scrcpy/app/src/delay_buffer.c
Romain Vimont f410f2bdc4 Extract sc_delay_buffer
A video buffer had 2 responsibilities:
 - handle the frame delaying mechanism (queuing packets and pushing them
   after the expected delay);
 - keep only the most recent frame (using a sc_frame_buffer).

In order to be able to reuse only the frame delaying mechanism, extract
it to a separate component, sc_delay_buffer.
2023-03-10 22:22:15 +01:00

246 lines
6 KiB
C

#include "delay_buffer.h"
#include <assert.h>
#include <stdlib.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "util/log.h"
#define SC_BUFFERING_NDEBUG // comment to debug
static bool
sc_delayed_frame_init(struct sc_delayed_frame *dframe, const AVFrame *frame) {
dframe->frame = av_frame_alloc();
if (!dframe->frame) {
LOG_OOM();
return false;
}
if (av_frame_ref(dframe->frame, frame)) {
LOG_OOM();
av_frame_free(&dframe->frame);
return false;
}
return true;
}
static void
sc_delayed_frame_destroy(struct sc_delayed_frame *dframe) {
av_frame_unref(dframe->frame);
av_frame_free(&dframe->frame);
}
static bool
sc_delay_buffer_offer(struct sc_delay_buffer *db, const AVFrame *frame) {
return db->cbs->on_new_frame(db, frame, db->cbs_userdata);
}
static int
run_buffering(void *data) {
struct sc_delay_buffer *db = data;
assert(db->delay > 0);
for (;;) {
sc_mutex_lock(&db->b.mutex);
while (!db->b.stopped && sc_vecdeque_is_empty(&db->b.queue)) {
sc_cond_wait(&db->b.queue_cond, &db->b.mutex);
}
if (db->b.stopped) {
sc_mutex_unlock(&db->b.mutex);
goto stopped;
}
struct sc_delayed_frame dframe = sc_vecdeque_pop(&db->b.queue);
sc_tick max_deadline = sc_tick_now() + db->delay;
// PTS (written by the server) are expressed in microseconds
sc_tick pts = SC_TICK_FROM_US(dframe.frame->pts);
bool timed_out = false;
while (!db->b.stopped && !timed_out) {
sc_tick deadline = sc_clock_to_system_time(&db->b.clock, pts)
+ db->delay;
if (deadline > max_deadline) {
deadline = max_deadline;
}
timed_out =
!sc_cond_timedwait(&db->b.wait_cond, &db->b.mutex, deadline);
}
bool stopped = db->b.stopped;
sc_mutex_unlock(&db->b.mutex);
if (stopped) {
sc_delayed_frame_destroy(&dframe);
goto stopped;
}
#ifndef SC_BUFFERING_NDEBUG
LOGD("Buffering: %" PRItick ";%" PRItick ";%" PRItick,
pts, dframe.push_date, sc_tick_now());
#endif
bool ok = sc_delay_buffer_offer(db, dframe.frame);
sc_delayed_frame_destroy(&dframe);
if (!ok) {
LOGE("Delayed frame could not be pushed, stopping");
sc_mutex_lock(&db->b.mutex);
// Prevent to push any new packet
db->b.stopped = true;
sc_mutex_unlock(&db->b.mutex);
goto stopped;
}
}
stopped:
assert(db->b.stopped);
// Flush queue
while (!sc_vecdeque_is_empty(&db->b.queue)) {
struct sc_delayed_frame *dframe = sc_vecdeque_popref(&db->b.queue);
sc_delayed_frame_destroy(dframe);
}
LOGD("Buffering thread ended");
return 0;
}
bool
sc_delay_buffer_init(struct sc_delay_buffer *db, sc_tick delay,
const struct sc_delay_buffer_callbacks *cbs,
void *cbs_userdata) {
assert(delay >= 0);
if (delay) {
bool ok = sc_mutex_init(&db->b.mutex);
if (!ok) {
return false;
}
ok = sc_cond_init(&db->b.queue_cond);
if (!ok) {
sc_mutex_destroy(&db->b.mutex);
return false;
}
ok = sc_cond_init(&db->b.wait_cond);
if (!ok) {
sc_cond_destroy(&db->b.queue_cond);
sc_mutex_destroy(&db->b.mutex);
return false;
}
sc_clock_init(&db->b.clock);
sc_vecdeque_init(&db->b.queue);
}
assert(cbs);
assert(cbs->on_new_frame);
db->delay = delay;
db->cbs = cbs;
db->cbs_userdata = cbs_userdata;
return true;
}
bool
sc_delay_buffer_start(struct sc_delay_buffer *db) {
if (db->delay) {
bool ok =
sc_thread_create(&db->b.thread, run_buffering, "scrcpy-dbuf", db);
if (!ok) {
LOGE("Could not start buffering thread");
return false;
}
}
return true;
}
void
sc_delay_buffer_stop(struct sc_delay_buffer *db) {
if (db->delay) {
sc_mutex_lock(&db->b.mutex);
db->b.stopped = true;
sc_cond_signal(&db->b.queue_cond);
sc_cond_signal(&db->b.wait_cond);
sc_mutex_unlock(&db->b.mutex);
}
}
void
sc_delay_buffer_join(struct sc_delay_buffer *db) {
if (db->delay) {
sc_thread_join(&db->b.thread, NULL);
}
}
void
sc_delay_buffer_destroy(struct sc_delay_buffer *db) {
if (db->delay) {
sc_cond_destroy(&db->b.wait_cond);
sc_cond_destroy(&db->b.queue_cond);
sc_mutex_destroy(&db->b.mutex);
}
}
bool
sc_delay_buffer_push(struct sc_delay_buffer *db, const AVFrame *frame) {
if (!db->delay) {
// No buffering
return sc_delay_buffer_offer(db, frame);
}
sc_mutex_lock(&db->b.mutex);
if (db->b.stopped) {
sc_mutex_unlock(&db->b.mutex);
return false;
}
sc_tick pts = SC_TICK_FROM_US(frame->pts);
sc_clock_update(&db->b.clock, sc_tick_now(), pts);
sc_cond_signal(&db->b.wait_cond);
if (db->b.clock.count == 1) {
sc_mutex_unlock(&db->b.mutex);
// First frame, offer it immediately, for two reasons:
// - not to delay the opening of the scrcpy window
// - the buffering estimation needs at least two clock points, so it
// could not handle the first frame
return sc_delay_buffer_offer(db, frame);
}
struct sc_delayed_frame dframe;
bool ok = sc_delayed_frame_init(&dframe, frame);
if (!ok) {
sc_mutex_unlock(&db->b.mutex);
return false;
}
#ifndef SC_BUFFERING_NDEBUG
dframe.push_date = sc_tick_now();
#endif
ok = sc_vecdeque_push(&db->b.queue, dframe);
if (!ok) {
sc_mutex_unlock(&db->b.mutex);
LOG_OOM();
return false;
}
sc_cond_signal(&db->b.queue_cond);
sc_mutex_unlock(&db->b.mutex);
return true;
}