421e4be399
Put the scrcpy files at the root of the zip archive. This avoids an unnecessary level of directories when extracting.
137 lines
5.4 KiB
Text
137 lines
5.4 KiB
Text
# This makefile provides recipes to build a "portable" version of scrcpy for
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# Windows.
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#
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# Here, "portable" means that the client and server binaries are expected to be
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# anywhere, but in the same directory, instead of well-defined separate
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# locations (e.g. /usr/bin/scrcpy and /usr/share/scrcpy/scrcpy-server.jar).
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#
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# In particular, this implies to change the location from where the client push
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# the server to the device.
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.PHONY: default clean \
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build-server \
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prepare-deps-win32 prepare-deps-win64 \
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build-win32 build-win32-noconsole \
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build-win64 build-win64-noconsole \
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dist-win32 dist-win64 \
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zip-win32 zip-win64 \
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sums release
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GRADLE ?= ./gradlew
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SERVER_BUILD_DIR := build-server
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WIN32_BUILD_DIR := build-win32
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WIN32_NOCONSOLE_BUILD_DIR := build-win32-noconsole
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WIN64_BUILD_DIR := build-win64
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WIN64_NOCONSOLE_BUILD_DIR := build-win64-noconsole
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DIST := dist
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WIN32_TARGET_DIR := scrcpy-win32
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WIN64_TARGET_DIR := scrcpy-win64
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VERSION := $(shell git describe --tags --always)
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WIN32_TARGET := $(WIN32_TARGET_DIR)-$(VERSION).zip
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WIN64_TARGET := $(WIN64_TARGET_DIR)-$(VERSION).zip
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release: clean zip-win32 zip-win64 sums
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@echo "Windows archives generated in $(DIST)/"
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clean:
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$(GRADLE) clean
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rm -rf "$(SERVER_BUILD_DIR)" "$(WIN32_BUILD_DIR)" "$(WIN64_BUILD_DIR)" \
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"$(WIN32_NOCONSOLE_BUILD_DIR)" "$(WIN64_NOCONSOLE_BUILD_DIR)" "$(DIST)"
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build-server:
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[ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \
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meson "$(SERVER_BUILD_DIR)" \
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--buildtype release -Dcompile_app=false )
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ninja -C "$(SERVER_BUILD_DIR)"
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prepare-deps-win32:
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-$(MAKE) -C prebuilt-deps prepare-win32
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build-win32: prepare-deps-win32
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[ -d "$(WIN32_BUILD_DIR)" ] || ( mkdir "$(WIN32_BUILD_DIR)" && \
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meson "$(WIN32_BUILD_DIR)" \
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--cross-file cross_win32.txt \
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--buildtype release --strip -Db_lto=true \
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-Dcrossbuild_windows=true \
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-Dcompile_server=false \
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-Dportable=true )
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ninja -C "$(WIN32_BUILD_DIR)"
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build-win32-noconsole: prepare-deps-win32
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[ -d "$(WIN32_NOCONSOLE_BUILD_DIR)" ] || ( mkdir "$(WIN32_NOCONSOLE_BUILD_DIR)" && \
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meson "$(WIN32_NOCONSOLE_BUILD_DIR)" \
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--cross-file cross_win32.txt \
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--buildtype release --strip -Db_lto=true \
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-Dcrossbuild_windows=true \
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-Dcompile_server=false \
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-Dwindows_noconsole=true \
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-Dportable=true )
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ninja -C "$(WIN32_NOCONSOLE_BUILD_DIR)"
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prepare-deps-win64:
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-$(MAKE) -C prebuilt-deps prepare-win64
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build-win64: prepare-deps-win64
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[ -d "$(WIN64_BUILD_DIR)" ] || ( mkdir "$(WIN64_BUILD_DIR)" && \
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meson "$(WIN64_BUILD_DIR)" \
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--cross-file cross_win64.txt \
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--buildtype release --strip -Db_lto=true \
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-Dcrossbuild_windows=true \
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-Dcompile_server=false \
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-Dportable=true )
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ninja -C "$(WIN64_BUILD_DIR)"
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build-win64-noconsole: prepare-deps-win64
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[ -d "$(WIN64_NOCONSOLE_BUILD_DIR)" ] || ( mkdir "$(WIN64_NOCONSOLE_BUILD_DIR)" && \
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meson "$(WIN64_NOCONSOLE_BUILD_DIR)" \
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--cross-file cross_win64.txt \
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--buildtype release --strip -Db_lto=true \
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-Dcrossbuild_windows=true \
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-Dcompile_server=false \
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-Dwindows_noconsole=true \
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-Dportable=true )
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ninja -C "$(WIN64_NOCONSOLE_BUILD_DIR)"
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dist-win32: build-server build-win32 build-win32-noconsole
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mkdir -p "$(DIST)/$(WIN32_TARGET_DIR)"
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cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server.jar "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp "$(WIN32_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/scrcpy-noconsole.exe"
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cp prebuilt-deps/ffmpeg-4.1.3-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.1.3-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.1.3-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.1.3-win32-shared/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/SDL2-2.0.8/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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dist-win64: build-server build-win64 build-win64-noconsole
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mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
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cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server.jar "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp "$(WIN64_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/scrcpy-noconsole.exe"
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cp prebuilt-deps/ffmpeg-4.1.3-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.1.3-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.1.3-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.1.3-win64-shared/bin/swresample-3.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/ffmpeg-4.1.3-win64-shared/bin/swscale-5.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/SDL2-2.0.8/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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zip-win32: dist-win32
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cd "$(DIST)/$(WIN32_TARGET_DIR)"; \
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zip -r "../$(WIN32_TARGET)" .
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zip-win64: dist-win64
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cd "$(DIST)/$(WIN64_TARGET_DIR)"; \
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zip -r "../$(WIN64_TARGET)" .
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sums:
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cd "$(DIST)"; \
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sha256sum *.zip > SHA256SUMS.txt
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