# Example file showing a basic pygame "game loop" import pygame # pygame setup pygame.init() screen = pygame.display.set_mode((1920, 1080), flags=pygame.FULLSCREEN) clock = pygame.time.Clock() running = True screen.fill("black") X=128 Y=8 maps = [(x%X)+1920*(x//X) for x in range(X*Y)] maps += [x+1*X for x in maps] it = iter(maps) #for _ in range(8*8*16*16*(15*8)+18000*5): # next(it) #for _ in range(8*8*16*16*(15*8)): # next(it) while running: # poll for events # pygame.QUIT event means the user clicked X to close your window for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # fill the screen with a color to wipe away anything from last frame # RENDER YOUR GAME HERE # flip() the display to put your work on screen i = next(it) screen.set_at((i % 1920, i // 1920), 'white') pygame.display.flip() #clock.tick(120) # limits FPS to 60 pygame.quit()