#!/usr/bin/env python3 # # Telegram bot to play UNO in group chats # Copyright (c) 2016 Jannes Höke # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . import logging from datetime import datetime import card as c class Player(object): """ This class represents a player. It is basically a doubly-linked ring list with the option to reverse the direction. On initialization, it will connect itself to a game and its other players by placing itself behind the current player. """ def __init__(self, game, user): self.cards = list() self.game = game self.user = user self.logger = logging.getLogger(__name__) # Check if this player is the first player in this game. if game.current_player: self.next = game.current_player self.prev = game.current_player.prev game.current_player.prev.next = self game.current_player.prev = self else: self._next = self self._prev = self game.current_player = self for i in range(7): self.cards.append(self.game.deck.draw()) self.bluffing = False self.drew = False self.anti_cheat = 0 self.turn_started = datetime.now() def leave(self): """ Leave the current game """ if self.next is self: return self.next.prev = self.prev self.prev.next = self.next self.next = None self.prev = None for card in self.cards: self.game.deck.dismiss(card) self.cards = list() def __repr__(self): return repr(self.user) def __str__(self): return str(self.user) @property def next(self): return self._next if not self.game.reversed else self._prev @next.setter def next(self, player): if not self.game.reversed: self._next = player else: self._prev = player @property def prev(self): return self._prev if not self.game.reversed else self._next @prev.setter def prev(self, player): if not self.game.reversed: self._prev = player else: self._next = player def playable_cards(self): """ Returns a list of the cards this player can play right now """ playable = list() last = self.game.last_card self.logger.debug("Last card was " + str(last)) cards = self.cards if self.drew: cards = self.cards[-1:] for card in cards: if self.card_playable(card, playable): self.logger.debug("Matching!") playable.append(card) # You may only play a +4 if you have no cards of the correct color self.bluffing = False for card in playable: if card.color == last.color: self.bluffing = True break # You may not play a chooser or +4 as your last card if len(self.cards) == 1 and (self.cards[0].special == c.DRAW_FOUR or self.cards[0].special == c.CHOOSE): return list() return playable def card_playable(self, card, playable): """ Check a single card if it can be played """ is_playable = True last = self.game.last_card self.logger.debug("Checking card " + str(card)) if (card.color != last.color and card.value != last.value and not card.special): self.logger.debug("Card's color or value doesn't match") is_playable = False if last.value == c.DRAW_TWO and not \ card.value == c.DRAW_TWO and self.game.draw_counter: self.logger.debug("Player has to draw and can't counter") is_playable = False if last.special == c.DRAW_FOUR and self.game.draw_counter: self.logger.debug("Player has to draw and can't counter") is_playable = False if (last.special == c.CHOOSE or last.special == c.DRAW_FOUR) and \ (card.special == c.CHOOSE or card.special == c.DRAW_FOUR): self.logger.debug("Can't play colorchooser on another one") is_playable = False if not last.color or card in playable: self.logger.debug("Last card has no color or the card was " "already added to the list") is_playable = False return is_playable