238ab872ba
On initial connection, scrcpy sent some device metadata: - the device name (to be used as window title) - the initial video size (before any frame or even SPS/PPS) But it is better to provide the initial video size as part as the video stream, so that it can be demuxed and exposed via AVCodecContext to sinks. This avoids to pass an explicit "initial frame size" for the screen, the recorder and the v4l2 sink.
161 lines
4.4 KiB
C
161 lines
4.4 KiB
C
#ifndef SCREEN_H
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#define SCREEN_H
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#include "common.h"
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include <libavformat/avformat.h>
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#include "controller.h"
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#include "coords.h"
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#include "fps_counter.h"
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#include "frame_buffer.h"
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#include "input_manager.h"
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#include "opengl.h"
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#include "trait/key_processor.h"
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#include "trait/frame_sink.h"
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#include "trait/mouse_processor.h"
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struct sc_screen {
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struct sc_frame_sink frame_sink; // frame sink trait
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#ifndef NDEBUG
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bool open; // track the open/close state to assert correct behavior
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#endif
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struct sc_input_manager im;
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struct sc_frame_buffer fb;
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struct sc_fps_counter fps_counter;
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// The initial requested window properties
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struct {
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int16_t x;
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int16_t y;
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uint16_t width;
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uint16_t height;
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bool fullscreen;
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bool start_fps_counter;
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} req;
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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struct sc_opengl gl;
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struct sc_size frame_size;
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struct sc_size content_size; // rotated frame_size
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bool resize_pending; // resize requested while fullscreen or maximized
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// The content size the last time the window was not maximized or
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// fullscreen (meaningful only when resize_pending is true)
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struct sc_size windowed_content_size;
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// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
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unsigned rotation;
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// rectangle of the content (excluding black borders)
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struct SDL_Rect rect;
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bool has_frame;
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bool fullscreen;
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bool maximized;
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bool mipmaps;
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// To enable/disable mouse capture, a mouse capture key (LALT, LGUI or
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// RGUI) must be pressed. This variable tracks the pressed capture key.
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SDL_Keycode mouse_capture_key_pressed;
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AVFrame *frame;
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};
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struct sc_screen_params {
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struct sc_controller *controller;
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struct sc_file_pusher *fp;
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struct sc_key_processor *kp;
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struct sc_mouse_processor *mp;
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bool forward_all_clicks;
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bool legacy_paste;
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bool clipboard_autosync;
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const struct sc_shortcut_mods *shortcut_mods;
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const char *window_title;
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bool always_on_top;
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int16_t window_x; // accepts SC_WINDOW_POSITION_UNDEFINED
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int16_t window_y; // accepts SC_WINDOW_POSITION_UNDEFINED
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uint16_t window_width;
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uint16_t window_height;
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bool window_borderless;
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uint8_t rotation;
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bool mipmaps;
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bool fullscreen;
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bool start_fps_counter;
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};
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// initialize screen, create window, renderer and texture (window is hidden)
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bool
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sc_screen_init(struct sc_screen *screen, const struct sc_screen_params *params);
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// request to interrupt any inner thread
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// must be called before screen_join()
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void
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sc_screen_interrupt(struct sc_screen *screen);
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// join any inner thread
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void
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sc_screen_join(struct sc_screen *screen);
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// destroy window, renderer and texture (if any)
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void
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sc_screen_destroy(struct sc_screen *screen);
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// hide the window
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//
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// It is used to hide the window immediately on closing without waiting for
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// screen_destroy()
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void
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sc_screen_hide_window(struct sc_screen *screen);
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// switch the fullscreen mode
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void
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sc_screen_switch_fullscreen(struct sc_screen *screen);
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// resize window to optimal size (remove black borders)
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void
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sc_screen_resize_to_fit(struct sc_screen *screen);
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// resize window to 1:1 (pixel-perfect)
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void
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sc_screen_resize_to_pixel_perfect(struct sc_screen *screen);
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// set the display rotation (0, 1, 2 or 3, x90 degrees counterclockwise)
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void
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sc_screen_set_rotation(struct sc_screen *screen, unsigned rotation);
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// react to SDL events
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// If this function returns false, scrcpy must exit with an error.
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bool
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sc_screen_handle_event(struct sc_screen *screen, SDL_Event *event);
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// convert point from window coordinates to frame coordinates
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// x and y are expressed in pixels
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struct sc_point
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sc_screen_convert_window_to_frame_coords(struct sc_screen *screen,
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int32_t x, int32_t y);
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// convert point from drawable coordinates to frame coordinates
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// x and y are expressed in pixels
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struct sc_point
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sc_screen_convert_drawable_to_frame_coords(struct sc_screen *screen,
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int32_t x, int32_t y);
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// Convert coordinates from window to drawable.
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// Events are expressed in window coordinates, but content is expressed in
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// drawable coordinates. They are the same if HiDPI scaling is 1, but differ
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// otherwise.
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void
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sc_screen_hidpi_scale_coords(struct sc_screen *screen, int32_t *x, int32_t *y);
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#endif
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