#!/usr/bin/env python3 # -*- coding: utf-8 -*- # # Telegram bot to play UNO in group chats # Copyright (c) 2016 Jannes HΓΆke <uno@jhoeke.de> # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """Defines helper functions to build the inline result list""" from uuid import uuid4 from telegram import InlineQueryResultArticle, InputTextMessageContent, \ InlineQueryResultCachedSticker as Sticker import card as c from utils import display_color, display_color_group, display_name from internationalization import _, __ def add_choose_color(results, game): """Add choose color options""" for color in c.COLORS: results.append( InlineQueryResultArticle( id=color, title=_("Choose Color"), description=display_color(color), input_message_content= InputTextMessageContent(display_color_group(color, game)) ) ) def add_other_cards(player, results, game): """Add hand cards when choosing colors""" results.append( InlineQueryResultArticle( "hand", title=_("Card (tap for game state):", "Cards (tap for game state):", len(player.cards)), description=', '.join([repr(card) for card in player.cards]), input_message_content=game_info(game) ) ) def player_list(game): """Generate list of player strings""" return [_("{name} ({number} card)", "{name} ({number} cards)", len(player.cards)) .format(name=player.user.first_name, number=len(player.cards)) for player in game.players] def add_no_game(results): """Add text result if user is not playing""" results.append( InlineQueryResultArticle( "nogame", title=_("You are not playing"), input_message_content= InputTextMessageContent(_('Not playing right now. Use /new to ' 'start a game or /join to join the ' 'current game in this group')) ) ) def add_not_started(results): """Add text result if the game has not yet started""" results.append( InlineQueryResultArticle( "nogame", title=_("The game wasn't started yet"), input_message_content= InputTextMessageContent(_('Start the game with /start')) ) ) def add_mode_classic(results): """Change mode to classic""" results.append( InlineQueryResultArticle( "mode_classic", title=_("π» Classic mode"), input_message_content= InputTextMessageContent(_('Classic π»')) ) ) def add_mode_fast(results): """Change mode to classic""" results.append( InlineQueryResultArticle( "mode_fast", title=_("π Sanic mode"), input_message_content= InputTextMessageContent(_('Gotta go fast! π')) ) ) def add_mode_wild(results): """Change mode to classic""" results.append( InlineQueryResultArticle( "mode_wild", title=_("π Wild mode"), input_message_content= InputTextMessageContent(_('Into the Wild~ π')) ) ) def add_mode_text(results): """Change mode to text""" results.append( InlineQueryResultArticle( "mode_text", title=_("βοΈ Text mode"), input_message_content= InputTextMessageContent(_('Text βοΈ')) ) ) def add_draw(player, results): """Add option to draw""" n = player.game.draw_counter or 1 results.append( Sticker( "draw", sticker_file_id=c.STICKERS['option_draw'], input_message_content= InputTextMessageContent(__('Drawing {number} card', 'Drawing {number} cards', n, multi=player.game.translate) .format(number=n)) ) ) def add_gameinfo(game, results): """Add option to show game info""" results.append( Sticker( "gameinfo", sticker_file_id=c.STICKERS['option_info'], input_message_content=game_info(game) ) ) def add_pass(results, game): """Add option to pass""" results.append( Sticker( "pass", sticker_file_id=c.STICKERS['option_pass'], input_message_content=InputTextMessageContent( __('Pass', multi=game.translate) ) ) ) def add_call_bluff(results, game): """Add option to call a bluff""" results.append( Sticker( "call_bluff", sticker_file_id=c.STICKERS['option_bluff'], input_message_content= InputTextMessageContent(__("I'm calling your bluff!", multi=game.translate)) ) ) def add_card(game, card, results, can_play): """Add an option that represents a card""" if can_play: if game.mode != "text": results.append( Sticker(str(card), sticker_file_id=c.STICKERS[str(card)]) ) if game.mode == "text": results.append( Sticker(str(card), sticker_file_id=c.STICKERS[str(card)], input_message_content=InputTextMessageContent("Card Played: {card}".format(card=repr(card).replace('Draw Four', '+4').replace('Draw', '+2').replace('Colorchooser', 'Color Chooser'))) )) else: results.append( Sticker(str(uuid4()), sticker_file_id=c.STICKERS_GREY[str(card)], input_message_content=game_info(game)) ) def game_info(game): players = player_list(game) return InputTextMessageContent( _("Current player: {name}") .format(name=display_name(game.current_player.user)) + "\n" + _("Last card: {card}").format(card=repr(game.last_card)) + "\n" + _("Player: {player_list}", "Players: {player_list}", len(players)) .format(player_list=" -> ".join(players)) )