676fa73d2c
As a benefit, this avoids to take care of the device name length on the caller side.
562 lines
18 KiB
C
562 lines
18 KiB
C
#include "server.h"
|
|
|
|
#include <assert.h>
|
|
#include <errno.h>
|
|
#include <inttypes.h>
|
|
#include <stdio.h>
|
|
#include <SDL2/SDL_timer.h>
|
|
#include <SDL2/SDL_platform.h>
|
|
|
|
#include "adb.h"
|
|
#include "util/log.h"
|
|
#include "util/net.h"
|
|
#include "util/str_util.h"
|
|
|
|
#define SOCKET_NAME "scrcpy"
|
|
#define SERVER_FILENAME "scrcpy-server"
|
|
|
|
#define DEFAULT_SERVER_PATH PREFIX "/share/scrcpy/" SERVER_FILENAME
|
|
#define DEVICE_SERVER_PATH "/data/local/tmp/scrcpy-server.jar"
|
|
|
|
static char *
|
|
get_server_path(void) {
|
|
#ifdef __WINDOWS__
|
|
const wchar_t *server_path_env = _wgetenv(L"SCRCPY_SERVER_PATH");
|
|
#else
|
|
const char *server_path_env = getenv("SCRCPY_SERVER_PATH");
|
|
#endif
|
|
if (server_path_env) {
|
|
// if the envvar is set, use it
|
|
#ifdef __WINDOWS__
|
|
char *server_path = utf8_from_wide_char(server_path_env);
|
|
#else
|
|
char *server_path = strdup(server_path_env);
|
|
#endif
|
|
if (!server_path) {
|
|
LOGE("Could not allocate memory");
|
|
return NULL;
|
|
}
|
|
LOGD("Using SCRCPY_SERVER_PATH: %s", server_path);
|
|
return server_path;
|
|
}
|
|
|
|
#ifndef PORTABLE
|
|
LOGD("Using server: " DEFAULT_SERVER_PATH);
|
|
char *server_path = strdup(DEFAULT_SERVER_PATH);
|
|
if (!server_path) {
|
|
LOGE("Could not allocate memory");
|
|
return NULL;
|
|
}
|
|
#else
|
|
char *server_path = get_local_file_path(SERVER_FILENAME);
|
|
if (!server_path) {
|
|
LOGE("Could not get local file path, "
|
|
"using " SERVER_FILENAME " from current directory");
|
|
return strdup(SERVER_FILENAME);
|
|
}
|
|
|
|
LOGD("Using server (portable): %s", server_path);
|
|
#endif
|
|
|
|
return server_path;
|
|
}
|
|
|
|
static bool
|
|
push_server(const char *serial) {
|
|
char *server_path = get_server_path();
|
|
if (!server_path) {
|
|
return false;
|
|
}
|
|
if (!is_regular_file(server_path)) {
|
|
LOGE("'%s' does not exist or is not a regular file\n", server_path);
|
|
free(server_path);
|
|
return false;
|
|
}
|
|
process_t process = adb_push(serial, server_path, DEVICE_SERVER_PATH);
|
|
free(server_path);
|
|
return process_check_success(process, "adb push", true);
|
|
}
|
|
|
|
static bool
|
|
enable_tunnel_reverse(const char *serial, uint16_t local_port) {
|
|
process_t process = adb_reverse(serial, SOCKET_NAME, local_port);
|
|
return process_check_success(process, "adb reverse", true);
|
|
}
|
|
|
|
static bool
|
|
disable_tunnel_reverse(const char *serial) {
|
|
process_t process = adb_reverse_remove(serial, SOCKET_NAME);
|
|
return process_check_success(process, "adb reverse --remove", true);
|
|
}
|
|
|
|
static bool
|
|
enable_tunnel_forward(const char *serial, uint16_t local_port) {
|
|
process_t process = adb_forward(serial, local_port, SOCKET_NAME);
|
|
return process_check_success(process, "adb forward", true);
|
|
}
|
|
|
|
static bool
|
|
disable_tunnel_forward(const char *serial, uint16_t local_port) {
|
|
process_t process = adb_forward_remove(serial, local_port);
|
|
return process_check_success(process, "adb forward --remove", true);
|
|
}
|
|
|
|
static bool
|
|
disable_tunnel(struct server *server) {
|
|
if (server->tunnel_forward) {
|
|
return disable_tunnel_forward(server->serial, server->local_port);
|
|
}
|
|
return disable_tunnel_reverse(server->serial);
|
|
}
|
|
|
|
static sc_socket
|
|
listen_on_port(uint16_t port) {
|
|
#define IPV4_LOCALHOST 0x7F000001
|
|
return net_listen(IPV4_LOCALHOST, port, 1);
|
|
}
|
|
|
|
static bool
|
|
enable_tunnel_reverse_any_port(struct server *server,
|
|
struct sc_port_range port_range) {
|
|
uint16_t port = port_range.first;
|
|
for (;;) {
|
|
if (!enable_tunnel_reverse(server->serial, port)) {
|
|
// the command itself failed, it will fail on any port
|
|
return false;
|
|
}
|
|
|
|
// At the application level, the device part is "the server" because it
|
|
// serves video stream and control. However, at the network level, the
|
|
// client listens and the server connects to the client. That way, the
|
|
// client can listen before starting the server app, so there is no
|
|
// need to try to connect until the server socket is listening on the
|
|
// device.
|
|
server->server_socket = listen_on_port(port);
|
|
if (server->server_socket != SC_INVALID_SOCKET) {
|
|
// success
|
|
server->local_port = port;
|
|
return true;
|
|
}
|
|
|
|
// failure, disable tunnel and try another port
|
|
if (!disable_tunnel_reverse(server->serial)) {
|
|
LOGW("Could not remove reverse tunnel on port %" PRIu16, port);
|
|
}
|
|
|
|
// check before incrementing to avoid overflow on port 65535
|
|
if (port < port_range.last) {
|
|
LOGW("Could not listen on port %" PRIu16", retrying on %" PRIu16,
|
|
port, (uint16_t) (port + 1));
|
|
port++;
|
|
continue;
|
|
}
|
|
|
|
if (port_range.first == port_range.last) {
|
|
LOGE("Could not listen on port %" PRIu16, port_range.first);
|
|
} else {
|
|
LOGE("Could not listen on any port in range %" PRIu16 ":%" PRIu16,
|
|
port_range.first, port_range.last);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool
|
|
enable_tunnel_forward_any_port(struct server *server,
|
|
struct sc_port_range port_range) {
|
|
server->tunnel_forward = true;
|
|
uint16_t port = port_range.first;
|
|
for (;;) {
|
|
if (enable_tunnel_forward(server->serial, port)) {
|
|
// success
|
|
server->local_port = port;
|
|
return true;
|
|
}
|
|
|
|
if (port < port_range.last) {
|
|
LOGW("Could not forward port %" PRIu16", retrying on %" PRIu16,
|
|
port, (uint16_t) (port + 1));
|
|
port++;
|
|
continue;
|
|
}
|
|
|
|
if (port_range.first == port_range.last) {
|
|
LOGE("Could not forward port %" PRIu16, port_range.first);
|
|
} else {
|
|
LOGE("Could not forward any port in range %" PRIu16 ":%" PRIu16,
|
|
port_range.first, port_range.last);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool
|
|
enable_tunnel_any_port(struct server *server, struct sc_port_range port_range,
|
|
bool force_adb_forward) {
|
|
if (!force_adb_forward) {
|
|
// Attempt to use "adb reverse"
|
|
if (enable_tunnel_reverse_any_port(server, port_range)) {
|
|
return true;
|
|
}
|
|
|
|
// if "adb reverse" does not work (e.g. over "adb connect"), it
|
|
// fallbacks to "adb forward", so the app socket is the client
|
|
|
|
LOGW("'adb reverse' failed, fallback to 'adb forward'");
|
|
}
|
|
|
|
return enable_tunnel_forward_any_port(server, port_range);
|
|
}
|
|
|
|
static const char *
|
|
log_level_to_server_string(enum sc_log_level level) {
|
|
switch (level) {
|
|
case SC_LOG_LEVEL_VERBOSE:
|
|
return "verbose";
|
|
case SC_LOG_LEVEL_DEBUG:
|
|
return "debug";
|
|
case SC_LOG_LEVEL_INFO:
|
|
return "info";
|
|
case SC_LOG_LEVEL_WARN:
|
|
return "warn";
|
|
case SC_LOG_LEVEL_ERROR:
|
|
return "error";
|
|
default:
|
|
assert(!"unexpected log level");
|
|
return "(unknown)";
|
|
}
|
|
}
|
|
|
|
static process_t
|
|
execute_server(struct server *server, const struct server_params *params) {
|
|
char max_size_string[6];
|
|
char bit_rate_string[11];
|
|
char max_fps_string[6];
|
|
char lock_video_orientation_string[5];
|
|
char display_id_string[11];
|
|
sprintf(max_size_string, "%"PRIu16, params->max_size);
|
|
sprintf(bit_rate_string, "%"PRIu32, params->bit_rate);
|
|
sprintf(max_fps_string, "%"PRIu16, params->max_fps);
|
|
sprintf(lock_video_orientation_string, "%"PRIi8,
|
|
params->lock_video_orientation);
|
|
sprintf(display_id_string, "%"PRIu32, params->display_id);
|
|
const char *const cmd[] = {
|
|
"shell",
|
|
"CLASSPATH=" DEVICE_SERVER_PATH,
|
|
"app_process",
|
|
#ifdef SERVER_DEBUGGER
|
|
# define SERVER_DEBUGGER_PORT "5005"
|
|
# ifdef SERVER_DEBUGGER_METHOD_NEW
|
|
/* Android 9 and above */
|
|
"-XjdwpProvider:internal -XjdwpOptions:transport=dt_socket,suspend=y,"
|
|
"server=y,address="
|
|
# else
|
|
/* Android 8 and below */
|
|
"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
|
|
# endif
|
|
SERVER_DEBUGGER_PORT,
|
|
#endif
|
|
"/", // unused
|
|
"com.genymobile.scrcpy.Server",
|
|
SCRCPY_VERSION,
|
|
log_level_to_server_string(params->log_level),
|
|
max_size_string,
|
|
bit_rate_string,
|
|
max_fps_string,
|
|
lock_video_orientation_string,
|
|
server->tunnel_forward ? "true" : "false",
|
|
params->crop ? params->crop : "-",
|
|
"true", // always send frame meta (packet boundaries + timestamp)
|
|
params->control ? "true" : "false",
|
|
display_id_string,
|
|
params->show_touches ? "true" : "false",
|
|
params->stay_awake ? "true" : "false",
|
|
params->codec_options ? params->codec_options : "-",
|
|
params->encoder_name ? params->encoder_name : "-",
|
|
params->power_off_on_close ? "true" : "false",
|
|
};
|
|
#ifdef SERVER_DEBUGGER
|
|
LOGI("Server debugger waiting for a client on device port "
|
|
SERVER_DEBUGGER_PORT "...");
|
|
// From the computer, run
|
|
// adb forward tcp:5005 tcp:5005
|
|
// Then, from Android Studio: Run > Debug > Edit configurations...
|
|
// On the left, click on '+', "Remote", with:
|
|
// Host: localhost
|
|
// Port: 5005
|
|
// Then click on "Debug"
|
|
#endif
|
|
return adb_execute(server->serial, cmd, ARRAY_LEN(cmd));
|
|
}
|
|
|
|
static sc_socket
|
|
connect_and_read_byte(uint16_t port) {
|
|
sc_socket socket = net_connect(IPV4_LOCALHOST, port);
|
|
if (socket == SC_INVALID_SOCKET) {
|
|
return SC_INVALID_SOCKET;
|
|
}
|
|
|
|
char byte;
|
|
// the connection may succeed even if the server behind the "adb tunnel"
|
|
// is not listening, so read one byte to detect a working connection
|
|
if (net_recv(socket, &byte, 1) != 1) {
|
|
// the server is not listening yet behind the adb tunnel
|
|
net_close(socket);
|
|
return SC_INVALID_SOCKET;
|
|
}
|
|
return socket;
|
|
}
|
|
|
|
static sc_socket
|
|
connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
|
|
do {
|
|
LOGD("Remaining connection attempts: %d", (int) attempts);
|
|
sc_socket socket = connect_and_read_byte(port);
|
|
if (socket != SC_INVALID_SOCKET) {
|
|
// it worked!
|
|
return socket;
|
|
}
|
|
if (attempts) {
|
|
SDL_Delay(delay);
|
|
}
|
|
} while (--attempts > 0);
|
|
return SC_INVALID_SOCKET;
|
|
}
|
|
|
|
bool
|
|
server_init(struct server *server) {
|
|
server->serial = NULL;
|
|
server->process = PROCESS_NONE;
|
|
|
|
bool ok = sc_mutex_init(&server->mutex);
|
|
if (!ok) {
|
|
return false;
|
|
}
|
|
|
|
ok = sc_cond_init(&server->process_terminated_cond);
|
|
if (!ok) {
|
|
sc_mutex_destroy(&server->mutex);
|
|
return false;
|
|
}
|
|
|
|
server->process_terminated = false;
|
|
|
|
server->server_socket = SC_INVALID_SOCKET;
|
|
server->video_socket = SC_INVALID_SOCKET;
|
|
server->control_socket = SC_INVALID_SOCKET;
|
|
|
|
server->local_port = 0;
|
|
|
|
server->tunnel_enabled = false;
|
|
server->tunnel_forward = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static int
|
|
run_wait_server(void *data) {
|
|
struct server *server = data;
|
|
process_wait(server->process, false); // ignore exit code
|
|
|
|
sc_mutex_lock(&server->mutex);
|
|
server->process_terminated = true;
|
|
sc_cond_signal(&server->process_terminated_cond);
|
|
sc_mutex_unlock(&server->mutex);
|
|
|
|
// no need for synchronization, server_socket is initialized before this
|
|
// thread was created
|
|
if (server->server_socket != SC_INVALID_SOCKET) {
|
|
// Unblock any accept()
|
|
net_interrupt(server->server_socket);
|
|
}
|
|
|
|
LOGD("Server terminated");
|
|
return 0;
|
|
}
|
|
|
|
bool
|
|
server_start(struct server *server, const struct server_params *params) {
|
|
if (params->serial) {
|
|
server->serial = strdup(params->serial);
|
|
if (!server->serial) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!push_server(params->serial)) {
|
|
/* server->serial will be freed on server_destroy() */
|
|
return false;
|
|
}
|
|
|
|
if (!enable_tunnel_any_port(server, params->port_range,
|
|
params->force_adb_forward)) {
|
|
return false;
|
|
}
|
|
|
|
// server will connect to our server socket
|
|
server->process = execute_server(server, params);
|
|
if (server->process == PROCESS_NONE) {
|
|
goto error;
|
|
}
|
|
|
|
// If the server process dies before connecting to the server socket, then
|
|
// the client will be stuck forever on accept(). To avoid the problem, we
|
|
// must be able to wake up the accept() call when the server dies. To keep
|
|
// things simple and multiplatform, just spawn a new thread waiting for the
|
|
// server process and calling shutdown()/close() on the server socket if
|
|
// necessary to wake up any accept() blocking call.
|
|
bool ok = sc_thread_create(&server->wait_server_thread, run_wait_server,
|
|
"wait-server", server);
|
|
if (!ok) {
|
|
process_terminate(server->process);
|
|
process_wait(server->process, true); // ignore exit code
|
|
goto error;
|
|
}
|
|
|
|
server->tunnel_enabled = true;
|
|
|
|
return true;
|
|
|
|
error:
|
|
// The server socket (if any) will be closed on server_destroy()
|
|
|
|
disable_tunnel(server);
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool
|
|
device_read_info(sc_socket device_socket, struct server_info *info) {
|
|
unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
|
|
ssize_t r = net_recv_all(device_socket, buf, sizeof(buf));
|
|
if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
|
|
LOGE("Could not retrieve device information");
|
|
return false;
|
|
}
|
|
// in case the client sends garbage
|
|
buf[DEVICE_NAME_FIELD_LENGTH - 1] = '\0';
|
|
memcpy(info->device_name, (char *) buf, sizeof(info->device_name));
|
|
|
|
info->frame_size.width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8)
|
|
| buf[DEVICE_NAME_FIELD_LENGTH + 1];
|
|
info->frame_size.height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8)
|
|
| buf[DEVICE_NAME_FIELD_LENGTH + 3];
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
server_connect_to(struct server *server, struct server_info *info) {
|
|
if (!server->tunnel_forward) {
|
|
server->video_socket = net_accept(server->server_socket);
|
|
if (server->video_socket == SC_INVALID_SOCKET) {
|
|
return false;
|
|
}
|
|
|
|
server->control_socket = net_accept(server->server_socket);
|
|
if (server->control_socket == SC_INVALID_SOCKET) {
|
|
// the video_socket will be cleaned up on destroy
|
|
return false;
|
|
}
|
|
|
|
// we don't need the server socket anymore
|
|
if (!net_close(server->server_socket)) {
|
|
LOGW("Could not close server socket on connect");
|
|
}
|
|
// Do not attempt to close it again on server_destroy()
|
|
server->server_socket = SC_INVALID_SOCKET;
|
|
} else {
|
|
uint32_t attempts = 100;
|
|
uint32_t delay = 100; // ms
|
|
server->video_socket =
|
|
connect_to_server(server->local_port, attempts, delay);
|
|
if (server->video_socket == SC_INVALID_SOCKET) {
|
|
return false;
|
|
}
|
|
|
|
// we know that the device is listening, we don't need several attempts
|
|
server->control_socket =
|
|
net_connect(IPV4_LOCALHOST, server->local_port);
|
|
if (server->control_socket == SC_INVALID_SOCKET) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// we don't need the adb tunnel anymore
|
|
disable_tunnel(server); // ignore failure
|
|
server->tunnel_enabled = false;
|
|
|
|
// The sockets will be closed on stop if device_read_info() fails
|
|
return device_read_info(server->video_socket, info);
|
|
}
|
|
|
|
void
|
|
server_stop(struct server *server) {
|
|
if (server->server_socket != SC_INVALID_SOCKET) {
|
|
if (!net_interrupt(server->server_socket)) {
|
|
LOGW("Could not interrupt server socket");
|
|
}
|
|
}
|
|
if (server->video_socket != SC_INVALID_SOCKET) {
|
|
if (!net_interrupt(server->video_socket)) {
|
|
LOGW("Could not interrupt video socket");
|
|
}
|
|
}
|
|
if (server->control_socket != SC_INVALID_SOCKET) {
|
|
if (!net_interrupt(server->control_socket)) {
|
|
LOGW("Could not interrupt control socket");
|
|
}
|
|
}
|
|
|
|
assert(server->process != PROCESS_NONE);
|
|
|
|
if (server->tunnel_enabled) {
|
|
// ignore failure
|
|
disable_tunnel(server);
|
|
}
|
|
|
|
// Give some delay for the server to terminate properly
|
|
sc_mutex_lock(&server->mutex);
|
|
bool signaled = false;
|
|
if (!server->process_terminated) {
|
|
#define WATCHDOG_DELAY SC_TICK_FROM_SEC(1)
|
|
signaled = sc_cond_timedwait(&server->process_terminated_cond,
|
|
&server->mutex,
|
|
sc_tick_now() + WATCHDOG_DELAY);
|
|
}
|
|
sc_mutex_unlock(&server->mutex);
|
|
|
|
// After this delay, kill the server if it's not dead already.
|
|
// On some devices, closing the sockets is not sufficient to wake up the
|
|
// blocking calls while the device is asleep.
|
|
if (!signaled) {
|
|
// The process is terminated, but not reaped (closed) yet, so its PID
|
|
// is still valid.
|
|
LOGW("Killing the server...");
|
|
process_terminate(server->process);
|
|
}
|
|
|
|
sc_thread_join(&server->wait_server_thread, NULL);
|
|
process_close(server->process);
|
|
}
|
|
|
|
void
|
|
server_destroy(struct server *server) {
|
|
if (server->server_socket != SC_INVALID_SOCKET) {
|
|
if (!net_close(server->server_socket)) {
|
|
LOGW("Could not close server socket");
|
|
}
|
|
}
|
|
if (server->video_socket != SC_INVALID_SOCKET) {
|
|
if (!net_close(server->video_socket)) {
|
|
LOGW("Could not close video socket");
|
|
}
|
|
}
|
|
if (server->control_socket != SC_INVALID_SOCKET) {
|
|
if (!net_close(server->control_socket)) {
|
|
LOGW("Could not close control socket");
|
|
}
|
|
}
|
|
free(server->serial);
|
|
sc_cond_destroy(&server->process_terminated_cond);
|
|
sc_mutex_destroy(&server->mutex);
|
|
}
|