mau_mau_bot/bot.py

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import logging
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from telegram import Updater, InlineQueryResultPhoto, InlineQueryResultArticle, ParseMode
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from game_manager import GameManager
import card as c
from credentials import TOKEN
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logging.basicConfig(
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.DEBUG)
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logger = logging.getLogger(__name__)
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gm = GameManager()
u = Updater(TOKEN)
dp = u.dispatcher
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def list_subtract(list1, list2):
list1 = list1.copy()
for x in list2:
list1.remove(x)
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return list(sorted(list1))
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def new_game(bot, update):
chat_id = update.message.chat_id
link = gm.generate_invite_link(u.bot.getMe().username, chat_id)
bot.sendMessage(chat_id,
text="Click this link to join the game: %s" % link)
def start(bot, update, args):
if args:
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game_id = args[0]
gm.join_game(game_id, update.message.from_user)
game = gm.gameid_game[game_id]
groupchat = gm.chatid_gameid[game_id]
bot.sendMessage(update.message.chat_id, text="Joined game!")
bot.sendMessage(groupchat, text=update.message.from_user.first_name +
" joined the game!")
if game.current_player is game.current_player.next:
game.play_card(game.last_card)
bot.sendPhoto(groupchat,
photo=game.last_card.get_image_link(),
caption="First Card")
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else:
bot.sendMessage(update.message.chat_id,
text="Please invite me to a group and "
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"issue the /new command there.")
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def inline(bot, update):
if update.inline_query:
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reply_to_query(bot, update)
else:
chosen_card(bot, update)
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def reply_to_query(bot, update):
user_id = update.inline_query.from_user.id
player = gm.userid_player[user_id]
game = gm.userid_game[user_id]
results = list()
playable = list()
if game.choosing_color:
choose_color(results)
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elif playable:
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playable = list(sorted(player.playable_cards()))
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if playable is False:
not_your_turn(game, results)
elif playable:
for card in playable:
play_card(card, results)
if playable is not False and not game.choosing_color and not player.drew:
draw(player, results, could_play_card=bool(len(playable)))
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if player.drew:
pass_(results)
if game.last_card.special == c.DRAW_FOUR \
and not game.choosing_color \
and game.draw_counter:
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call_bluff(results)
other_cards(playable, player, results)
bot.answerInlineQuery(update.inline_query.id, results, cache_time=0)
def choose_color(results):
for color in c.COLORS:
results.append(
InlineQueryResultArticle(
id=color,
title="Choose Color",
message_text=color,
description=color.upper()
)
)
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def other_cards(playable, player, results):
results.append(
InlineQueryResultArticle(
"hand",
title="Other cards:",
description=', '.join([repr(card) for card in
list_subtract(player.cards, playable)]),
message_text='Just checking cards'
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)
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)
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def draw(player, results, could_play_card):
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results.append(
InlineQueryResultArticle(
"draw",
title=("No suitable cards..." if not could_play_card else
"I don't want to play a card..."),
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description="Draw!",
message_text='Drawing %d card(s)'
% (player.game.draw_counter or 1)
)
)
def pass_(results):
results.append(
InlineQueryResultArticle(
"pass",
title="Pass",
description="Don't play a card",
message_text='Pass'
)
)
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def call_bluff(results):
results.append(
InlineQueryResultArticle(
"call_bluff",
title="Call their bluff!",
description="Risk it!",
message_text="I'm calling your bluff!"
)
)
def play_card(card, results):
results.append(
InlineQueryResultArticle(str(card),
title="Play card",
message_text=
('<a href="%s">\xad</a>'
'Played card ' + repr(card))
% card.get_image_link(),
thumb_url=card.get_thumb_link(),
description=repr(card),
parse_mode=ParseMode.HTML)
)
def not_your_turn(game, results):
results.append(
InlineQueryResultArticle(
"not_your_turn",
title="Not your turn",
description="Tap to see the current player",
message_text="Current player: " +
game.current_player.user.first_name
)
)
def chosen_card(bot, update):
user = update.chosen_inline_result.from_user
game = gm.userid_game[user.id]
player = gm.userid_player[user.id]
result_id = update.chosen_inline_result.result_id
chat_id = gm.chatid_gameid[game]
logger.info("Selected result: " + result_id)
if result_id in ('hand', 'not_your_turn'):
return
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elif result_id == 'call_bluff':
if player.prev.bluffing:
bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s"
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% (game.draw_counter,
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player.prev.user.first_name))
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for i in range(game.draw_counter):
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player.prev.cards.append(game.deck.draw())
else:
bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to"
" %s"
% (player.prev.user.first_name,
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game.draw_counter + 2,
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player.user.first_name))
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for i in range(game.draw_counter + 2):
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player.cards.append(game.deck.draw())
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game.draw_counter = 0
game.turn()
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elif result_id == 'draw':
for n in range(game.draw_counter or 1):
player.cards.append(game.deck.draw())
game.draw_counter = 0
player.drew = True
if game.last_card.value == c.DRAW_TWO:
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game.turn()
elif result_id == 'pass':
game.turn()
elif result_id in c.COLORS:
game.choose_color(result_id)
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else:
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card = c.from_str(result_id)
game.play_card(card)
player.cards.remove(card)
if game.choosing_color:
bot.sendMessage(chat_id, text="Please choose a color")
elif len(player.cards) == 1:
bot.sendMessage(chat_id, text="Last Card!")
elif len(player.cards) == 0:
gm.leave_game(user)
bot.sendMessage(chat_id, text="Player won!")
player_name = player.user.first_name
if player.user.username:
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player_name += ' (@' + player.user.username + ')'
bot.sendMessage(chat_id, text="Next player: " + player_name)
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def error(bot, update, error):
logger.exception(error)
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dp.addTelegramInlineHandler(inline)
dp.addTelegramCommandHandler('start', start)
dp.addTelegramCommandHandler('new', new_game)
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dp.addErrorHandler(error)
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u.start_polling()
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u.idle()