updated branch detection

now the script will detect the position of branch correctly
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Enrique Moran 2018-05-18 23:58:41 +02:00 committed by GitHub
parent 6aa919c24b
commit 283947990a
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2 changed files with 11 additions and 8 deletions

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@ -8,19 +8,19 @@ class lumberjackBot():
__author__ = "EnriqueMoran"
def __init__(self, playX, playY, treeX, treeY):
def __init__(self, playX, playY, treeX, treeY, x, y):
self.playX = playX
self.playY = playY
self.treeX = treeX
self.treeY = treeY
# Those attributes has been placed here in order to save calcs:
self.x = treeX - 22 # Left side branch X location
self.y = treeY - 244 # Left side branch Y location
self.x = x # Left side branch X location
self.y = y + 5 # Left side branch Y location
self.movement_buffer = ["right"] # First movement
def move(self):
speed = 0.17
speed = 0.14
if self.movement_buffer[0] == "left" and len(self.movement_buffer) == 2:
pyautogui.typewrite(['left', 'left'], speed)
elif self.movement_buffer[0] == "right" and len(self.movement_buffer) == 2:
@ -39,15 +39,16 @@ class lumberjackBot():
return self.get_color(rgb)
def play(self):
pyautogui.moveTo(self.x, self.y)
while True:
pixel_color = self.get_pixel(self.x, self.y)
if pixel_color == (161, 116, 56):
self.movement_buffer.append("right")
else:
self.move()
elif pixel_color == (211, 247, 255) or pixel_color == (241, 252, 255):
self.movement_buffer.append("left")
self.move()
#print(pixel_color, self.x, self.y, self.movement_buffer)
self.move()
if __name__ == "__main__":
@ -57,8 +58,10 @@ if __name__ == "__main__":
pyautogui.moveTo(playX, playY)
pyautogui.click() # Start the game by pressing play button
time.sleep(0.5) # Wait for screen refresh
x, y = pyautogui.locateCenterOnScreen('branch.png')
pyautogui.moveTo(x, y + 5)
treeX, treeY = playX - 6, playY - 177 # Tree position
time.sleep(0.3)
print("Im playing... To stop me click on IDLE and press CTRL+F6.")
lumberjack = lumberjackBot(playX, playY, treeX, treeY)
lumberjack = lumberjackBot(playX, playY, treeX, treeY, x, y)
lumberjack.play() # Game start