f3fba3c4b9
This avoids to compute it every time from the frame size.
495 lines
16 KiB
C
495 lines
16 KiB
C
#include "screen.h"
|
|
|
|
#include <assert.h>
|
|
#include <string.h>
|
|
#include <SDL2/SDL.h>
|
|
|
|
#include "config.h"
|
|
#include "common.h"
|
|
#include "compat.h"
|
|
#include "icon.xpm"
|
|
#include "tiny_xpm.h"
|
|
#include "video_buffer.h"
|
|
#include "util/lock.h"
|
|
#include "util/log.h"
|
|
|
|
#define DISPLAY_MARGINS 96
|
|
|
|
static inline struct size
|
|
get_rotated_size(struct size size, int rotation) {
|
|
struct size rotated_size;
|
|
if (rotation & 1) {
|
|
rotated_size.width = size.height;
|
|
rotated_size.height = size.width;
|
|
} else {
|
|
rotated_size.width = size.width;
|
|
rotated_size.height = size.height;
|
|
}
|
|
return rotated_size;
|
|
}
|
|
|
|
// get the window size in a struct size
|
|
static struct size
|
|
get_window_size(SDL_Window *window) {
|
|
int width;
|
|
int height;
|
|
SDL_GetWindowSize(window, &width, &height);
|
|
|
|
struct size size;
|
|
size.width = width;
|
|
size.height = height;
|
|
return size;
|
|
}
|
|
|
|
// get the windowed window size
|
|
static struct size
|
|
get_windowed_window_size(const struct screen *screen) {
|
|
if (screen->fullscreen || screen->maximized) {
|
|
return screen->windowed_window_size;
|
|
}
|
|
return get_window_size(screen->window);
|
|
}
|
|
|
|
// apply the windowed window size if fullscreen and maximized are disabled
|
|
static void
|
|
apply_windowed_size(struct screen *screen) {
|
|
if (!screen->fullscreen && !screen->maximized) {
|
|
SDL_SetWindowSize(screen->window, screen->windowed_window_size.width,
|
|
screen->windowed_window_size.height);
|
|
}
|
|
}
|
|
|
|
// set the window size to be applied when fullscreen is disabled
|
|
static void
|
|
set_window_size(struct screen *screen, struct size new_size) {
|
|
// setting the window size during fullscreen is implementation defined,
|
|
// so apply the resize only after fullscreen is disabled
|
|
screen->windowed_window_size = new_size;
|
|
apply_windowed_size(screen);
|
|
}
|
|
|
|
// get the preferred display bounds (i.e. the screen bounds with some margins)
|
|
static bool
|
|
get_preferred_display_bounds(struct size *bounds) {
|
|
SDL_Rect rect;
|
|
#ifdef SCRCPY_SDL_HAS_GET_DISPLAY_USABLE_BOUNDS
|
|
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayUsableBounds((i), (r))
|
|
#else
|
|
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayBounds((i), (r))
|
|
#endif
|
|
if (GET_DISPLAY_BOUNDS(0, &rect)) {
|
|
LOGW("Could not get display usable bounds: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
bounds->width = MAX(0, rect.w - DISPLAY_MARGINS);
|
|
bounds->height = MAX(0, rect.h - DISPLAY_MARGINS);
|
|
return true;
|
|
}
|
|
|
|
// return the optimal size of the window, with the following constraints:
|
|
// - it attempts to keep at least one dimension of the current_size (i.e. it
|
|
// crops the black borders)
|
|
// - it keeps the aspect ratio
|
|
// - it scales down to make it fit in the display_size
|
|
static struct size
|
|
get_optimal_size(struct size current_size, struct size content_size) {
|
|
if (content_size.width == 0 || content_size.height == 0) {
|
|
// avoid division by 0
|
|
return current_size;
|
|
}
|
|
|
|
struct size display_size;
|
|
// 32 bits because we need to multiply two 16 bits values
|
|
uint32_t w;
|
|
uint32_t h;
|
|
|
|
if (!get_preferred_display_bounds(&display_size)) {
|
|
// could not get display bounds, do not constraint the size
|
|
w = current_size.width;
|
|
h = current_size.height;
|
|
} else {
|
|
w = MIN(current_size.width, display_size.width);
|
|
h = MIN(current_size.height, display_size.height);
|
|
}
|
|
|
|
bool keep_width = content_size.width * h > content_size.height * w;
|
|
if (keep_width) {
|
|
// remove black borders on top and bottom
|
|
h = content_size.height * w / content_size.width;
|
|
} else {
|
|
// remove black borders on left and right (or none at all if it already
|
|
// fits)
|
|
w = content_size.width * h / content_size.height;
|
|
}
|
|
|
|
// w and h must fit into 16 bits
|
|
assert(w < 0x10000 && h < 0x10000);
|
|
return (struct size) {w, h};
|
|
}
|
|
|
|
// same as get_optimal_size(), but read the current size from the window
|
|
static inline struct size
|
|
get_optimal_window_size(const struct screen *screen, struct size content_size) {
|
|
struct size windowed_size = get_windowed_window_size(screen);
|
|
return get_optimal_size(windowed_size, content_size);
|
|
}
|
|
|
|
// initially, there is no current size, so use the frame size as current size
|
|
// req_width and req_height, if not 0, are the sizes requested by the user
|
|
static inline struct size
|
|
get_initial_optimal_size(struct size content_size, uint16_t req_width,
|
|
uint16_t req_height) {
|
|
struct size window_size;
|
|
if (!req_width && !req_height) {
|
|
window_size = get_optimal_size(content_size, content_size);
|
|
} else {
|
|
if (req_width) {
|
|
window_size.width = req_width;
|
|
} else {
|
|
// compute from the requested height
|
|
window_size.width = (uint32_t) req_height * content_size.width
|
|
/ content_size.height;
|
|
}
|
|
if (req_height) {
|
|
window_size.height = req_height;
|
|
} else {
|
|
// compute from the requested width
|
|
window_size.height = (uint32_t) req_width * content_size.height
|
|
/ content_size.width;
|
|
}
|
|
}
|
|
return window_size;
|
|
}
|
|
|
|
void
|
|
screen_init(struct screen *screen) {
|
|
*screen = (struct screen) SCREEN_INITIALIZER;
|
|
}
|
|
|
|
static inline SDL_Texture *
|
|
create_texture(SDL_Renderer *renderer, struct size frame_size) {
|
|
return SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
|
|
SDL_TEXTUREACCESS_STREAMING,
|
|
frame_size.width, frame_size.height);
|
|
}
|
|
|
|
bool
|
|
screen_init_rendering(struct screen *screen, const char *window_title,
|
|
struct size frame_size, bool always_on_top,
|
|
int16_t window_x, int16_t window_y, uint16_t window_width,
|
|
uint16_t window_height, bool window_borderless,
|
|
uint8_t rotation) {
|
|
screen->frame_size = frame_size;
|
|
screen->rotation = rotation;
|
|
if (rotation) {
|
|
LOGI("Initial display rotation set to %u", rotation);
|
|
}
|
|
struct size content_size = get_rotated_size(frame_size, screen->rotation);
|
|
screen->content_size = content_size;
|
|
|
|
struct size window_size =
|
|
get_initial_optimal_size(content_size, window_width, window_height);
|
|
uint32_t window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
|
|
#ifdef HIDPI_SUPPORT
|
|
window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
|
#endif
|
|
if (always_on_top) {
|
|
#ifdef SCRCPY_SDL_HAS_WINDOW_ALWAYS_ON_TOP
|
|
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
|
|
#else
|
|
LOGW("The 'always on top' flag is not available "
|
|
"(compile with SDL >= 2.0.5 to enable it)");
|
|
#endif
|
|
}
|
|
if (window_borderless) {
|
|
window_flags |= SDL_WINDOW_BORDERLESS;
|
|
}
|
|
|
|
int x = window_x != WINDOW_POSITION_UNDEFINED
|
|
? window_x : (int) SDL_WINDOWPOS_UNDEFINED;
|
|
int y = window_y != WINDOW_POSITION_UNDEFINED
|
|
? window_y : (int) SDL_WINDOWPOS_UNDEFINED;
|
|
screen->window = SDL_CreateWindow(window_title, x, y,
|
|
window_size.width, window_size.height,
|
|
window_flags);
|
|
if (!screen->window) {
|
|
LOGC("Could not create window: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
screen->renderer = SDL_CreateRenderer(screen->window, -1,
|
|
SDL_RENDERER_ACCELERATED);
|
|
if (!screen->renderer) {
|
|
LOGC("Could not create renderer: %s", SDL_GetError());
|
|
screen_destroy(screen);
|
|
return false;
|
|
}
|
|
|
|
if (SDL_RenderSetLogicalSize(screen->renderer, content_size.width,
|
|
content_size.height)) {
|
|
LOGE("Could not set renderer logical size: %s", SDL_GetError());
|
|
screen_destroy(screen);
|
|
return false;
|
|
}
|
|
|
|
SDL_Surface *icon = read_xpm(icon_xpm);
|
|
if (icon) {
|
|
SDL_SetWindowIcon(screen->window, icon);
|
|
SDL_FreeSurface(icon);
|
|
} else {
|
|
LOGW("Could not load icon");
|
|
}
|
|
|
|
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
|
|
frame_size.height);
|
|
screen->texture = create_texture(screen->renderer, frame_size);
|
|
if (!screen->texture) {
|
|
LOGC("Could not create texture: %s", SDL_GetError());
|
|
screen_destroy(screen);
|
|
return false;
|
|
}
|
|
|
|
screen->windowed_window_size = window_size;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
screen_show_window(struct screen *screen) {
|
|
SDL_ShowWindow(screen->window);
|
|
}
|
|
|
|
void
|
|
screen_destroy(struct screen *screen) {
|
|
if (screen->texture) {
|
|
SDL_DestroyTexture(screen->texture);
|
|
}
|
|
if (screen->renderer) {
|
|
SDL_DestroyRenderer(screen->renderer);
|
|
}
|
|
if (screen->window) {
|
|
SDL_DestroyWindow(screen->window);
|
|
}
|
|
}
|
|
|
|
void
|
|
screen_set_rotation(struct screen *screen, unsigned rotation) {
|
|
assert(rotation < 4);
|
|
if (rotation == screen->rotation) {
|
|
return;
|
|
}
|
|
|
|
struct size old_content_size = screen->content_size;
|
|
struct size new_content_size =
|
|
get_rotated_size(screen->frame_size, rotation);
|
|
|
|
if (SDL_RenderSetLogicalSize(screen->renderer,
|
|
new_content_size.width,
|
|
new_content_size.height)) {
|
|
LOGE("Could not set renderer logical size: %s", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
struct size windowed_size = get_windowed_window_size(screen);
|
|
struct size target_size = {
|
|
.width = (uint32_t) windowed_size.width * new_content_size.width
|
|
/ old_content_size.width,
|
|
.height = (uint32_t) windowed_size.height * new_content_size.height
|
|
/ old_content_size.height,
|
|
};
|
|
target_size = get_optimal_size(target_size, new_content_size);
|
|
set_window_size(screen, target_size);
|
|
|
|
screen->content_size = new_content_size;
|
|
screen->rotation = rotation;
|
|
LOGI("Display rotation set to %u", rotation);
|
|
|
|
screen_render(screen);
|
|
}
|
|
|
|
// recreate the texture and resize the window if the frame size has changed
|
|
static bool
|
|
prepare_for_frame(struct screen *screen, struct size new_frame_size) {
|
|
if (screen->frame_size.width != new_frame_size.width
|
|
|| screen->frame_size.height != new_frame_size.height) {
|
|
struct size new_content_size =
|
|
get_rotated_size(new_frame_size, screen->rotation);
|
|
if (SDL_RenderSetLogicalSize(screen->renderer,
|
|
new_content_size.width,
|
|
new_content_size.height)) {
|
|
LOGE("Could not set renderer logical size: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
// frame dimension changed, destroy texture
|
|
SDL_DestroyTexture(screen->texture);
|
|
|
|
struct size content_size = screen->content_size;
|
|
struct size windowed_size = get_windowed_window_size(screen);
|
|
struct size target_size = {
|
|
(uint32_t) windowed_size.width * new_content_size.width
|
|
/ content_size.width,
|
|
(uint32_t) windowed_size.height * new_content_size.height
|
|
/ content_size.height,
|
|
};
|
|
target_size = get_optimal_size(target_size, new_content_size);
|
|
set_window_size(screen, target_size);
|
|
|
|
screen->frame_size = new_frame_size;
|
|
screen->content_size = new_content_size;
|
|
|
|
LOGI("New texture: %" PRIu16 "x%" PRIu16,
|
|
screen->frame_size.width, screen->frame_size.height);
|
|
screen->texture = create_texture(screen->renderer, new_frame_size);
|
|
if (!screen->texture) {
|
|
LOGC("Could not create texture: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// write the frame into the texture
|
|
static void
|
|
update_texture(struct screen *screen, const AVFrame *frame) {
|
|
SDL_UpdateYUVTexture(screen->texture, NULL,
|
|
frame->data[0], frame->linesize[0],
|
|
frame->data[1], frame->linesize[1],
|
|
frame->data[2], frame->linesize[2]);
|
|
}
|
|
|
|
bool
|
|
screen_update_frame(struct screen *screen, struct video_buffer *vb) {
|
|
mutex_lock(vb->mutex);
|
|
const AVFrame *frame = video_buffer_consume_rendered_frame(vb);
|
|
struct size new_frame_size = {frame->width, frame->height};
|
|
if (!prepare_for_frame(screen, new_frame_size)) {
|
|
mutex_unlock(vb->mutex);
|
|
return false;
|
|
}
|
|
update_texture(screen, frame);
|
|
mutex_unlock(vb->mutex);
|
|
|
|
screen_render(screen);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
screen_render(struct screen *screen) {
|
|
SDL_RenderClear(screen->renderer);
|
|
if (screen->rotation == 0) {
|
|
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
|
|
} else {
|
|
// rotation in RenderCopyEx() is clockwise, while screen->rotation is
|
|
// counterclockwise (to be consistent with --lock-video-orientation)
|
|
int cw_rotation = (4 - screen->rotation) % 4;
|
|
double angle = 90 * cw_rotation;
|
|
|
|
SDL_Rect *dstrect = NULL;
|
|
SDL_Rect rect;
|
|
if (screen->rotation & 1) {
|
|
struct size size = screen->content_size;
|
|
rect.x = (size.width - size.height) / 2;
|
|
rect.y = (size.height - size.width) / 2;
|
|
rect.w = size.height;
|
|
rect.h = size.width;
|
|
dstrect = ▭
|
|
}
|
|
|
|
SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
|
|
angle, NULL, 0);
|
|
}
|
|
SDL_RenderPresent(screen->renderer);
|
|
}
|
|
|
|
void
|
|
screen_switch_fullscreen(struct screen *screen) {
|
|
uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
|
|
LOGW("Could not switch fullscreen mode: %s", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
screen->fullscreen = !screen->fullscreen;
|
|
apply_windowed_size(screen);
|
|
|
|
LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
|
|
screen_render(screen);
|
|
}
|
|
|
|
void
|
|
screen_resize_to_fit(struct screen *screen) {
|
|
if (screen->fullscreen) {
|
|
return;
|
|
}
|
|
|
|
if (screen->maximized) {
|
|
SDL_RestoreWindow(screen->window);
|
|
screen->maximized = false;
|
|
}
|
|
|
|
struct size optimal_size =
|
|
get_optimal_window_size(screen, screen->content_size);
|
|
SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
|
|
LOGD("Resized to optimal size");
|
|
}
|
|
|
|
void
|
|
screen_resize_to_pixel_perfect(struct screen *screen) {
|
|
if (screen->fullscreen) {
|
|
return;
|
|
}
|
|
|
|
if (screen->maximized) {
|
|
SDL_RestoreWindow(screen->window);
|
|
screen->maximized = false;
|
|
}
|
|
|
|
struct size content_size = screen->content_size;
|
|
SDL_SetWindowSize(screen->window, content_size.width, content_size.height);
|
|
LOGD("Resized to pixel-perfect");
|
|
}
|
|
|
|
void
|
|
screen_handle_window_event(struct screen *screen,
|
|
const SDL_WindowEvent *event) {
|
|
switch (event->event) {
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
screen_render(screen);
|
|
break;
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
if (!screen->fullscreen && !screen->maximized) {
|
|
// Backup the previous size: if we receive the MAXIMIZED event,
|
|
// then the new size must be ignored (it's the maximized size).
|
|
// We could not rely on the window flags due to race conditions
|
|
// (they could be updated asynchronously, at least on X11).
|
|
screen->windowed_window_size_backup =
|
|
screen->windowed_window_size;
|
|
|
|
// Save the windowed size, so that it is available once the
|
|
// window is maximized or fullscreen is enabled.
|
|
screen->windowed_window_size = get_window_size(screen->window);
|
|
}
|
|
screen_render(screen);
|
|
break;
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
// The backup size must be non-nul.
|
|
assert(screen->windowed_window_size_backup.width);
|
|
assert(screen->windowed_window_size_backup.height);
|
|
// Revert the last size, it was updated while screen was maximized.
|
|
screen->windowed_window_size = screen->windowed_window_size_backup;
|
|
#ifdef DEBUG
|
|
// Reset the backup to invalid values to detect unexpected usage
|
|
screen->windowed_window_size_backup.width = 0;
|
|
screen->windowed_window_size_backup.height = 0;
|
|
#endif
|
|
screen->maximized = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
screen->maximized = false;
|
|
apply_windowed_size(screen);
|
|
break;
|
|
}
|
|
}
|