bcf5a9750f
This will allow to provide alternative key processors.
799 lines
25 KiB
C
799 lines
25 KiB
C
#include "input_manager.h"
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#include <assert.h>
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#include <SDL2/SDL_keycode.h>
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#include "event_converter.h"
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#include "util/log.h"
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static const int ACTION_DOWN = 1;
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static const int ACTION_UP = 1 << 1;
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#define SC_SDL_SHORTCUT_MODS_MASK (KMOD_CTRL | KMOD_ALT | KMOD_GUI)
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static inline uint16_t
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to_sdl_mod(unsigned mod) {
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uint16_t sdl_mod = 0;
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if (mod & SC_MOD_LCTRL) {
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sdl_mod |= KMOD_LCTRL;
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}
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if (mod & SC_MOD_RCTRL) {
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sdl_mod |= KMOD_RCTRL;
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}
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if (mod & SC_MOD_LALT) {
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sdl_mod |= KMOD_LALT;
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}
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if (mod & SC_MOD_RALT) {
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sdl_mod |= KMOD_RALT;
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}
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if (mod & SC_MOD_LSUPER) {
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sdl_mod |= KMOD_LGUI;
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}
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if (mod & SC_MOD_RSUPER) {
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sdl_mod |= KMOD_RGUI;
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}
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return sdl_mod;
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}
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static bool
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is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
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// keep only the relevant modifier keys
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sdl_mod &= SC_SDL_SHORTCUT_MODS_MASK;
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assert(im->sdl_shortcut_mods.count);
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assert(im->sdl_shortcut_mods.count < SC_MAX_SHORTCUT_MODS);
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for (unsigned i = 0; i < im->sdl_shortcut_mods.count; ++i) {
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if (im->sdl_shortcut_mods.data[i] == sdl_mod) {
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return true;
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}
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}
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return false;
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}
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void
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input_manager_init(struct input_manager *im, struct controller *controller,
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struct screen *screen, struct sc_key_processor *kp,
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const struct scrcpy_options *options) {
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assert(!options->control || (kp && kp->ops));
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im->controller = controller;
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im->screen = screen;
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im->kp = kp;
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im->control = options->control;
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im->forward_all_clicks = options->forward_all_clicks;
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im->legacy_paste = options->legacy_paste;
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const struct sc_shortcut_mods *shortcut_mods = &options->shortcut_mods;
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assert(shortcut_mods->count);
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assert(shortcut_mods->count < SC_MAX_SHORTCUT_MODS);
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for (unsigned i = 0; i < shortcut_mods->count; ++i) {
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uint16_t sdl_mod = to_sdl_mod(shortcut_mods->data[i]);
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assert(sdl_mod);
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im->sdl_shortcut_mods.data[i] = sdl_mod;
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}
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im->sdl_shortcut_mods.count = shortcut_mods->count;
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im->vfinger_down = false;
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im->last_keycode = SDLK_UNKNOWN;
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im->last_mod = 0;
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im->key_repeat = 0;
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}
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static void
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send_keycode(struct controller *controller, enum android_keycode keycode,
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int actions, const char *name) {
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// send DOWN event
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
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msg.inject_keycode.keycode = keycode;
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msg.inject_keycode.metastate = 0;
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msg.inject_keycode.repeat = 0;
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if (actions & ACTION_DOWN) {
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msg.inject_keycode.action = AKEY_EVENT_ACTION_DOWN;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'inject %s (DOWN)'", name);
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return;
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}
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}
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if (actions & ACTION_UP) {
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msg.inject_keycode.action = AKEY_EVENT_ACTION_UP;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'inject %s (UP)'", name);
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}
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}
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}
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static inline void
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action_home(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_HOME, actions, "HOME");
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}
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static inline void
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action_back(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_BACK, actions, "BACK");
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}
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static inline void
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action_app_switch(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_APP_SWITCH, actions, "APP_SWITCH");
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}
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static inline void
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action_power(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_POWER, actions, "POWER");
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}
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static inline void
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action_volume_up(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_VOLUME_UP, actions, "VOLUME_UP");
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}
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static inline void
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action_volume_down(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_VOLUME_DOWN, actions, "VOLUME_DOWN");
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}
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static inline void
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action_menu(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_MENU, actions, "MENU");
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}
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static inline void
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action_copy(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_COPY, actions, "COPY");
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}
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static inline void
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action_cut(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_CUT, actions, "CUT");
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}
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// turn the screen on if it was off, press BACK otherwise
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// If the screen is off, it is turned on only on ACTION_DOWN
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static void
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press_back_or_turn_screen_on(struct controller *controller, int actions) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
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if (actions & ACTION_DOWN) {
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msg.back_or_screen_on.action = AKEY_EVENT_ACTION_DOWN;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'press back or turn screen on'");
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return;
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}
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}
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if (actions & ACTION_UP) {
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msg.back_or_screen_on.action = AKEY_EVENT_ACTION_UP;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'press back or turn screen on'");
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}
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}
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}
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static void
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expand_notification_panel(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'expand notification panel'");
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}
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}
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static void
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expand_settings_panel(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'expand settings panel'");
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}
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}
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static void
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collapse_panels(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_COLLAPSE_PANELS;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'collapse notification panel'");
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}
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}
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static void
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set_device_clipboard(struct controller *controller, bool paste) {
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char *text = SDL_GetClipboardText();
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if (!text) {
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LOGW("Could not get clipboard text: %s", SDL_GetError());
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return;
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}
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if (!*text) {
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// empty text
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SDL_free(text);
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return;
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}
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char *text_dup = strdup(text);
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SDL_free(text);
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if (!text_dup) {
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LOGW("Could not strdup input text");
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return;
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}
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_SET_CLIPBOARD;
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msg.set_clipboard.text = text_dup;
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msg.set_clipboard.paste = paste;
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if (!controller_push_msg(controller, &msg)) {
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free(text_dup);
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LOGW("Could not request 'set device clipboard'");
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}
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}
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static void
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set_screen_power_mode(struct controller *controller,
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enum screen_power_mode mode) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE;
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msg.set_screen_power_mode.mode = mode;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'set screen power mode'");
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}
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}
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static void
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switch_fps_counter_state(struct fps_counter *fps_counter) {
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// the started state can only be written from the current thread, so there
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// is no ToCToU issue
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if (fps_counter_is_started(fps_counter)) {
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fps_counter_stop(fps_counter);
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LOGI("FPS counter stopped");
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} else {
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if (fps_counter_start(fps_counter)) {
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LOGI("FPS counter started");
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} else {
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LOGE("FPS counter starting failed");
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}
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}
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}
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static void
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clipboard_paste(struct controller *controller) {
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char *text = SDL_GetClipboardText();
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if (!text) {
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LOGW("Could not get clipboard text: %s", SDL_GetError());
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return;
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}
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if (!*text) {
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// empty text
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SDL_free(text);
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return;
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}
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char *text_dup = strdup(text);
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SDL_free(text);
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if (!text_dup) {
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LOGW("Could not strdup input text");
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return;
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}
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
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msg.inject_text.text = text_dup;
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if (!controller_push_msg(controller, &msg)) {
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free(text_dup);
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LOGW("Could not request 'paste clipboard'");
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}
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}
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static void
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rotate_device(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_ROTATE_DEVICE;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request device rotation");
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}
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}
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static void
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rotate_client_left(struct screen *screen) {
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unsigned new_rotation = (screen->rotation + 1) % 4;
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screen_set_rotation(screen, new_rotation);
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}
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static void
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rotate_client_right(struct screen *screen) {
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unsigned new_rotation = (screen->rotation + 3) % 4;
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screen_set_rotation(screen, new_rotation);
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}
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static void
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input_manager_process_text_input(struct input_manager *im,
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const SDL_TextInputEvent *event) {
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if (is_shortcut_mod(im, SDL_GetModState())) {
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// A shortcut must never generate text events
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return;
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}
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im->kp->ops->process_text(im->kp, event);
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}
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static bool
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simulate_virtual_finger(struct input_manager *im,
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enum android_motionevent_action action,
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struct point point) {
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bool up = action == AMOTION_EVENT_ACTION_UP;
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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msg.inject_touch_event.action = action;
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msg.inject_touch_event.position.screen_size = im->screen->frame_size;
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msg.inject_touch_event.position.point = point;
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msg.inject_touch_event.pointer_id = POINTER_ID_VIRTUAL_FINGER;
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msg.inject_touch_event.pressure = up ? 0.0f : 1.0f;
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msg.inject_touch_event.buttons = 0;
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject virtual finger event'");
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return false;
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}
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return true;
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}
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static struct point
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inverse_point(struct point point, struct size size) {
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point.x = size.width - point.x;
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point.y = size.height - point.y;
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return point;
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}
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static void
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input_manager_process_key(struct input_manager *im,
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const SDL_KeyboardEvent *event) {
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// control: indicates the state of the command-line option --no-control
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bool control = im->control;
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struct controller *controller = im->controller;
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SDL_Keycode keycode = event->keysym.sym;
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uint16_t mod = event->keysym.mod;
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bool down = event->type == SDL_KEYDOWN;
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bool ctrl = event->keysym.mod & KMOD_CTRL;
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bool shift = event->keysym.mod & KMOD_SHIFT;
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bool repeat = event->repeat;
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bool smod = is_shortcut_mod(im, mod);
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if (down && !repeat) {
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if (keycode == im->last_keycode && mod == im->last_mod) {
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++im->key_repeat;
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} else {
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im->key_repeat = 0;
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im->last_keycode = keycode;
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im->last_mod = mod;
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}
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}
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// The shortcut modifier is pressed
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if (smod) {
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int action = down ? ACTION_DOWN : ACTION_UP;
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switch (keycode) {
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case SDLK_h:
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if (control && !shift && !repeat) {
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action_home(controller, action);
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}
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return;
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case SDLK_b: // fall-through
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case SDLK_BACKSPACE:
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if (control && !shift && !repeat) {
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action_back(controller, action);
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}
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return;
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case SDLK_s:
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if (control && !shift && !repeat) {
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action_app_switch(controller, action);
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}
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return;
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case SDLK_m:
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if (control && !shift && !repeat) {
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action_menu(controller, action);
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}
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return;
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case SDLK_p:
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if (control && !shift && !repeat) {
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action_power(controller, action);
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}
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return;
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case SDLK_o:
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if (control && !repeat && down) {
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enum screen_power_mode mode = shift
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? SCREEN_POWER_MODE_NORMAL
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: SCREEN_POWER_MODE_OFF;
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set_screen_power_mode(controller, mode);
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}
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return;
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case SDLK_DOWN:
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if (control && !shift) {
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// forward repeated events
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action_volume_down(controller, action);
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}
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return;
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case SDLK_UP:
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if (control && !shift) {
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// forward repeated events
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action_volume_up(controller, action);
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}
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return;
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case SDLK_LEFT:
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if (!shift && !repeat && down) {
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rotate_client_left(im->screen);
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}
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return;
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case SDLK_RIGHT:
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if (!shift && !repeat && down) {
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rotate_client_right(im->screen);
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}
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return;
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case SDLK_c:
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if (control && !shift && !repeat) {
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action_copy(controller, action);
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}
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return;
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case SDLK_x:
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if (control && !shift && !repeat) {
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action_cut(controller, action);
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}
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return;
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case SDLK_v:
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if (control && !repeat && down) {
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if (shift || im->legacy_paste) {
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// inject the text as input events
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clipboard_paste(controller);
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} else {
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// store the text in the device clipboard and paste
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set_device_clipboard(controller, true);
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}
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}
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return;
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case SDLK_f:
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if (!shift && !repeat && down) {
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screen_switch_fullscreen(im->screen);
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}
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return;
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case SDLK_w:
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if (!shift && !repeat && down) {
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screen_resize_to_fit(im->screen);
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}
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return;
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case SDLK_g:
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if (!shift && !repeat && down) {
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screen_resize_to_pixel_perfect(im->screen);
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}
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return;
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case SDLK_i:
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if (!shift && !repeat && down) {
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switch_fps_counter_state(&im->screen->fps_counter);
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}
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return;
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case SDLK_n:
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if (control && !repeat && down) {
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if (shift) {
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collapse_panels(controller);
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} else if (im->key_repeat == 0) {
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expand_notification_panel(controller);
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} else {
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expand_settings_panel(controller);
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}
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}
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return;
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case SDLK_r:
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if (control && !shift && !repeat && down) {
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rotate_device(controller);
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}
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return;
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}
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return;
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}
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if (!control) {
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return;
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}
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if (ctrl && !shift && keycode == SDLK_v && down && !repeat) {
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if (im->legacy_paste) {
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// inject the text as input events
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clipboard_paste(controller);
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return;
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}
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// Synchronize the computer clipboard to the device clipboard before
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// sending Ctrl+v, to allow seamless copy-paste.
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set_device_clipboard(controller, false);
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}
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im->kp->ops->process_key(im->kp, event);
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}
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static bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
|
|
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
input_manager_process_mouse_motion(struct input_manager *im,
|
|
const SDL_MouseMotionEvent *event) {
|
|
uint32_t mask = SDL_BUTTON_LMASK;
|
|
if (im->forward_all_clicks) {
|
|
mask |= SDL_BUTTON_MMASK | SDL_BUTTON_RMASK;
|
|
}
|
|
if (!(event->state & mask)) {
|
|
// do not send motion events when no click is pressed
|
|
return;
|
|
}
|
|
if (event->which == SDL_TOUCH_MOUSEID) {
|
|
// simulated from touch events, so it's a duplicate
|
|
return;
|
|
}
|
|
struct control_msg msg;
|
|
if (!convert_mouse_motion(event, im->screen, &msg)) {
|
|
return;
|
|
}
|
|
|
|
if (!controller_push_msg(im->controller, &msg)) {
|
|
LOGW("Could not request 'inject mouse motion event'");
|
|
}
|
|
|
|
if (im->vfinger_down) {
|
|
struct point mouse = msg.inject_touch_event.position.point;
|
|
struct point vfinger = inverse_point(mouse, im->screen->frame_size);
|
|
simulate_virtual_finger(im, AMOTION_EVENT_ACTION_MOVE, vfinger);
|
|
}
|
|
}
|
|
|
|
static bool
|
|
convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
|
|
struct control_msg *to) {
|
|
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
|
|
|
|
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
|
|
return false;
|
|
}
|
|
|
|
to->inject_touch_event.pointer_id = from->fingerId;
|
|
to->inject_touch_event.position.screen_size = screen->frame_size;
|
|
|
|
int dw;
|
|
int dh;
|
|
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
|
|
|
|
// SDL touch event coordinates are normalized in the range [0; 1]
|
|
int32_t x = from->x * dw;
|
|
int32_t y = from->y * dh;
|
|
to->inject_touch_event.position.point =
|
|
screen_convert_drawable_to_frame_coords(screen, x, y);
|
|
|
|
to->inject_touch_event.pressure = from->pressure;
|
|
to->inject_touch_event.buttons = 0;
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
input_manager_process_touch(struct input_manager *im,
|
|
const SDL_TouchFingerEvent *event) {
|
|
struct control_msg msg;
|
|
if (convert_touch(event, im->screen, &msg)) {
|
|
if (!controller_push_msg(im->controller, &msg)) {
|
|
LOGW("Could not request 'inject touch event'");
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool
|
|
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
|
|
struct control_msg *to) {
|
|
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
|
|
|
|
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
|
|
return false;
|
|
}
|
|
|
|
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
|
|
to->inject_touch_event.position.screen_size = screen->frame_size;
|
|
to->inject_touch_event.position.point =
|
|
screen_convert_window_to_frame_coords(screen, from->x, from->y);
|
|
to->inject_touch_event.pressure =
|
|
from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
|
|
to->inject_touch_event.buttons =
|
|
convert_mouse_buttons(SDL_BUTTON(from->button));
|
|
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
input_manager_process_mouse_button(struct input_manager *im,
|
|
const SDL_MouseButtonEvent *event) {
|
|
bool control = im->control;
|
|
|
|
if (event->which == SDL_TOUCH_MOUSEID) {
|
|
// simulated from touch events, so it's a duplicate
|
|
return;
|
|
}
|
|
|
|
bool down = event->type == SDL_MOUSEBUTTONDOWN;
|
|
if (!im->forward_all_clicks) {
|
|
int action = down ? ACTION_DOWN : ACTION_UP;
|
|
|
|
if (control && event->button == SDL_BUTTON_X1) {
|
|
action_app_switch(im->controller, action);
|
|
return;
|
|
}
|
|
if (control && event->button == SDL_BUTTON_X2 && down) {
|
|
if (event->clicks < 2) {
|
|
expand_notification_panel(im->controller);
|
|
} else {
|
|
expand_settings_panel(im->controller);
|
|
}
|
|
return;
|
|
}
|
|
if (control && event->button == SDL_BUTTON_RIGHT) {
|
|
press_back_or_turn_screen_on(im->controller, action);
|
|
return;
|
|
}
|
|
if (control && event->button == SDL_BUTTON_MIDDLE) {
|
|
action_home(im->controller, action);
|
|
return;
|
|
}
|
|
|
|
// double-click on black borders resize to fit the device screen
|
|
if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
|
|
int32_t x = event->x;
|
|
int32_t y = event->y;
|
|
screen_hidpi_scale_coords(im->screen, &x, &y);
|
|
SDL_Rect *r = &im->screen->rect;
|
|
bool outside = x < r->x || x >= r->x + r->w
|
|
|| y < r->y || y >= r->y + r->h;
|
|
if (outside) {
|
|
if (down) {
|
|
screen_resize_to_fit(im->screen);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
// otherwise, send the click event to the device
|
|
}
|
|
|
|
if (!control) {
|
|
return;
|
|
}
|
|
|
|
struct control_msg msg;
|
|
if (!convert_mouse_button(event, im->screen, &msg)) {
|
|
return;
|
|
}
|
|
|
|
if (!controller_push_msg(im->controller, &msg)) {
|
|
LOGW("Could not request 'inject mouse button event'");
|
|
return;
|
|
}
|
|
|
|
// Pinch-to-zoom simulation.
|
|
//
|
|
// If Ctrl is hold when the left-click button is pressed, then
|
|
// pinch-to-zoom mode is enabled: on every mouse event until the left-click
|
|
// button is released, an additional "virtual finger" event is generated,
|
|
// having a position inverted through the center of the screen.
|
|
//
|
|
// In other words, the center of the rotation/scaling is the center of the
|
|
// screen.
|
|
#define CTRL_PRESSED (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))
|
|
if ((down && !im->vfinger_down && CTRL_PRESSED)
|
|
|| (!down && im->vfinger_down)) {
|
|
struct point mouse = msg.inject_touch_event.position.point;
|
|
struct point vfinger = inverse_point(mouse, im->screen->frame_size);
|
|
enum android_motionevent_action action = down
|
|
? AMOTION_EVENT_ACTION_DOWN
|
|
: AMOTION_EVENT_ACTION_UP;
|
|
if (!simulate_virtual_finger(im, action, vfinger)) {
|
|
return;
|
|
}
|
|
im->vfinger_down = down;
|
|
}
|
|
}
|
|
|
|
static bool
|
|
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
|
|
struct control_msg *to) {
|
|
|
|
// mouse_x and mouse_y are expressed in pixels relative to the window
|
|
int mouse_x;
|
|
int mouse_y;
|
|
SDL_GetMouseState(&mouse_x, &mouse_y);
|
|
|
|
struct position position = {
|
|
.screen_size = screen->frame_size,
|
|
.point = screen_convert_window_to_frame_coords(screen,
|
|
mouse_x, mouse_y),
|
|
};
|
|
|
|
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
|
|
|
|
to->inject_scroll_event.position = position;
|
|
to->inject_scroll_event.hscroll = from->x;
|
|
to->inject_scroll_event.vscroll = from->y;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
input_manager_process_mouse_wheel(struct input_manager *im,
|
|
const SDL_MouseWheelEvent *event) {
|
|
struct control_msg msg;
|
|
if (convert_mouse_wheel(event, im->screen, &msg)) {
|
|
if (!controller_push_msg(im->controller, &msg)) {
|
|
LOGW("Could not request 'inject mouse wheel event'");
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
input_manager_handle_event(struct input_manager *im, SDL_Event *event) {
|
|
switch (event->type) {
|
|
case SDL_TEXTINPUT:
|
|
if (!im->control) {
|
|
return true;
|
|
}
|
|
input_manager_process_text_input(im, &event->text);
|
|
return true;
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
// some key events do not interact with the device, so process the
|
|
// event even if control is disabled
|
|
input_manager_process_key(im, &event->key);
|
|
return true;
|
|
case SDL_MOUSEMOTION:
|
|
if (!im->control) {
|
|
break;
|
|
}
|
|
input_manager_process_mouse_motion(im, &event->motion);
|
|
return true;
|
|
case SDL_MOUSEWHEEL:
|
|
if (!im->control) {
|
|
break;
|
|
}
|
|
input_manager_process_mouse_wheel(im, &event->wheel);
|
|
return true;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
// some mouse events do not interact with the device, so process
|
|
// the event even if control is disabled
|
|
input_manager_process_mouse_button(im, &event->button);
|
|
return true;
|
|
case SDL_FINGERMOTION:
|
|
case SDL_FINGERDOWN:
|
|
case SDL_FINGERUP:
|
|
input_manager_process_touch(im, &event->tfinger);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|