bb3a7f05ac
Once the controller took a control event, release the mutex before processing it, so that the main thread is not blocked to push a new event.
107 lines
3.1 KiB
C
107 lines
3.1 KiB
C
#include "controller.h"
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#include "lockutil.h"
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#include "log.h"
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SDL_bool controller_init(struct controller *controller, socket_t video_socket) {
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if (!control_event_queue_init(&controller->queue)) {
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return SDL_FALSE;
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}
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if (!(controller->mutex = SDL_CreateMutex())) {
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return SDL_FALSE;
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}
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if (!(controller->event_cond = SDL_CreateCond())) {
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SDL_DestroyMutex(controller->mutex);
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return SDL_FALSE;
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}
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controller->video_socket = video_socket;
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controller->stopped = SDL_FALSE;
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return SDL_TRUE;
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}
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void controller_destroy(struct controller *controller) {
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SDL_DestroyCond(controller->event_cond);
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SDL_DestroyMutex(controller->mutex);
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control_event_queue_destroy(&controller->queue);
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}
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SDL_bool controller_push_event(struct controller *controller, const struct control_event *event) {
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SDL_bool res;
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mutex_lock(controller->mutex);
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SDL_bool was_empty = control_event_queue_is_empty(&controller->queue);
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res = control_event_queue_push(&controller->queue, event);
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if (was_empty) {
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cond_signal(controller->event_cond);
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}
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mutex_unlock(controller->mutex);
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return res;
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}
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static SDL_bool process_event(struct controller *controller, const struct control_event *event) {
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unsigned char serialized_event[SERIALIZED_EVENT_MAX_SIZE];
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int length = control_event_serialize(event, serialized_event);
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if (!length) {
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return SDL_FALSE;
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}
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int w = net_send_all(controller->video_socket, serialized_event, length);
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return w == length;
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}
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static int run_controller(void *data) {
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struct controller *controller = data;
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for (;;) {
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mutex_lock(controller->mutex);
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while (!controller->stopped && control_event_queue_is_empty(&controller->queue)) {
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cond_wait(controller->event_cond, controller->mutex);
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}
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if (controller->stopped) {
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// stop immediately, do not process further events
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mutex_unlock(controller->mutex);
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break;
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}
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struct control_event event;
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#ifdef BUILD_DEBUG
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bool non_empty = control_event_queue_take(&controller->queue, &event);
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SDL_assert(non_empty);
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#else
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control_event_queue_take(&controller->queue, &event);
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#endif
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mutex_unlock(controller->mutex);
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SDL_bool ok = process_event(controller, &event);
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control_event_destroy(&event);
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if (!ok) {
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LOGD("Cannot write event to socket");
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break;
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}
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}
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return 0;
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}
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SDL_bool controller_start(struct controller *controller) {
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LOGD("Starting controller thread");
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controller->thread = SDL_CreateThread(run_controller, "controller", controller);
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if (!controller->thread) {
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LOGC("Could not start controller thread");
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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void controller_stop(struct controller *controller) {
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mutex_lock(controller->mutex);
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controller->stopped = SDL_TRUE;
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cond_signal(controller->event_cond);
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mutex_unlock(controller->mutex);
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}
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void controller_join(struct controller *controller) {
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SDL_WaitThread(controller->thread, NULL);
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}
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