2023-04-26 15:20:30 +08:00
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# Example file showing a basic pygame "game loop"
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import pygame
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# pygame setup
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pygame.init()
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2023-04-26 15:38:52 +08:00
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display = pygame.display.Info()
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screen = pygame.display.set_mode((display.current_w, display.current_h), flags=pygame.FULLSCREEN)
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2023-04-26 15:20:30 +08:00
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clock = pygame.time.Clock()
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running = True
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screen.fill("black")
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2023-04-26 15:38:52 +08:00
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import sys
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if len(sys.argv[1:3]) == 2:
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XSTRIPE, YSTRIPE = [int(i) for i in sys.argv[1:3]]
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else:
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XSTRIPE = 128
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YSTRIPE = 8
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def mapsf(width=display.current_w, height=display.current_w):
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for i in range(width*height):
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sno = i // (XSTRIPE * YSTRIPE)
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ord = i % (XSTRIPE * YSTRIPE)
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base_x = sno % (width // XSTRIPE) * XSTRIPE
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base_y = sno // (width // XSTRIPE) * YSTRIPE
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sx = ord % XSTRIPE + base_x
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sy = ord // XSTRIPE + base_y
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yield sy * width + sx
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maps = [(x%XSTRIPE)+1920*(x//XSTRIPE) for x in range(XSTRIPE*YSTRIPE)]
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maps += [x+1*XSTRIPE for x in maps]
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it = iter(mapsf())
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2023-04-26 15:20:30 +08:00
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#for _ in range(8*8*16*16*(15*8)+18000*5):
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# next(it)
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#for _ in range(8*8*16*16*(15*8)):
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# next(it)
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while running:
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# poll for events
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# pygame.QUIT event means the user clicked X to close your window
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# fill the screen with a color to wipe away anything from last frame
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# RENDER YOUR GAME HERE
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# flip() the display to put your work on screen
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i = next(it)
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screen.set_at((i % 1920, i // 1920), 'white')
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pygame.display.flip()
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#clock.tick(120) # limits FPS to 60
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pygame.quit()
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