lumberjackBot/lumberjackBot.py

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import pyautogui
import time
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from ctypes import windll
import threading
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class lumberjackBot():
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__author__ = "EnriqueMoran"
def __init__(self, playX, playY, treeX, treeY):
self.playX = playX
self.playY = playY
self.treeX = treeX
self.treeY = treeY
# Those attributes has been placed here in order to save calcs:
self.pixelL = (0,0,0) # Left side branch color
self.pixelR = (0,0,0) # Right side branch color
self.lX = treeX - 30 # Left side branch X location
self.rX = treeX + 30 # Right side branch X location
self.y = treeY - 130 # Both side branch Y location
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def move(self, direction):
if direction == "left":
pyautogui.typewrite(['left'])
pyautogui.typewrite(['left'])
elif direction == "right":
pyautogui.typewrite(['right'])
pyautogui.typewrite(['right'])
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def get_color(self, rgb):
r = rgb & 0xff
g = (rgb >> 8) & 0xff
b = (rgb >> 16) & 0xff
return r,g,b
def get_pixel(self, x, y, side): # Modify class atribute
screen = windll.user32.GetDC(0)
rgb = windll.gdi32.GetPixel(screen, x, y)
if side == 'L':
self.pixelL = self.get_color(rgb)
elif side == 'R':
self.pixelR = self.get_color(rgb)
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def play(self):
self.move("right")
while True:
if self.pixelL == (161, 116, 56): # or self.pixelL == (153, 110, 54):
self.move("right")
elif self.pixelR == (161, 116, 56): # or self.pixelR == (153, 110, 54):
self.move("left")
def pixelThreadL(self):
while True:
self.get_pixel(self.lX, self.y, 'L')
def pixelThreadR(self):
while True:
self.get_pixel(self.rX, self.y, 'R')
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if __name__ == "__main__":
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playX, playY = pyautogui.locateCenterOnScreen('playButton.png')
pyautogui.moveTo(playX, playY)
pyautogui.click() # Start the game by pressing play button
time.sleep(0.5) # Wait for screen refresh
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treeX, treeY = pyautogui.locateCenterOnScreen('tree.png') # Recognize tree position
time.sleep(0.3)
print("Im playing... To stop me click on IDLE and press CTRL+F6.")
lumberjack = lumberjackBot(playX, playY, treeX, treeY)
t1 = threading.Thread(target = lumberjack.pixelThreadL, args = ())
t2 = threading.Thread(target = lumberjack.pixelThreadR, args = ())
t1.start()
t2.start()
lumberjack.play() # Game start