mau_mau_bot/bot.py

318 lines
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import logging
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from telegram import Updater, InlineQueryResultPhoto, InlineQueryResultArticle, ParseMode
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from game_manager import GameManager
import card as c
from credentials import TOKEN
from start_bot import start_bot
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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gm = GameManager()
u = Updater(TOKEN)
dp = u.dispatcher
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def list_subtract(list1, list2):
list1 = list1.copy()
for x in list2:
list1.remove(x)
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return list(sorted(list1))
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def display_name(game):
user = game.current_player.user
user_name = user.first_name
if user.username:
user_name += ' (@' + user.username + ')'
return user_name
def display_color(color):
if color == "r":
return "Red"
if color == "b":
return "Blue"
if color == "g":
return "Green"
if color == "y":
return "Yellow"
def error(bot, update, error):
logger.exception(error)
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def new_game(bot, update):
chat_id = update.message.chat_id
link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
bot.sendMessage(chat_id,
text="Click this link to join the game: %s" % link)
def leave_game(bot, update):
chat_id = update.message.chat_id
game_id = gm.chatid_gameid[chat_id]
game = gm.gameid_game[game_id]
user = update.message.from_user
if game.current_player.user.id == user.id:
bot.sendMessage(chat_id,
text="You can't leave the game if it's your turn")
else:
gm.leave_game(user)
bot.sendMessage(chat_id, text="Okay")
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def start(bot, update, args):
if args:
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game_id = args[0]
gm.join_game(game_id, update.message.from_user)
game = gm.gameid_game[game_id]
groupchat = gm.chatid_gameid[game_id]
bot.sendMessage(update.message.chat_id,
text="Joined game! Please go back to the group chat "
"and play there, via inline commands.")
bot.sendMessage(groupchat,
text=update.message.from_user.first_name +
" joined the game!")
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if game.current_player is game.current_player.next:
game.play_card(game.last_card)
bot.sendPhoto(groupchat,
photo=game.last_card.get_image_link(),
caption="First Card")
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else:
bot.sendMessage(update.message.chat_id,
text="Please invite me to a group and "
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"issue the /new command there.")
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def inline(bot, update):
if update.inline_query:
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reply_to_query(bot, update)
else:
process_result(bot, update)
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def reply_to_query(bot, update):
user_id = update.inline_query.from_user.id
player = gm.userid_player[user_id]
game = gm.userid_game[user_id]
results = list()
playable = list()
if user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results)
else:
playable = player.playable_cards()
if playable:
playable = list(sorted(playable))
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if playable:
for card in playable:
add_play_card(card, results)
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if playable is not False and not game.choosing_color and not player.drew:
add_draw(player, results, could_play_card=bool(len(playable)))
if player.drew and not game.choosing_color:
add_pass(results)
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if game.last_card.special == c.DRAW_FOUR \
and not game.choosing_color \
and game.draw_counter:
add_call_bluff(results)
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add_other_cards(playable, player, results)
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add_gameinfo(game, results)
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bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
def add_choose_color(results):
for color in c.COLORS:
results.append(
InlineQueryResultArticle(
id=color,
title="Choose Color",
message_text=display_color(color),
description=display_color(color)
)
)
def add_other_cards(playable, player, results):
if not playable:
playable = list()
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results.append(
InlineQueryResultArticle(
"hand",
title="Other cards:",
description=', '.join([repr(card) for card in
list_subtract(player.cards, playable)]),
message_text='Just checking cards'
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)
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)
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def add_draw(player, results, could_play_card):
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results.append(
InlineQueryResultArticle(
"draw",
title=("No suitable cards..." if not could_play_card else
"I don't want to play a card..."),
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description="Draw!",
message_text='Drawing %d card(s)'
% (player.game.draw_counter or 1)
)
)
def add_pass(results):
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results.append(
InlineQueryResultArticle(
"pass",
title="Pass",
description="Don't play a card",
message_text='Pass'
)
)
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def add_call_bluff(results):
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results.append(
InlineQueryResultArticle(
"call_bluff",
title="Call their bluff!",
description="Risk it!",
message_text="I'm calling your bluff!"
)
)
def add_play_card(card, results):
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results.append(
InlineQueryResultArticle(str(card),
title="Play card",
message_text=
('<a href="%s">\xad</a>'
'Played card ' + repr(card))
% card.get_image_link(),
thumb_url=card.get_thumb_link(),
description=repr(card),
parse_mode=ParseMode.HTML)
)
def add_gameinfo(game, results):
players = list()
current_player = game.current_player
itplayer = current_player.next
add_player(current_player, players)
while itplayer is not current_player:
add_player(itplayer, players)
itplayer = itplayer.next
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results.append(
InlineQueryResultArticle(
"gameinfo",
title="Show game info",
description="Tap to see the current player, player order, "
"card amounts and last played card",
message_text="Current player: " + display_name(game) + "\n" +
"Last card: " + repr(game.last_card) + "\n" +
"Players: " + " -> ".join(players)
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)
)
def add_player(itplayer, players):
players.append(itplayer.user.first_name + " (%d cards)"
% len(itplayer.cards))
def process_result(bot, update):
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user = update.chosen_inline_result.from_user
game = gm.userid_game[user.id]
player = gm.userid_player[user.id]
result_id = update.chosen_inline_result.result_id
chat_id = gm.chatid_gameid[game]
logger.info("Selected result: " + result_id)
if result_id in ('hand', 'gameinfo'):
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return
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elif result_id == 'call_bluff':
do_call_bluff(bot, chat_id, game, player)
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elif result_id == 'draw':
do_draw(game, player)
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elif result_id == 'pass':
game.turn()
elif result_id in c.COLORS:
game.choose_color(result_id)
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else:
do_play_card(bot, chat_id, game, player, result_id, user)
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user_name = display_name(game)
bot.sendMessage(chat_id, text="Next player: " + user_name)
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def do_play_card(bot, chat_id, game, player, result_id, user):
card = c.from_str(result_id)
game.play_card(card)
player.cards.remove(card)
if game.choosing_color:
bot.sendMessage(chat_id, text="Please choose a color")
if len(player.cards) == 1:
bot.sendMessage(chat_id, text="Last Card!")
if len(player.cards) == 0:
gm.leave_game(user)
bot.sendMessage(chat_id, text="Player won!")
def do_draw(game, player):
draw_counter_before = game.draw_counter
for n in range(game.draw_counter or 1):
player.cards.append(game.deck.draw())
game.draw_counter = 0
player.drew = True
if game.last_card.value == c.DRAW_TWO and draw_counter_before > 0:
game.turn()
def do_call_bluff(bot, chat_id, game, player):
if player.prev.bluffing:
bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s"
% (game.draw_counter,
player.prev.user.first_name))
for i in range(game.draw_counter):
player.prev.cards.append(game.deck.draw())
else:
bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to"
" %s"
% (player.prev.user.first_name,
game.draw_counter + 2,
player.user.first_name))
for i in range(game.draw_counter + 2):
player.cards.append(game.deck.draw())
game.draw_counter = 0
game.turn()
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dp.addTelegramInlineHandler(inline)
dp.addTelegramCommandHandler('start', start)
dp.addTelegramCommandHandler('new', new_game)
dp.addTelegramCommandHandler('leave', leave_game)
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dp.addErrorHandler(error)
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start_bot(u)
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u.idle()