make sendmessage and answerinlinequery asynchronous

This commit is contained in:
Jannes Höke 2016-04-23 22:13:15 +02:00
parent 317b4662d1
commit ded3c7684b

56
bot.py
View file

@ -7,6 +7,7 @@ from telegram import InlineQueryResultArticle, ParseMode, Message, Chat, \
Emoji, InputTextMessageContent, InlineQueryResultCachedSticker as Sticker Emoji, InputTextMessageContent, InlineQueryResultCachedSticker as Sticker
from telegram.ext import Updater, InlineQueryHandler, \ from telegram.ext import Updater, InlineQueryHandler, \
ChosenInlineResultHandler, CommandHandler, MessageHandler, filters ChosenInlineResultHandler, CommandHandler, MessageHandler, filters
from telegram.ext.dispatcher import run_async
from telegram.utils.botan import Botan from telegram.utils.botan import Botan
from game_manager import GameManager from game_manager import GameManager
@ -80,6 +81,16 @@ def display_color(color):
return Emoji.YELLOW_HEART + " Yellow" return Emoji.YELLOW_HEART + " Yellow"
@run_async
def send_async(bot, *args, **kwargs):
bot.sendMessage(*args, **kwargs)
@run_async
def answer_async(bot, *args, **kwargs):
bot.answerInlineQuery(*args, **kwargs)
def error(bot, update, error): def error(bot, update, error):
""" Simple error handler """ """ Simple error handler """
logger.exception(error) logger.exception(error)
@ -107,16 +118,16 @@ def join_game(bot, update):
else: else:
joined = gm.join_game(chat_id, update.message.from_user) joined = gm.join_game(chat_id, update.message.from_user)
if joined: if joined:
bot.sendMessage(chat_id, send_async(bot, chat_id,
text="Joined the game", text="Joined the game",
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
elif joined is None: elif joined is None:
bot.sendMessage(chat_id, send_async(bot, chat_id,
text="No game is running at the moment. " text="No game is running at the moment. "
"Create a new game with /new", "Create a new game with /new",
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
else: else:
bot.sendMessage(chat_id, send_async(bot, chat_id,
text="You already joined the game. Start the game " text="You already joined the game. Start the game "
"with /start", "with /start",
reply_to_message_id=update.message.message_id) reply_to_message_id=update.message.message_id)
@ -129,11 +140,11 @@ def leave_game(bot, update):
user = update.message.from_user user = update.message.from_user
if game.current_player.user.id == user.id: if game.current_player.user.id == user.id:
bot.sendMessage(chat_id, send_async(bot, chat_id,
text="You can't leave the game if it's your turn") text="You can't leave the game if it's your turn")
else: else:
gm.leave_game(user) gm.leave_game(user)
bot.sendMessage(chat_id, text="Okay") send_async(bot, chat_id, text="Okay")
def status_update(bot, update): def status_update(bot, update):
@ -159,7 +170,7 @@ def status_update(bot, update):
if user.id in user_ids: if user.id in user_ids:
gm.leave_game(user) gm.leave_game(user)
bot.sendMessage(chat_id, text="Removing %s from the game" send_async(bot, chat_id, text="Removing %s from the game"
% display_name(user)) % display_name(user))
@ -173,16 +184,16 @@ def start_game(bot, update):
if game.current_player is None or \ if game.current_player is None or \
game.current_player is game.current_player.next: game.current_player is game.current_player.next:
bot.sendMessage(chat_id, text="At least two players must /join " send_async(bot, chat_id, text="At least two players must /join "
"the game before you can start it") "the game before you can start it")
elif game.started: elif game.started:
bot.sendMessage(chat_id, text="The game has already started") send_async(bot, chat_id, text="The game has already started")
else: else:
game.play_card(game.last_card) game.play_card(game.last_card)
game.started = True game.started = True
bot.sendSticker(chat_id, bot.sendSticker(chat_id,
sticker=c.STICKERS[str(game.last_card)]) sticker=c.STICKERS[str(game.last_card)])
bot.sendMessage(chat_id, send_async(bot, chat_id,
text="First player: " + text="First player: " +
display_name(game.current_player.user)) display_name(game.current_player.user))
else: else:
@ -191,15 +202,13 @@ def start_game(bot, update):
def help(bot, update): def help(bot, update):
""" Handler for the /help command """ """ Handler for the /help command """
bot.sendMessage(update.message.chat_id, send_async(bot, update.message.chat_id, text=help_text,
text=help_text, parse_mode=ParseMode.HTML, disable_web_page_preview=True)
parse_mode=ParseMode.HTML,
disable_web_page_preview=True)
def news(bot, update): def news(bot, update):
""" Handler for the /news command """ """ Handler for the /news command """
bot.sendMessage(update.message.chat_id, send_async(bot, update.message.chat_id,
text="All news here: https://telegram.me/unobotupdates", text="All news here: https://telegram.me/unobotupdates",
disable_web_page_preview=True) disable_web_page_preview=True)
@ -251,7 +260,7 @@ def reply_to_query(bot, update):
for result in results: for result in results:
result.id += ':%d' % player.anti_cheat result.id += ':%d' % player.anti_cheat
bot.answerInlineQuery(update.inline_query.id, results, cache_time=0) answer_async(bot, update.inline_query.id, results, cache_time=0)
def add_choose_color(results): def add_choose_color(results):
@ -416,7 +425,7 @@ def process_result(bot, update):
elif len(result_id) == 36: # UUID result elif len(result_id) == 36: # UUID result
return return
elif int(anti_cheat) != last_anti_cheat: elif int(anti_cheat) != last_anti_cheat:
bot.sendMessage(chat_id, send_async(bot, chat_id,
text="Cheat attempt by %s" % display_name(player.user)) text="Cheat attempt by %s" % display_name(player.user))
return return
elif result_id == 'call_bluff': elif result_id == 'call_bluff':
@ -431,7 +440,7 @@ def process_result(bot, update):
do_play_card(bot, chat_id, game, player, result_id, user) do_play_card(bot, chat_id, game, player, result_id, user)
if game.current_player.next: if game.current_player.next:
bot.sendMessage(chat_id, text="Next player: " + send_async(bot, chat_id, text="Next player: " +
display_name(game.current_player.user)) display_name(game.current_player.user))
@ -440,14 +449,14 @@ def do_play_card(bot, chat_id, game, player, result_id, user):
game.play_card(card) game.play_card(card)
player.cards.remove(card) player.cards.remove(card)
if game.choosing_color: if game.choosing_color:
bot.sendMessage(chat_id, text="Please choose a color") send_async(bot, chat_id, text="Please choose a color")
if len(player.cards) == 1: if len(player.cards) == 1:
bot.sendMessage(chat_id, text="Last Card!") send_async(bot, chat_id, text="Last Card!")
if len(player.cards) == 0: if len(player.cards) == 0:
gm.leave_game(user) gm.leave_game(user)
bot.sendMessage(chat_id, text="Player won!") send_async(bot, chat_id, text="Player won!")
if game.current_player is game.current_player.next: if game.current_player is game.current_player.next:
bot.sendMessage(chat_id, text="Game ended!") send_async(bot, chat_id, text="Game ended!")
gm.end_game(chat_id) gm.end_game(chat_id)
if botan: if botan:
@ -470,14 +479,13 @@ def do_draw(game, player):
def do_call_bluff(bot, chat_id, game, player): def do_call_bluff(bot, chat_id, game, player):
if player.prev.bluffing: if player.prev.bluffing:
bot.sendMessage(chat_id, text="Bluff called! Giving %d cards to %s" send_async(bot, chat_id, text="Bluff called! Giving %d cards to %s"
% (game.draw_counter, % (game.draw_counter,
player.prev.user.first_name)) player.prev.user.first_name))
for i in range(game.draw_counter): for i in range(game.draw_counter):
player.prev.cards.append(game.deck.draw()) player.prev.cards.append(game.deck.draw())
else: else:
bot.sendMessage(chat_id, text="%s didn't bluff! Giving %d cards to" send_async(bot, chat_id, text="%s didn't bluff! Giving %d cards to %s"
" %s"
% (player.prev.user.first_name, % (player.prev.user.first_name,
game.draw_counter + 2, game.draw_counter + 2,
player.user.first_name)) player.user.first_name))