fe21d9dfb5
Replace screen_update() by a higher-level screen_update_frame() handling the whole frame updating, so that scrcpy.c just call it without managing implementation details.
178 lines
5.2 KiB
C
178 lines
5.2 KiB
C
#include "scrcpy.h"
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <libavformat/avformat.h>
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#include <sys/time.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_net.h>
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#include "command.h"
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#include "common.h"
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#include "controller.h"
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#include "decoder.h"
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#include "device.h"
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#include "events.h"
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#include "frames.h"
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#include "lockutil.h"
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#include "netutil.h"
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#include "screen.h"
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#include "screencontrol.h"
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#include "server.h"
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#include "tinyxpm.h"
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static struct server server = SERVER_INITIALIZER;
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static struct screen screen = SCREEN_INITIALIZER;
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static struct frames frames;
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static struct decoder decoder;
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static struct controller controller;
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static long timestamp_ms(void) {
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec * 1000 + tv.tv_usec / 1000;
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}
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static void count_frame(void) {
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static long ts = 0;
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static int nbframes = 0;
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long now = timestamp_ms();
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++nbframes;
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if (now - ts > 1000) {
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "%d fps", nbframes);
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ts = now;
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nbframes = 0;
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}
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}
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static void event_loop(void) {
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SDL_Event event;
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while (SDL_WaitEvent(&event)) {
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switch (event.type) {
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case EVENT_DECODER_STOPPED:
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Video decoder stopped");
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return;
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case SDL_QUIT:
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "User requested to quit");
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return;
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case EVENT_NEW_FRAME:
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if (!screen_update_frame(&screen, &frames)) {
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return;
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}
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count_frame(); // display fps for debug
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break;
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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screen_render(&screen);
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break;
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}
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break;
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case SDL_TEXTINPUT: {
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screencontrol_handle_text_input(&controller, &screen, &event.text);
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break;
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}
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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screencontrol_handle_key(&controller, &screen, &event.key);
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break;
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case SDL_MOUSEMOTION:
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screencontrol_handle_mouse_motion(&controller, &screen, &event.motion);
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break;
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case SDL_MOUSEWHEEL: {
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screencontrol_handle_mouse_wheel(&controller, &screen, &event.wheel);
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP: {
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screencontrol_handle_mouse_button(&controller, &screen, &event.button);
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break;
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}
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}
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}
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}
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SDL_bool scrcpy(const char *serial, Uint16 local_port, Uint16 max_size, Uint32 bit_rate) {
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if (!server_start(&server, serial, local_port, max_size, bit_rate)) {
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return SDL_FALSE;
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}
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// to reduce startup time, we could be tempted to init other stuff before blocking here
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// but we should not block after SDL_Init since it handles the signals (Ctrl+C) in its
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// event loop: blocking could lead to deadlock
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TCPsocket device_socket = server_connect_to(&server, serial);
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if (!device_socket) {
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server_stop(&server, serial);
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return SDL_FALSE;
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}
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char device_name[DEVICE_NAME_FIELD_LENGTH];
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struct size frame_size;
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// screenrecord does not send frames when the screen content does not change
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// therefore, we transmit the screen size before the video stream, to be able
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// to init the window immediately
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if (!device_read_info(device_socket, device_name, &frame_size)) {
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server_stop(&server, serial);
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return SDL_FALSE;
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}
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if (!frames_init(&frames)) {
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server_stop(&server, serial);
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return SDL_FALSE;
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}
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SDL_bool ret = SDL_TRUE;
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decoder.frames = &frames;
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decoder.video_socket = device_socket;
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// now we consumed the header values, the socket receives the video stream
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// start the decoder
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if (!decoder_start(&decoder)) {
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ret = SDL_FALSE;
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server_stop(&server, serial);
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goto finally_destroy_frames;
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}
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if (!controller_init(&controller, device_socket)) {
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ret = SDL_FALSE;
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goto finally_stop_decoder;
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}
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if (!controller_start(&controller)) {
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ret = SDL_FALSE;
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goto finally_destroy_controller;
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}
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if (!sdl_init_and_configure()) {
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ret = SDL_FALSE;
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goto finally_stop_and_join_controller;
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}
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if (!screen_init_rendering(&screen, device_name, frame_size)) {
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ret = SDL_FALSE;
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goto finally_stop_and_join_controller;
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}
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event_loop();
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "quit...");
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screen_destroy(&screen);
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finally_stop_and_join_controller:
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controller_stop(&controller);
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controller_join(&controller);
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finally_destroy_controller:
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controller_destroy(&controller);
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finally_stop_decoder:
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decoder_stop(&decoder);
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// kill the server before decoder_join() to wake up the decoder
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server_stop(&server, serial);
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decoder_join(&decoder);
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finally_destroy_frames:
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frames_destroy(&frames);
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return ret;
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}
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