This commit is contained in:
JerryXiao 2023-04-26 15:20:30 +08:00
parent f129866f2c
commit fca089fcda
Signed by: Jerry
GPG key ID: 22618F758B5BE2E5

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vis2.py Normal file
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# Example file showing a basic pygame "game loop"
import pygame
# pygame setup
pygame.init()
screen = pygame.display.set_mode((1920, 1080), flags=pygame.FULLSCREEN)
clock = pygame.time.Clock()
running = True
screen.fill("black")
X=128
Y=8
maps = [(x%X)+1920*(x//X) for x in range(X*Y)]
maps += [x+1*X for x in maps]
it = iter(maps)
#for _ in range(8*8*16*16*(15*8)+18000*5):
# next(it)
#for _ in range(8*8*16*16*(15*8)):
# next(it)
while running:
# poll for events
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# fill the screen with a color to wipe away anything from last frame
# RENDER YOUR GAME HERE
# flip() the display to put your work on screen
i = next(it)
screen.set_at((i % 1920, i // 1920), 'white')
pygame.display.flip()
#clock.tick(120) # limits FPS to 60
pygame.quit()