mau_mau_bot/game_manager.py

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import logging
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from game import Game
from player import Player
class GameManager(object):
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""" Manages all running games by using a confusing amount of dicts """
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def __init__(self):
self.chatid_game = dict()
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self.userid_players = dict()
self.userid_current = dict()
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self.logger = logging.getLogger(__name__)
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def new_game(self, chat):
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"""
Generate a game join link with a unique ID and connect the game to the
group chat
"""
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chat_id = chat.id
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self.logger.info("Creating new game with id " + str(chat_id))
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game = Game(chat)
self.chatid_game[chat_id] = game
self.chatid_game[game] = chat_id
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def join_game(self, chat_id, user):
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""" Create a player from the Telegram user and add it to the game """
self.logger.info("Joining game with id " + str(chat_id))
try:
game = self.chatid_game[chat_id]
except KeyError:
return None
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players = self.userid_players.get(user.id, list())
if not players:
self.userid_players[user.id] = players
else:
self.leave_game(user, chat_id)
if game not in [player.game for player in players]:
try:
player = Player(game, user)
except AttributeError:
return None
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players.append(player)
self.userid_current[user.id] = player
return True
else:
return False
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def leave_game(self, user, chat_id):
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""" Remove a player from its current game """
try:
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players = self.userid_players[user.id]
for player in list(players):
if player.game.chat.id == chat_id:
player.leave()
players.remove(player)
if self.userid_current[user.id] is player:
if len(players):
self.userid_current[user.id] = players[0]
else:
del self.userid_current[user.id]
break
else:
return False
return True
except KeyError:
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self.logger.info("Leaving game failed")
return False
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def end_game(self, chat_id, user):
"""
Generate a game join link with a unique ID and connect the game to the
group chat
"""
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self.logger.info("Game with id " + str(chat_id) + " ended")
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players = self.userid_players[user.id]
for player in players:
if not player.game.chat.id == chat_id:
game = player.game
del self.chatid_game[game]
break
self.leave_game(user, chat_id)