW("Cannot close socket");
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return;
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}
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*socket = INVALID_SOCKET;
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}
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void server_init(struct server *server) {
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*server = (struct server) SERVER_INITIALIZER;
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}
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SDL_bool server_start(struct server *server, const char *serial, Uint16 local_port,
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Uint16 max_size, Uint32 bit_rate) {
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if (!push_server(serial)) {
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return SDL_FALSE;
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}
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if (!enable_tunnel(serial, local_port)) {
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return SDL_FALSE;
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}
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// At the application level, the device part is "the server" because it
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// serves video stream and control. However, at network level, the client
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// listens and the server connects to the client. That way, the client can
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// listen before starting the server app, so there is no need to try to
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// connect until the server socket is listening on the device.
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server->server_socket = listen_on_port(local_port);
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if (server->server_socket == INVALID_SOCKET) {
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LOGE("Could not listen on port %" PRIu16, local_port);
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disable_tunnel(serial);
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return SDL_FALSE;
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}
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// server will connect to our server socket
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server->process = execute_server(serial, max_size, bit_rate);
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if (server->process == PROCESS_NONE) {
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close_socket(&server->server_socket);
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disable_tunnel(serial);
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return SDL_FALSE;
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}
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server->adb_reverse_enabled = SDL_TRUE;
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return SDL_TRUE;
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}
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socket_t server_connect_to(struct server *server, const char *serial, Uint32 timeout_ms) {
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server->device_socket = net_accept(server->server_socket);
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if (server->device_socket == INVALID_SOCKET) {
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return INVALID_SOCKET;
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}
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// we don't need the server socket anymore
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close_socket(&server->server_socket);
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// we don't need the adb tunnel anymore
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disable_tunnel(serial); // ignore failure
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server->adb_reverse_enabled = SDL_FALSE;
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return server->device_socket;
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}
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void server_stop(struct server *server, const char *serial) {
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SDL_assert(server->process != PROCESS_NONE);
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if (server->device_socket != INVALID_SOCKET) {
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// shutdown the socket to finish the device process gracefully
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if (!net_shutdown(server->device_socket, SHUT_RDWR)) {
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LOGW("Cannot shutdown socket");
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}
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}
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LOGD("Waiting the server to complete execution on the device...");
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cmd_simple_wait(server->process, NULL); // ignore exit code
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LOGD("Server terminated");
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if (server->adb_reverse_enabled) {
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// ignore failure
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disable_tunnel(serial);
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}
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}
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void server_destroy(struct server *server) {
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if (server->server_socket != INVALID_SOCKET) {
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close_socket(&server->server_socket);
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}
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if (server->device_socket != INVALID_SOCKET) {
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close_socket(&server->device_socket);
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}
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}
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