3ed80a1fac
Use macros to wrap SDL_Log* functions with the "application" category.
204 lines
6.5 KiB
C
204 lines
6.5 KiB
C
#include "screencontrol.h"
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#include "convert.h"
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#include "log.h"
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static struct point get_mouse_point(void) {
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int x;
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int y;
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SDL_GetMouseState(&x, &y);
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SDL_assert_release(x >= 0 && x < 0x10000 && y >= 0 && y < 0x10000);
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return (struct point) {
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.x = (Uint16) x,
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.y = (Uint16) y,
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};
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}
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static SDL_bool is_ctrl_down(void) {
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const Uint8 *state = SDL_GetKeyboardState(NULL);
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return state[SDL_SCANCODE_LCTRL] || state[SDL_SCANCODE_RCTRL];
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}
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static void send_keycode(struct controller *controller, enum android_keycode keycode, const char *name) {
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// send DOWN event
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struct control_event control_event = {
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.type = CONTROL_EVENT_TYPE_KEYCODE,
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.keycode_event = {
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.action = AKEY_EVENT_ACTION_DOWN,
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.keycode = keycode,
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.metastate = 0,
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},
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};
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if (!controller_push_event(controller, &control_event)) {
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LOGW("Cannot send %s (DOWN)", name);
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return;
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}
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// send UP event
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control_event.keycode_event.action = AKEY_EVENT_ACTION_UP;
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if (!controller_push_event(controller, &control_event)) {
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LOGW("Cannot send %s (UP)", name);
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}
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}
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static inline void action_home(struct controller *controller) {
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send_keycode(controller, AKEYCODE_HOME, "HOME");
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}
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static inline void action_back(struct controller *controller) {
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send_keycode(controller, AKEYCODE_BACK, "BACK");
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}
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static inline void action_app_switch(struct controller *controller) {
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send_keycode(controller, AKEYCODE_APP_SWITCH, "APP_SWITCH");
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}
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static inline void action_power(struct controller *controller) {
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send_keycode(controller, AKEYCODE_POWER, "POWER");
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}
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static inline void action_volume_up(struct controller *controller) {
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send_keycode(controller, AKEYCODE_VOLUME_UP, "VOLUME_UP");
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}
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static inline void action_volume_down(struct controller *controller) {
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send_keycode(controller, AKEYCODE_VOLUME_DOWN, "VOLUME_DOWN");
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}
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static void turn_screen_on(struct controller *controller) {
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struct control_event control_event = {
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.type = CONTROL_EVENT_TYPE_COMMAND,
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.command_event = {
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.action = CONTROL_EVENT_COMMAND_SCREEN_ON,
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},
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};
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if (!controller_push_event(controller, &control_event)) {
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LOGW("Cannot turn screen on");
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}
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}
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void screencontrol_handle_text_input(struct controller *controller,
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struct screen *screen,
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const SDL_TextInputEvent *event) {
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if (is_ctrl_down()) {
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switch (event->text[0]) {
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case '+':
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action_volume_up(controller);
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break;
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case '-':
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action_volume_down(controller);
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break;
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}
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return;
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}
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struct control_event control_event;
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control_event.type = CONTROL_EVENT_TYPE_TEXT;
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strncpy(control_event.text_event.text, event->text, TEXT_MAX_LENGTH);
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control_event.text_event.text[TEXT_MAX_LENGTH] = '\0';
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if (!controller_push_event(controller, &control_event)) {
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LOGW("Cannot send text event");
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}
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}
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void screencontrol_handle_key(struct controller *controller,
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struct screen *screen,
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const SDL_KeyboardEvent *event) {
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SDL_Keycode keycode = event->keysym.sym;
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SDL_bool ctrl = event->keysym.mod & (KMOD_LCTRL | KMOD_RCTRL);
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SDL_bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
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SDL_bool repeat = event->repeat;
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// capture all Ctrl events
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if (ctrl) {
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// only consider keydown events, and ignore repeated events
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if (repeat || event->type != SDL_KEYDOWN) {
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return;
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}
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if (shift) {
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// currently, there is no shortcut implying SHIFT
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return;
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}
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switch (keycode) {
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case SDLK_h:
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action_home(controller);
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return;
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case SDLK_b: // fall-through
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case SDLK_BACKSPACE:
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action_back(controller);
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return;
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case SDLK_m:
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action_app_switch(controller);
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return;
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case SDLK_p:
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action_power(controller);
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return;
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case SDLK_f:
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screen_switch_fullscreen(screen);
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return;
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case SDLK_x:
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screen_resize_to_fit(screen);
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return;
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case SDLK_g:
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screen_resize_to_pixel_perfect(screen);
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return;
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}
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return;
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}
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struct control_event control_event;
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if (input_key_from_sdl_to_android(event, &control_event)) {
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if (!controller_push_event(controller, &control_event)) {
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LOGW("Cannot send control event");
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}
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}
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}
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void screencontrol_handle_mouse_motion(struct controller *controller,
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struct screen *screen,
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const SDL_MouseMotionEvent *event) {
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if (!event->state) {
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// do not send motion events when no button is pressed
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return;
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}
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struct control_event control_event;
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if (mouse_motion_from_sdl_to_android(event, screen->frame_size, &control_event)) {
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if (!controller_push_event(controller, &control_event)) {
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LOGW("Cannot send mouse motion event");
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}
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}
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}
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void screencontrol_handle_mouse_button(struct controller *controller,
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struct screen *screen,
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const SDL_MouseButtonEvent *event) {
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if (event->button == SDL_BUTTON_RIGHT && event->type == SDL_MOUSEBUTTONDOWN) {
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turn_screen_on(controller);
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return;
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};
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struct control_event control_event;
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if (mouse_button_from_sdl_to_android(event, screen->frame_size, &control_event)) {
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if (!controller_push_event(controller, &control_event)) {
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LOGW("Cannot send mouse button event");
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}
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}
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}
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void screencontrol_handle_mouse_wheel(struct controller *controller,
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struct screen *screen,
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const SDL_MouseWheelEvent *event) {
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struct position position = {
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.screen_size = screen->frame_size,
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.point = get_mouse_point(),
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};
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struct control_event control_event;
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if (mouse_wheel_from_sdl_to_android(event, position, &control_event)) {
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if (!controller_push_event(controller, &control_event)) {
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LOGW("Cannot send wheel button event");
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}
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}
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}
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