scrcpy/app/src/input_manager.c
Romain Vimont a7fe9ad779 Ignore mouse events outside device screen
Never create a "struct point" with a position possibly outside the
device screen (i.e. in the black borders area), and do not transmit such
events.

This fixes an assertion failure on mouse wheel events outside the device
screen area.
2018-11-18 21:31:57 +01:00

335 lines
12 KiB
C

#include "input_manager.h"
#include <SDL2/SDL_assert.h>
#include "convert.h"
#include "lock_util.h"
#include "log.h"
// Convert window coordinates (as provided by SDL_GetMouseState() to renderer coordinates (as provided in SDL mouse events)
//
// See my question:
// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
static void convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
SDL_Rect viewport;
float scale_x, scale_y;
SDL_RenderGetViewport(renderer, &viewport);
SDL_RenderGetScale(renderer, &scale_x, &scale_y);
*x = (int) (*x / scale_x) - viewport.x;
*y = (int) (*y / scale_y) - viewport.y;
}
static void get_mouse_point(struct screen *screen, int *x, int *y) {
SDL_GetMouseState(x, y);
convert_to_renderer_coordinates(screen->renderer, x, y);
}
static const int ACTION_DOWN = 1;
static const int ACTION_UP = 1 << 1;
static void send_keycode(struct controller *controller, enum android_keycode keycode, int actions, const char *name) {
// send DOWN event
struct control_event control_event;
control_event.type = CONTROL_EVENT_TYPE_KEYCODE;
control_event.keycode_event.keycode = keycode;
control_event.keycode_event.metastate = 0;
if (actions & ACTION_DOWN) {
control_event.keycode_event.action = AKEY_EVENT_ACTION_DOWN;
if (!controller_push_event(controller, &control_event)) {
LOGW("Cannot send %s (DOWN)", name);
return;
}
}
if (actions & ACTION_UP) {
control_event.keycode_event.action = AKEY_EVENT_ACTION_UP;
if (!controller_push_event(controller, &control_event)) {
LOGW("Cannot send %s (UP)", name);
}
}
}
static inline void action_home(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_HOME, actions, "HOME");
}
static inline void action_back(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_BACK, actions, "BACK");
}
static inline void action_app_switch(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_APP_SWITCH, actions, "APP_SWITCH");
}
static inline void action_power(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_POWER, actions, "POWER");
}
static inline void action_volume_up(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_VOLUME_UP, actions, "VOLUME_UP");
}
static inline void action_volume_down(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_VOLUME_DOWN, actions, "VOLUME_DOWN");
}
static inline void action_menu(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_MENU, actions, "MENU");
}
// turn the screen on if it was off, press BACK otherwise
static void press_back_or_turn_screen_on(struct controller *controller) {
struct control_event control_event;
control_event.type = CONTROL_EVENT_TYPE_COMMAND;
control_event.command_event.action = CONTROL_EVENT_COMMAND_BACK_OR_SCREEN_ON;
if (!controller_push_event(controller, &control_event)) {
LOGW("Cannot turn screen on");
}
}
static void switch_fps_counter_state(struct frames *frames) {
mutex_lock(frames->mutex);
if (frames->fps_counter.started) {
LOGI("FPS counter stopped");
fps_counter_stop(&frames->fps_counter);
} else {
LOGI("FPS counter started");
fps_counter_start(&frames->fps_counter);
}
mutex_unlock(frames->mutex);
}
static void clipboard_paste(struct controller *controller) {
char *text = SDL_GetClipboardText();
if (!text) {
LOGW("Cannot get clipboard text: %s", SDL_GetError());
return;
}
if (!*text) {
// empty text
SDL_free(text);
return;
}
struct control_event control_event;
control_event.type = CONTROL_EVENT_TYPE_TEXT;
control_event.text_event.text = text;
if (!controller_push_event(controller, &control_event)) {
SDL_free(text);
LOGW("Cannot send clipboard paste event");
}
}
void input_manager_process_text_input(struct input_manager *input_manager,
const SDL_TextInputEvent *event) {
char c = event->text[0];
if (isalpha(c) || c == ' ') {
SDL_assert(event->text[1] == '\0');
// letters and space are handled as raw key event
return;
}
struct control_event control_event;
control_event.type = CONTROL_EVENT_TYPE_TEXT;
control_event.text_event.text = SDL_strdup(event->text);
if (!control_event.text_event.text) {
LOGW("Cannot strdup input text");
return;
}
if (!controller_push_event(input_manager->controller, &control_event)) {
SDL_free(control_event.text_event.text);
LOGW("Cannot send text event");
}
}
void input_manager_process_key(struct input_manager *input_manager,
const SDL_KeyboardEvent *event) {
SDL_bool ctrl = event->keysym.mod & (KMOD_LCTRL | KMOD_RCTRL);
SDL_bool alt = event->keysym.mod & (KMOD_LALT | KMOD_RALT);
SDL_bool meta = event->keysym.mod & (KMOD_LGUI | KMOD_RGUI);
if (alt) {
// no shortcut involves Alt or Meta, and they should not be forwarded
// to the device
return;
}
// capture all Ctrl events
if (ctrl | meta) {
SDL_bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
if (shift) {
// currently, there is no shortcut involving SHIFT
return;
}
SDL_Keycode keycode = event->keysym.sym;
int action = event->type == SDL_KEYDOWN ? ACTION_DOWN : ACTION_UP;
SDL_bool repeat = event->repeat;
switch (keycode) {
case SDLK_h:
if (ctrl && !meta && !repeat) {
action_home(input_manager->controller, action);
}
return;
case SDLK_b: // fall-through
case SDLK_BACKSPACE:
if (ctrl && !meta && !repeat) {
action_back(input_manager->controller, action);
}
return;
case SDLK_s:
if (ctrl && !meta && !repeat) {
action_app_switch(input_manager->controller, action);
}
return;
case SDLK_m:
if (ctrl && !meta && !repeat) {
action_menu(input_manager->controller, action);
}
return;
case SDLK_p:
if (ctrl && !meta && !repeat) {
action_power(input_manager->controller, action);
}
return;
case SDLK_DOWN:
#ifdef __APPLE__
if (!ctrl && meta) {
#else
if (ctrl && !meta) {
#endif
// forward repeated events
action_volume_down(input_manager->controller, action);
}
return;
case SDLK_UP:
#ifdef __APPLE__
if (!ctrl && meta) {
#else
if (ctrl && !meta) {
#endif
// forward repeated events
action_volume_up(input_manager->controller, action);
}
return;
case SDLK_v:
if (ctrl && !meta && !repeat && event->type == SDL_KEYDOWN) {
clipboard_paste(input_manager->controller);
}
return;
case SDLK_f:
if (ctrl && !meta && !repeat && event->type == SDL_KEYDOWN) {
screen_switch_fullscreen(input_manager->screen);
}
return;
case SDLK_x:
if (ctrl && !meta && !repeat && event->type == SDL_KEYDOWN) {
screen_resize_to_fit(input_manager->screen);
}
return;
case SDLK_g:
if (ctrl && !meta && !repeat && event->type == SDL_KEYDOWN) {
screen_resize_to_pixel_perfect(input_manager->screen);
}
return;
case SDLK_i:
if (ctrl && !meta && !repeat && event->type == SDL_KEYDOWN) {
switch_fps_counter_state(input_manager->frames);
}
return;
}
return;
}
struct control_event control_event;
if (input_key_from_sdl_to_android(event, &control_event)) {
if (!controller_push_event(input_manager->controller, &control_event)) {
LOGW("Cannot send control event");
}
}
}
void input_manager_process_mouse_motion(struct input_manager *input_manager,
const SDL_MouseMotionEvent *event) {
if (!event->state) {
// do not send motion events when no button is pressed
return;
}
struct control_event control_event;
if (mouse_motion_from_sdl_to_android(event, input_manager->screen->frame_size, &control_event)) {
if (!controller_push_event(input_manager->controller, &control_event)) {
LOGW("Cannot send mouse motion event");
}
}
}
static SDL_bool is_outside_device_screen(struct input_manager *input_manager,
int x, int y)
{
return x < 0 || x >= input_manager->screen->frame_size.width ||
y < 0 || y >= input_manager->screen->frame_size.height;
}
void input_manager_process_mouse_button(struct input_manager *input_manager,
const SDL_MouseButtonEvent *event) {
SDL_bool outside_device_screen = is_outside_device_screen(input_manager,
event->x,
event->y);
if (event->type == SDL_MOUSEBUTTONDOWN) {
if (event->button == SDL_BUTTON_RIGHT) {
press_back_or_turn_screen_on(input_manager->controller);
return;
}
if (event->button == SDL_BUTTON_MIDDLE) {
action_home(input_manager->controller, ACTION_DOWN | ACTION_UP);
return;
}
// double-click on black borders resize to fit the device screen
if (event->button == SDL_BUTTON_LEFT && event->clicks == 2
&& outside_device_screen) {
screen_resize_to_fit(input_manager->screen);
return;
}
// otherwise, send the click event to the device
}
if (outside_device_screen) {
// ignore
return;
}
struct control_event control_event;
if (mouse_button_from_sdl_to_android(event, input_manager->screen->frame_size, &control_event)) {
if (!controller_push_event(input_manager->controller, &control_event)) {
LOGW("Cannot send mouse button event");
}
}
}
void input_manager_process_mouse_wheel(struct input_manager *input_manager,
const SDL_MouseWheelEvent *event) {
int x;
int y;
get_mouse_point(input_manager->screen, &x, &y);
if (is_outside_device_screen(input_manager, x, y)) {
// ignore
return;
}
SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000);
struct position position = {
.screen_size = input_manager->screen->frame_size,
.point = {
.x = (Uint16) x,
.y = (Uint16) y,
},
};
struct control_event control_event;
if (mouse_wheel_from_sdl_to_android(event, position, &control_event)) {
if (!controller_push_event(input_manager->controller, &control_event)) {
LOGW("Cannot send mouse wheel event");
}
}
}