e604e8a752
The FPS counter specifically count frames from the screen video buffer, so it is specific to the screen.
185 lines
4.8 KiB
C
185 lines
4.8 KiB
C
#include "fps_counter.h"
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#include <assert.h>
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#include <SDL2/SDL_timer.h>
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#include "util/log.h"
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#define FPS_COUNTER_INTERVAL_MS 1000
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bool
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fps_counter_init(struct fps_counter *counter) {
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bool ok = sc_mutex_init(&counter->mutex);
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if (!ok) {
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return false;
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}
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ok = sc_cond_init(&counter->state_cond);
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if (!ok) {
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sc_mutex_destroy(&counter->mutex);
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return false;
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}
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counter->thread_started = false;
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atomic_init(&counter->started, 0);
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// no need to initialize the other fields, they are unused until started
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return true;
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}
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void
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fps_counter_destroy(struct fps_counter *counter) {
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sc_cond_destroy(&counter->state_cond);
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sc_mutex_destroy(&counter->mutex);
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}
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static inline bool
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is_started(struct fps_counter *counter) {
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return atomic_load_explicit(&counter->started, memory_order_acquire);
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}
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static inline void
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set_started(struct fps_counter *counter, bool started) {
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atomic_store_explicit(&counter->started, started, memory_order_release);
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}
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// must be called with mutex locked
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static void
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display_fps(struct fps_counter *counter) {
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unsigned rendered_per_second =
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counter->nr_rendered * 1000 / FPS_COUNTER_INTERVAL_MS;
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if (counter->nr_skipped) {
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LOGI("%u fps (+%u frames skipped)", rendered_per_second,
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counter->nr_skipped);
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} else {
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LOGI("%u fps", rendered_per_second);
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}
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}
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// must be called with mutex locked
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static void
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check_interval_expired(struct fps_counter *counter, uint32_t now) {
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if (now < counter->next_timestamp) {
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return;
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}
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display_fps(counter);
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counter->nr_rendered = 0;
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counter->nr_skipped = 0;
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// add a multiple of the interval
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uint32_t elapsed_slices =
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(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL_MS + 1;
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counter->next_timestamp += FPS_COUNTER_INTERVAL_MS * elapsed_slices;
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}
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static int
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run_fps_counter(void *data) {
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struct fps_counter *counter = data;
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sc_mutex_lock(&counter->mutex);
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while (!counter->interrupted) {
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while (!counter->interrupted && !is_started(counter)) {
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sc_cond_wait(&counter->state_cond, &counter->mutex);
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}
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while (!counter->interrupted && is_started(counter)) {
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uint32_t now = SDL_GetTicks();
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check_interval_expired(counter, now);
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assert(counter->next_timestamp > now);
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uint32_t remaining = counter->next_timestamp - now;
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// ignore the reason (timeout or signaled), we just loop anyway
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sc_cond_timedwait(&counter->state_cond, &counter->mutex, remaining);
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}
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}
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sc_mutex_unlock(&counter->mutex);
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return 0;
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}
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bool
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fps_counter_start(struct fps_counter *counter) {
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sc_mutex_lock(&counter->mutex);
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counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
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counter->nr_rendered = 0;
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counter->nr_skipped = 0;
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sc_mutex_unlock(&counter->mutex);
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set_started(counter, true);
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sc_cond_signal(&counter->state_cond);
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// counter->thread_started and counter->thread are always accessed from the
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// same thread, no need to lock
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if (!counter->thread_started) {
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bool ok = sc_thread_create(&counter->thread, run_fps_counter,
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"fps counter", counter);
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if (!ok) {
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LOGE("Could not start FPS counter thread");
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return false;
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}
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counter->thread_started = true;
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}
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return true;
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}
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void
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fps_counter_stop(struct fps_counter *counter) {
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set_started(counter, false);
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sc_cond_signal(&counter->state_cond);
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}
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bool
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fps_counter_is_started(struct fps_counter *counter) {
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return is_started(counter);
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}
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void
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fps_counter_interrupt(struct fps_counter *counter) {
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if (!counter->thread_started) {
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return;
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}
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sc_mutex_lock(&counter->mutex);
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counter->interrupted = true;
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sc_mutex_unlock(&counter->mutex);
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// wake up blocking wait
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sc_cond_signal(&counter->state_cond);
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}
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void
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fps_counter_join(struct fps_counter *counter) {
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if (counter->thread_started) {
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// interrupted must be set by the thread calling join(), so no need to
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// lock for the assertion
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assert(counter->interrupted);
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sc_thread_join(&counter->thread, NULL);
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}
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}
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void
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fps_counter_add_rendered_frame(struct fps_counter *counter) {
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if (!is_started(counter)) {
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return;
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}
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sc_mutex_lock(&counter->mutex);
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uint32_t now = SDL_GetTicks();
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check_interval_expired(counter, now);
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++counter->nr_rendered;
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sc_mutex_unlock(&counter->mutex);
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}
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void
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fps_counter_add_skipped_frame(struct fps_counter *counter) {
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if (!is_started(counter)) {
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return;
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}
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sc_mutex_lock(&counter->mutex);
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uint32_t now = SDL_GetTicks();
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check_interval_expired(counter, now);
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++counter->nr_skipped;
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sc_mutex_unlock(&counter->mutex);
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}
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