scrcpy/app/src/display.c
Romain Vimont 6298ef095f Accept texture failures
When the scrcpy window is minimized on Windows with D3D9, texture
creation and update fail.

In that case, do not terminate scrcpy. Instead, store the pending size
or frame to update, to attempt again during the next update or
rendering.

Fixes #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
2023-05-22 18:21:10 +02:00

285 lines
8.5 KiB
C

#include "display.h"
#include <assert.h>
#include "util/log.h"
bool
sc_display_init(struct sc_display *display, SDL_Window *window, bool mipmaps) {
display->renderer =
SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!display->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
return false;
}
SDL_RendererInfo renderer_info;
int r = SDL_GetRendererInfo(display->renderer, &renderer_info);
const char *renderer_name = r ? NULL : renderer_info.name;
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
display->mipmaps = false;
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
// Persuade macOS to give us something better than OpenGL 2.1.
// If we create a Core Profile context, we get the best OpenGL version.
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
LOGD("Creating OpenGL Core Profile context");
display->gl_context = SDL_GL_CreateContext(window);
if (!display->gl_context) {
LOGE("Could not create OpenGL context: %s", SDL_GetError());
SDL_DestroyRenderer(display->renderer);
return false;
}
#endif
struct sc_opengl *gl = &display->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
display->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer");
}
display->pending.flags = 0;
display->pending.frame = NULL;
return true;
}
void
sc_display_destroy(struct sc_display *display) {
if (display->pending.frame) {
av_frame_free(&display->pending.frame);
}
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DeleteContext(display->gl_context);
#endif
if (display->texture) {
SDL_DestroyTexture(display->texture);
}
SDL_DestroyRenderer(display->renderer);
}
static SDL_Texture *
sc_display_create_texture(struct sc_display *display,
struct sc_size size) {
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
size.width, size.height);
if (!texture) {
LOGD("Could not create texture: %s", SDL_GetError());
return NULL;
}
if (display->mipmaps) {
struct sc_opengl *gl = &display->gl;
SDL_GL_BindTexture(texture, NULL, NULL);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
SDL_GL_UnbindTexture(texture);
}
return texture;
}
static inline void
sc_display_set_pending_size(struct sc_display *display, struct sc_size size) {
assert(!display->texture);
display->pending.size = size;
display->pending.flags |= SC_DISPLAY_PENDING_FLAG_SIZE;
}
static bool
sc_display_set_pending_frame(struct sc_display *display, const AVFrame *frame) {
if (!display->pending.frame) {
display->pending.frame = av_frame_alloc();
if (!display->pending.frame) {
LOG_OOM();
return false;
}
}
int r = av_frame_ref(display->pending.frame, frame);
if (r) {
LOGE("Could not ref frame: %d", r);
return false;
}
display->pending.flags |= SC_DISPLAY_PENDING_FLAG_FRAME;
return true;
}
static bool
sc_display_apply_pending(struct sc_display *display) {
if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_SIZE) {
assert(!display->texture);
display->texture =
sc_display_create_texture(display, display->pending.size);
if (!display->texture) {
return false;
}
display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_SIZE;
}
if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_FRAME) {
assert(display->pending.frame);
bool ok = sc_display_update_texture(display, display->pending.frame);
if (!ok) {
return false;
}
av_frame_unref(display->pending.frame);
display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_FRAME;
}
return true;
}
static bool
sc_display_set_texture_size_internal(struct sc_display *display,
struct sc_size size) {
assert(size.width && size.height);
if (display->texture) {
SDL_DestroyTexture(display->texture);
}
display->texture = sc_display_create_texture(display, size);
if (!display->texture) {
return false;
}
LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height);
return true;
}
enum sc_display_result
sc_display_set_texture_size(struct sc_display *display, struct sc_size size) {
bool ok = sc_display_set_texture_size_internal(display, size);
if (!ok) {
sc_display_set_pending_size(display, size);
return SC_DISPLAY_RESULT_PENDING;
}
return SC_DISPLAY_RESULT_OK;
}
static bool
sc_display_update_texture_internal(struct sc_display *display,
const AVFrame *frame) {
int ret = SDL_UpdateYUVTexture(display->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (ret) {
LOGD("Could not update texture: %s", SDL_GetError());
return false;
}
if (display->mipmaps) {
SDL_GL_BindTexture(display->texture, NULL, NULL);
display->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(display->texture);
}
return true;
}
enum sc_display_result
sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
bool ok = sc_display_update_texture_internal(display, frame);
if (!ok) {
ok = sc_display_set_pending_frame(display, frame);
if (!ok) {
LOGE("Could not set pending frame");
return SC_DISPLAY_RESULT_ERROR;
}
return SC_DISPLAY_RESULT_PENDING;
}
return SC_DISPLAY_RESULT_OK;
}
enum sc_display_result
sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
unsigned rotation) {
SDL_RenderClear(display->renderer);
if (display->pending.flags) {
bool ok = sc_display_apply_pending(display);
if (!ok) {
return SC_DISPLAY_RESULT_PENDING;
}
}
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = display->texture;
if (rotation == 0) {
int ret = SDL_RenderCopy(renderer, texture, NULL, geometry);
if (ret) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
} else {
// rotation in RenderCopyEx() is clockwise, while screen->rotation is
// counterclockwise (to be consistent with --lock-video-orientation)
int cw_rotation = (4 - rotation) % 4;
double angle = 90 * cw_rotation;
const SDL_Rect *dstrect = NULL;
SDL_Rect rect;
if (rotation & 1) {
rect.x = geometry->x + (geometry->w - geometry->h) / 2;
rect.y = geometry->y + (geometry->h - geometry->w) / 2;
rect.w = geometry->h;
rect.h = geometry->w;
dstrect = &rect;
} else {
assert(rotation == 2);
dstrect = geometry;
}
int ret = SDL_RenderCopyEx(renderer, texture, NULL, dstrect, angle,
NULL, 0);
if (ret) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
}
SDL_RenderPresent(display->renderer);
return SC_DISPLAY_RESULT_OK;
}