scrcpy/app/src/server.h
Romain Vimont 6385b8c162 Move common structs to coords.h
The size, point and position structs were defined in common.h. Move them
to coords.h so that common.h could be used for generic code to be
included in all source files.
2021-01-08 19:22:10 +01:00

72 lines
1.6 KiB
C

#ifndef SERVER_H
#define SERVER_H
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_thread.h>
#include "config.h"
#include "adb.h"
#include "scrcpy.h"
#include "util/log.h"
#include "util/net.h"
struct server {
char *serial;
process_t process;
SDL_Thread *wait_server_thread;
atomic_flag server_socket_closed;
SDL_mutex *mutex;
SDL_cond *process_terminated_cond;
bool process_terminated;
socket_t server_socket; // only used if !tunnel_forward
socket_t video_socket;
socket_t control_socket;
struct sc_port_range port_range;
uint16_t local_port; // selected from port_range
bool tunnel_enabled;
bool tunnel_forward; // use "adb forward" instead of "adb reverse"
};
struct server_params {
enum sc_log_level log_level;
const char *crop;
const char *codec_options;
const char *encoder_name;
struct sc_port_range port_range;
uint16_t max_size;
uint32_t bit_rate;
uint16_t max_fps;
int8_t lock_video_orientation;
bool control;
uint32_t display_id;
bool show_touches;
bool stay_awake;
bool force_adb_forward;
};
// init default values
bool
server_init(struct server *server);
// push, enable tunnel et start the server
bool
server_start(struct server *server, const char *serial,
const struct server_params *params);
// block until the communication with the server is established
bool
server_connect_to(struct server *server);
// disconnect and kill the server process
void
server_stop(struct server *server);
// close and release sockets
void
server_destroy(struct server *server);
#endif