f7d1efdf1d
Mainly for consistency with the keyboard processor trait. This could allow to provide alternative mouse processors.
52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
#ifndef INPUTMANAGER_H
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#define INPUTMANAGER_H
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#include "common.h"
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include "controller.h"
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#include "fps_counter.h"
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#include "scrcpy.h"
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#include "screen.h"
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#include "trait/key_processor.h"
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#include "trait/mouse_processor.h"
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struct input_manager {
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struct controller *controller;
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struct screen *screen;
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struct sc_key_processor *kp;
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struct sc_mouse_processor *mp;
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bool control;
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bool forward_all_clicks;
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bool legacy_paste;
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struct {
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unsigned data[SC_MAX_SHORTCUT_MODS];
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unsigned count;
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} sdl_shortcut_mods;
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bool vfinger_down;
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// Tracks the number of identical consecutive shortcut key down events.
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// Not to be confused with event->repeat, which counts the number of
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// system-generated repeated key presses.
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unsigned key_repeat;
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SDL_Keycode last_keycode;
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uint16_t last_mod;
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};
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void
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input_manager_init(struct input_manager *im, struct controller *controller,
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struct screen *screen, struct sc_key_processor *kp,
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struct sc_mouse_processor *mp,
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const struct scrcpy_options *options);
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bool
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input_manager_handle_event(struct input_manager *im, SDL_Event *event);
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#endif
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