a3ef461d73
The verbosity was set either to info (in release mode) or debug (in debug mode). Add a command-line argument to change it, so that users can enable debug logs using the release: scrcpy -Vdebug
502 lines
16 KiB
C
502 lines
16 KiB
C
#include "server.h"
|
|
|
|
#include <assert.h>
|
|
#include <errno.h>
|
|
#include <inttypes.h>
|
|
#include <libgen.h>
|
|
#include <stdio.h>
|
|
#include <SDL2/SDL_thread.h>
|
|
#include <SDL2/SDL_timer.h>
|
|
#include <SDL2/SDL_platform.h>
|
|
|
|
#include "config.h"
|
|
#include "command.h"
|
|
#include "util/log.h"
|
|
#include "util/net.h"
|
|
#include "util/str_util.h"
|
|
|
|
#define SOCKET_NAME "scrcpy"
|
|
#define SERVER_FILENAME "scrcpy-server"
|
|
|
|
#define DEFAULT_SERVER_PATH PREFIX "/share/scrcpy/" SERVER_FILENAME
|
|
#define DEVICE_SERVER_PATH "/data/local/tmp/scrcpy-server.jar"
|
|
|
|
static char *
|
|
get_server_path(void) {
|
|
#ifdef __WINDOWS__
|
|
const wchar_t *server_path_env = _wgetenv(L"SCRCPY_SERVER_PATH");
|
|
#else
|
|
const char *server_path_env = getenv("SCRCPY_SERVER_PATH");
|
|
#endif
|
|
if (server_path_env) {
|
|
// if the envvar is set, use it
|
|
#ifdef __WINDOWS__
|
|
char *server_path = utf8_from_wide_char(server_path_env);
|
|
#else
|
|
char *server_path = SDL_strdup(server_path_env);
|
|
#endif
|
|
if (!server_path) {
|
|
LOGE("Could not allocate memory");
|
|
return NULL;
|
|
}
|
|
LOGD("Using SCRCPY_SERVER_PATH: %s", server_path);
|
|
return server_path;
|
|
}
|
|
|
|
#ifndef PORTABLE
|
|
LOGD("Using server: " DEFAULT_SERVER_PATH);
|
|
char *server_path = SDL_strdup(DEFAULT_SERVER_PATH);
|
|
if (!server_path) {
|
|
LOGE("Could not allocate memory");
|
|
return NULL;
|
|
}
|
|
// the absolute path is hardcoded
|
|
return server_path;
|
|
#else
|
|
|
|
// use scrcpy-server in the same directory as the executable
|
|
char *executable_path = get_executable_path();
|
|
if (!executable_path) {
|
|
LOGE("Could not get executable path, "
|
|
"using " SERVER_FILENAME " from current directory");
|
|
// not found, use current directory
|
|
return SERVER_FILENAME;
|
|
}
|
|
char *dir = dirname(executable_path);
|
|
size_t dirlen = strlen(dir);
|
|
|
|
// sizeof(SERVER_FILENAME) gives statically the size including the null byte
|
|
size_t len = dirlen + 1 + sizeof(SERVER_FILENAME);
|
|
char *server_path = SDL_malloc(len);
|
|
if (!server_path) {
|
|
LOGE("Could not alloc server path string, "
|
|
"using " SERVER_FILENAME " from current directory");
|
|
SDL_free(executable_path);
|
|
return SERVER_FILENAME;
|
|
}
|
|
|
|
memcpy(server_path, dir, dirlen);
|
|
server_path[dirlen] = PATH_SEPARATOR;
|
|
memcpy(&server_path[dirlen + 1], SERVER_FILENAME, sizeof(SERVER_FILENAME));
|
|
// the final null byte has been copied with SERVER_FILENAME
|
|
|
|
SDL_free(executable_path);
|
|
|
|
LOGD("Using server (portable): %s", server_path);
|
|
return server_path;
|
|
#endif
|
|
}
|
|
|
|
static bool
|
|
push_server(const char *serial) {
|
|
char *server_path = get_server_path();
|
|
if (!server_path) {
|
|
return false;
|
|
}
|
|
if (!is_regular_file(server_path)) {
|
|
LOGE("'%s' does not exist or is not a regular file\n", server_path);
|
|
SDL_free(server_path);
|
|
return false;
|
|
}
|
|
process_t process = adb_push(serial, server_path, DEVICE_SERVER_PATH);
|
|
SDL_free(server_path);
|
|
return process_check_success(process, "adb push");
|
|
}
|
|
|
|
static bool
|
|
enable_tunnel_reverse(const char *serial, uint16_t local_port) {
|
|
process_t process = adb_reverse(serial, SOCKET_NAME, local_port);
|
|
return process_check_success(process, "adb reverse");
|
|
}
|
|
|
|
static bool
|
|
disable_tunnel_reverse(const char *serial) {
|
|
process_t process = adb_reverse_remove(serial, SOCKET_NAME);
|
|
return process_check_success(process, "adb reverse --remove");
|
|
}
|
|
|
|
static bool
|
|
enable_tunnel_forward(const char *serial, uint16_t local_port) {
|
|
process_t process = adb_forward(serial, local_port, SOCKET_NAME);
|
|
return process_check_success(process, "adb forward");
|
|
}
|
|
|
|
static bool
|
|
disable_tunnel_forward(const char *serial, uint16_t local_port) {
|
|
process_t process = adb_forward_remove(serial, local_port);
|
|
return process_check_success(process, "adb forward --remove");
|
|
}
|
|
|
|
static bool
|
|
disable_tunnel(struct server *server) {
|
|
if (server->tunnel_forward) {
|
|
return disable_tunnel_forward(server->serial, server->local_port);
|
|
}
|
|
return disable_tunnel_reverse(server->serial);
|
|
}
|
|
|
|
static socket_t
|
|
listen_on_port(uint16_t port) {
|
|
#define IPV4_LOCALHOST 0x7F000001
|
|
return net_listen(IPV4_LOCALHOST, port, 1);
|
|
}
|
|
|
|
static bool
|
|
enable_tunnel_reverse_any_port(struct server *server,
|
|
struct port_range port_range) {
|
|
uint16_t port = port_range.first;
|
|
for (;;) {
|
|
if (!enable_tunnel_reverse(server->serial, port)) {
|
|
// the command itself failed, it will fail on any port
|
|
return false;
|
|
}
|
|
|
|
// At the application level, the device part is "the server" because it
|
|
// serves video stream and control. However, at the network level, the
|
|
// client listens and the server connects to the client. That way, the
|
|
// client can listen before starting the server app, so there is no
|
|
// need to try to connect until the server socket is listening on the
|
|
// device.
|
|
server->server_socket = listen_on_port(port);
|
|
if (server->server_socket != INVALID_SOCKET) {
|
|
// success
|
|
server->local_port = port;
|
|
return true;
|
|
}
|
|
|
|
// failure, disable tunnel and try another port
|
|
if (!disable_tunnel_reverse(server->serial)) {
|
|
LOGW("Could not remove reverse tunnel on port %" PRIu16, port);
|
|
}
|
|
|
|
// check before incrementing to avoid overflow on port 65535
|
|
if (port < port_range.last) {
|
|
LOGW("Could not listen on port %" PRIu16", retrying on %" PRIu16,
|
|
port, (uint16_t) (port + 1));
|
|
port++;
|
|
continue;
|
|
}
|
|
|
|
if (port_range.first == port_range.last) {
|
|
LOGE("Could not listen on port %" PRIu16, port_range.first);
|
|
} else {
|
|
LOGE("Could not listen on any port in range %" PRIu16 ":%" PRIu16,
|
|
port_range.first, port_range.last);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool
|
|
enable_tunnel_forward_any_port(struct server *server,
|
|
struct port_range port_range) {
|
|
server->tunnel_forward = true;
|
|
uint16_t port = port_range.first;
|
|
for (;;) {
|
|
if (enable_tunnel_forward(server->serial, port)) {
|
|
// success
|
|
server->local_port = port;
|
|
return true;
|
|
}
|
|
|
|
if (port < port_range.last) {
|
|
LOGW("Could not forward port %" PRIu16", retrying on %" PRIu16,
|
|
port, port + 1);
|
|
port++;
|
|
continue;
|
|
}
|
|
|
|
if (port_range.first == port_range.last) {
|
|
LOGE("Could not forward port %" PRIu16, port_range.first);
|
|
} else {
|
|
LOGE("Could not forward any port in range %" PRIu16 ":%" PRIu16,
|
|
port_range.first, port_range.last);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool
|
|
enable_tunnel_any_port(struct server *server, struct port_range port_range) {
|
|
if (enable_tunnel_reverse_any_port(server, port_range)) {
|
|
return true;
|
|
}
|
|
|
|
// if "adb reverse" does not work (e.g. over "adb connect"), it fallbacks to
|
|
// "adb forward", so the app socket is the client
|
|
|
|
LOGW("'adb reverse' failed, fallback to 'adb forward'");
|
|
return enable_tunnel_forward_any_port(server, port_range);
|
|
}
|
|
|
|
static const char *
|
|
log_level_to_server_string(enum sc_log_level level) {
|
|
switch (level) {
|
|
case SC_LOG_LEVEL_DEBUG:
|
|
return "debug";
|
|
case SC_LOG_LEVEL_INFO:
|
|
return "info";
|
|
case SC_LOG_LEVEL_WARN:
|
|
return "warn";
|
|
case SC_LOG_LEVEL_ERROR:
|
|
return "error";
|
|
default:
|
|
assert(!"unexpected log level");
|
|
return "(unknown)";
|
|
}
|
|
}
|
|
|
|
static process_t
|
|
execute_server(struct server *server, const struct server_params *params) {
|
|
char max_size_string[6];
|
|
char bit_rate_string[11];
|
|
char max_fps_string[6];
|
|
char lock_video_orientation_string[5];
|
|
char display_id_string[6];
|
|
sprintf(max_size_string, "%"PRIu16, params->max_size);
|
|
sprintf(bit_rate_string, "%"PRIu32, params->bit_rate);
|
|
sprintf(max_fps_string, "%"PRIu16, params->max_fps);
|
|
sprintf(lock_video_orientation_string, "%"PRIi8, params->lock_video_orientation);
|
|
sprintf(display_id_string, "%"PRIu16, params->display_id);
|
|
const char *const cmd[] = {
|
|
"shell",
|
|
"CLASSPATH=" DEVICE_SERVER_PATH,
|
|
"app_process",
|
|
#ifdef SERVER_DEBUGGER
|
|
# define SERVER_DEBUGGER_PORT "5005"
|
|
# ifdef SERVER_DEBUGGER_METHOD_NEW
|
|
/* Android 9 and above */
|
|
"-XjdwpProvider:internal -XjdwpOptions:transport=dt_socket,suspend=y,server=y,address="
|
|
# else
|
|
/* Android 8 and below */
|
|
"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
|
|
# endif
|
|
SERVER_DEBUGGER_PORT,
|
|
#endif
|
|
"/", // unused
|
|
"com.genymobile.scrcpy.Server",
|
|
SCRCPY_VERSION,
|
|
log_level_to_server_string(params->log_level),
|
|
max_size_string,
|
|
bit_rate_string,
|
|
max_fps_string,
|
|
lock_video_orientation_string,
|
|
server->tunnel_forward ? "true" : "false",
|
|
params->crop ? params->crop : "-",
|
|
"true", // always send frame meta (packet boundaries + timestamp)
|
|
params->control ? "true" : "false",
|
|
display_id_string,
|
|
params->show_touches ? "true" : "false",
|
|
params->stay_awake ? "true" : "false",
|
|
params->codec_options ? params->codec_options : "-",
|
|
};
|
|
#ifdef SERVER_DEBUGGER
|
|
LOGI("Server debugger waiting for a client on device port "
|
|
SERVER_DEBUGGER_PORT "...");
|
|
// From the computer, run
|
|
// adb forward tcp:5005 tcp:5005
|
|
// Then, from Android Studio: Run > Debug > Edit configurations...
|
|
// On the left, click on '+', "Remote", with:
|
|
// Host: localhost
|
|
// Port: 5005
|
|
// Then click on "Debug"
|
|
#endif
|
|
return adb_execute(server->serial, cmd, sizeof(cmd) / sizeof(cmd[0]));
|
|
}
|
|
|
|
static socket_t
|
|
connect_and_read_byte(uint16_t port) {
|
|
socket_t socket = net_connect(IPV4_LOCALHOST, port);
|
|
if (socket == INVALID_SOCKET) {
|
|
return INVALID_SOCKET;
|
|
}
|
|
|
|
char byte;
|
|
// the connection may succeed even if the server behind the "adb tunnel"
|
|
// is not listening, so read one byte to detect a working connection
|
|
if (net_recv(socket, &byte, 1) != 1) {
|
|
// the server is not listening yet behind the adb tunnel
|
|
net_close(socket);
|
|
return INVALID_SOCKET;
|
|
}
|
|
return socket;
|
|
}
|
|
|
|
static socket_t
|
|
connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
|
|
do {
|
|
LOGD("Remaining connection attempts: %d", (int) attempts);
|
|
socket_t socket = connect_and_read_byte(port);
|
|
if (socket != INVALID_SOCKET) {
|
|
// it worked!
|
|
return socket;
|
|
}
|
|
if (attempts) {
|
|
SDL_Delay(delay);
|
|
}
|
|
} while (--attempts > 0);
|
|
return INVALID_SOCKET;
|
|
}
|
|
|
|
static void
|
|
close_socket(socket_t socket) {
|
|
assert(socket != INVALID_SOCKET);
|
|
net_shutdown(socket, SHUT_RDWR);
|
|
if (!net_close(socket)) {
|
|
LOGW("Could not close socket");
|
|
}
|
|
}
|
|
|
|
void
|
|
server_init(struct server *server) {
|
|
*server = (struct server) SERVER_INITIALIZER;
|
|
}
|
|
|
|
static int
|
|
run_wait_server(void *data) {
|
|
struct server *server = data;
|
|
cmd_simple_wait(server->process, NULL); // ignore exit code
|
|
// no need for synchronization, server_socket is initialized before this
|
|
// thread was created
|
|
if (server->server_socket != INVALID_SOCKET
|
|
&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
|
|
// On Linux, accept() is unblocked by shutdown(), but on Windows, it is
|
|
// unblocked by closesocket(). Therefore, call both (close_socket()).
|
|
close_socket(server->server_socket);
|
|
}
|
|
LOGD("Server terminated");
|
|
return 0;
|
|
}
|
|
|
|
bool
|
|
server_start(struct server *server, const char *serial,
|
|
const struct server_params *params) {
|
|
server->port_range = params->port_range;
|
|
|
|
if (serial) {
|
|
server->serial = SDL_strdup(serial);
|
|
if (!server->serial) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!push_server(serial)) {
|
|
goto error1;
|
|
}
|
|
|
|
if (!enable_tunnel_any_port(server, params->port_range)) {
|
|
goto error1;
|
|
}
|
|
|
|
// server will connect to our server socket
|
|
server->process = execute_server(server, params);
|
|
if (server->process == PROCESS_NONE) {
|
|
goto error2;
|
|
}
|
|
|
|
// If the server process dies before connecting to the server socket, then
|
|
// the client will be stuck forever on accept(). To avoid the problem, we
|
|
// must be able to wake up the accept() call when the server dies. To keep
|
|
// things simple and multiplatform, just spawn a new thread waiting for the
|
|
// server process and calling shutdown()/close() on the server socket if
|
|
// necessary to wake up any accept() blocking call.
|
|
server->wait_server_thread =
|
|
SDL_CreateThread(run_wait_server, "wait-server", server);
|
|
if (!server->wait_server_thread) {
|
|
cmd_terminate(server->process);
|
|
cmd_simple_wait(server->process, NULL); // ignore exit code
|
|
goto error2;
|
|
}
|
|
|
|
server->tunnel_enabled = true;
|
|
|
|
return true;
|
|
|
|
error2:
|
|
if (!server->tunnel_forward) {
|
|
bool was_closed =
|
|
atomic_flag_test_and_set(&server->server_socket_closed);
|
|
// the thread is not started, the flag could not be already set
|
|
assert(!was_closed);
|
|
(void) was_closed;
|
|
close_socket(server->server_socket);
|
|
}
|
|
disable_tunnel(server);
|
|
error1:
|
|
SDL_free(server->serial);
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
server_connect_to(struct server *server) {
|
|
if (!server->tunnel_forward) {
|
|
server->video_socket = net_accept(server->server_socket);
|
|
if (server->video_socket == INVALID_SOCKET) {
|
|
return false;
|
|
}
|
|
|
|
server->control_socket = net_accept(server->server_socket);
|
|
if (server->control_socket == INVALID_SOCKET) {
|
|
// the video_socket will be cleaned up on destroy
|
|
return false;
|
|
}
|
|
|
|
// we don't need the server socket anymore
|
|
if (!atomic_flag_test_and_set(&server->server_socket_closed)) {
|
|
// close it from here
|
|
close_socket(server->server_socket);
|
|
// otherwise, it is closed by run_wait_server()
|
|
}
|
|
} else {
|
|
uint32_t attempts = 100;
|
|
uint32_t delay = 100; // ms
|
|
server->video_socket =
|
|
connect_to_server(server->local_port, attempts, delay);
|
|
if (server->video_socket == INVALID_SOCKET) {
|
|
return false;
|
|
}
|
|
|
|
// we know that the device is listening, we don't need several attempts
|
|
server->control_socket =
|
|
net_connect(IPV4_LOCALHOST, server->local_port);
|
|
if (server->control_socket == INVALID_SOCKET) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// we don't need the adb tunnel anymore
|
|
disable_tunnel(server); // ignore failure
|
|
server->tunnel_enabled = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
server_stop(struct server *server) {
|
|
if (server->server_socket != INVALID_SOCKET
|
|
&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
|
|
close_socket(server->server_socket);
|
|
}
|
|
if (server->video_socket != INVALID_SOCKET) {
|
|
close_socket(server->video_socket);
|
|
}
|
|
if (server->control_socket != INVALID_SOCKET) {
|
|
close_socket(server->control_socket);
|
|
}
|
|
|
|
assert(server->process != PROCESS_NONE);
|
|
|
|
cmd_terminate(server->process);
|
|
|
|
if (server->tunnel_enabled) {
|
|
// ignore failure
|
|
disable_tunnel(server);
|
|
}
|
|
|
|
SDL_WaitThread(server->wait_server_thread, NULL);
|
|
}
|
|
|
|
void
|
|
server_destroy(struct server *server) {
|
|
SDL_free(server->serial);
|
|
}
|