0afef0c634
On click event, only the whole buttons state was passed to the device. In addition, on ACTION_DOWN and ACTION_UP, pass the button associated to the action. Refs #3635 <https://github.com/Genymobile/scrcpy/issues/3635> Co-authored-by: Romain Vimont <rom@rom1v.com> Signed-off-by: Romain Vimont <rom@rom1v.com>
162 lines
5 KiB
C
162 lines
5 KiB
C
#include "mouse_inject.h"
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#include <assert.h>
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#include "android/input.h"
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#include "control_msg.h"
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#include "controller.h"
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#include "input_events.h"
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#include "util/intmap.h"
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#include "util/log.h"
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/** Downcast mouse processor to sc_mouse_inject */
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#define DOWNCAST(MP) container_of(MP, struct sc_mouse_inject, mouse_processor)
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static enum android_motionevent_buttons
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convert_mouse_buttons(uint32_t state) {
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enum android_motionevent_buttons buttons = 0;
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if (state & SC_MOUSE_BUTTON_LEFT) {
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buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
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}
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if (state & SC_MOUSE_BUTTON_RIGHT) {
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buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
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}
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if (state & SC_MOUSE_BUTTON_MIDDLE) {
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buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
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}
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if (state & SC_MOUSE_BUTTON_X1) {
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buttons |= AMOTION_EVENT_BUTTON_BACK;
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}
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if (state & SC_MOUSE_BUTTON_X2) {
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buttons |= AMOTION_EVENT_BUTTON_FORWARD;
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}
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return buttons;
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}
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static enum android_motionevent_action
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convert_mouse_action(enum sc_action action) {
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if (action == SC_ACTION_DOWN) {
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return AMOTION_EVENT_ACTION_DOWN;
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}
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assert(action == SC_ACTION_UP);
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return AMOTION_EVENT_ACTION_UP;
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}
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static enum android_motionevent_action
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convert_touch_action(enum sc_touch_action action) {
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switch (action) {
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case SC_TOUCH_ACTION_MOVE:
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return AMOTION_EVENT_ACTION_MOVE;
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case SC_TOUCH_ACTION_DOWN:
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return AMOTION_EVENT_ACTION_DOWN;
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default:
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assert(action == SC_TOUCH_ACTION_UP);
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return AMOTION_EVENT_ACTION_UP;
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}
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}
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static void
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sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
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const struct sc_mouse_motion_event *event) {
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if (!event->buttons_state) {
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// Do not send motion events when no click is pressed
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return;
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}
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struct sc_mouse_inject *mi = DOWNCAST(mp);
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struct sc_control_msg msg = {
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.type = SC_CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
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.inject_touch_event = {
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.action = AMOTION_EVENT_ACTION_MOVE,
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.pointer_id = event->pointer_id,
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.position = event->position,
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.pressure = 1.f,
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.buttons = convert_mouse_buttons(event->buttons_state),
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},
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};
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if (!sc_controller_push_msg(mi->controller, &msg)) {
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LOGW("Could not request 'inject mouse motion event'");
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}
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}
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static void
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sc_mouse_processor_process_mouse_click(struct sc_mouse_processor *mp,
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const struct sc_mouse_click_event *event) {
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struct sc_mouse_inject *mi = DOWNCAST(mp);
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struct sc_control_msg msg = {
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.type = SC_CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
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.inject_touch_event = {
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.action = convert_mouse_action(event->action),
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.pointer_id = event->pointer_id,
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.position = event->position,
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.pressure = event->action == SC_ACTION_DOWN ? 1.f : 0.f,
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.action_button = convert_mouse_buttons(event->button),
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.buttons = convert_mouse_buttons(event->buttons_state),
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},
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};
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if (!sc_controller_push_msg(mi->controller, &msg)) {
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LOGW("Could not request 'inject mouse click event'");
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}
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}
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static void
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sc_mouse_processor_process_mouse_scroll(struct sc_mouse_processor *mp,
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const struct sc_mouse_scroll_event *event) {
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struct sc_mouse_inject *mi = DOWNCAST(mp);
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struct sc_control_msg msg = {
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.type = SC_CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT,
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.inject_scroll_event = {
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.position = event->position,
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.hscroll = event->hscroll,
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.vscroll = event->vscroll,
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.buttons = convert_mouse_buttons(event->buttons_state),
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},
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};
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if (!sc_controller_push_msg(mi->controller, &msg)) {
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LOGW("Could not request 'inject mouse scroll event'");
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}
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}
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static void
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sc_mouse_processor_process_touch(struct sc_mouse_processor *mp,
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const struct sc_touch_event *event) {
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struct sc_mouse_inject *mi = DOWNCAST(mp);
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struct sc_control_msg msg = {
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.type = SC_CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
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.inject_touch_event = {
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.action = convert_touch_action(event->action),
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.pointer_id = event->pointer_id,
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.position = event->position,
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.pressure = event->pressure,
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.buttons = 0,
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},
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};
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if (!sc_controller_push_msg(mi->controller, &msg)) {
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LOGW("Could not request 'inject touch event'");
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}
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}
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void
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sc_mouse_inject_init(struct sc_mouse_inject *mi,
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struct sc_controller *controller) {
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mi->controller = controller;
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static const struct sc_mouse_processor_ops ops = {
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.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
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.process_mouse_click = sc_mouse_processor_process_mouse_click,
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.process_mouse_scroll = sc_mouse_processor_process_mouse_scroll,
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.process_touch = sc_mouse_processor_process_touch,
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};
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mi->mouse_processor.ops = &ops;
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mi->mouse_processor.relative_mode = false;
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}
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