scrcpy/app/src/input_manager.h
Romain Vimont f7d1efdf1d Extract mouse processor trait
Mainly for consistency with the keyboard processor trait.

This could allow to provide alternative mouse processors.
2021-10-26 21:30:04 +02:00

52 lines
1.2 KiB
C

#ifndef INPUTMANAGER_H
#define INPUTMANAGER_H
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL.h>
#include "controller.h"
#include "fps_counter.h"
#include "scrcpy.h"
#include "screen.h"
#include "trait/key_processor.h"
#include "trait/mouse_processor.h"
struct input_manager {
struct controller *controller;
struct screen *screen;
struct sc_key_processor *kp;
struct sc_mouse_processor *mp;
bool control;
bool forward_all_clicks;
bool legacy_paste;
struct {
unsigned data[SC_MAX_SHORTCUT_MODS];
unsigned count;
} sdl_shortcut_mods;
bool vfinger_down;
// Tracks the number of identical consecutive shortcut key down events.
// Not to be confused with event->repeat, which counts the number of
// system-generated repeated key presses.
unsigned key_repeat;
SDL_Keycode last_keycode;
uint16_t last_mod;
};
void
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen, struct sc_key_processor *kp,
struct sc_mouse_processor *mp,
const struct scrcpy_options *options);
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event);
#endif