mau_mau_bot/bot.py
2016-04-30 12:20:36 +02:00

481 lines
17 KiB
Python

import logging
from datetime import datetime
from random import randint
from telegram import ParseMode, Message, Chat, InlineKeyboardMarkup, \
InlineKeyboardButton
from telegram.ext import Updater, InlineQueryHandler, \
ChosenInlineResultHandler, CommandHandler, MessageHandler, Filters, \
CallbackQueryHandler
from telegram.ext.dispatcher import run_async
from telegram.utils.botan import Botan
from game_manager import GameManager
from credentials import TOKEN, BOTAN_TOKEN
from start_bot import start_bot
from results import *
from utils import *
logging.basicConfig(
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.INFO)
logger = logging.getLogger(__name__)
gm = GameManager()
u = Updater(TOKEN)
dp = u.dispatcher
botan = False
if BOTAN_TOKEN:
botan = Botan(BOTAN_TOKEN)
help_text = "Follow these steps:\n\n" \
"1. Add this bot to a group\n" \
"2. In the group, start a new game with /new or join an already" \
" running game with /join\n" \
"3. After at least two players have joined, start the game with" \
" /start\n" \
"4. Type <code>@mau_mau_bot</code> into your chat box and hit " \
"space, or click the <code>via @mau_mau_bot</code> text next to " \
"messages. You will see your cards (some greyed out), any extra " \
"options like drawing, and a <b>?</b> to see the current game " \
"state. The greyed out cards are those you can not play at the " \
"moment. Tap an option to execute the selected action. \n" \
"Players can join the game at any time. To leave a game, " \
"use /leave.\n\n" \
"Other commands (only game creator):\n" \
"/close - Close lobby\n" \
"/open - Open lobby\n" \
"/skip - Skip current player\n\n" \
"<b>Experimental:</b> Play in multiple groups at the same time. " \
"Press the <code>Current game: </code> button and select the " \
"group you want to play a card in.\n" \
"If you enjoy this bot, " \
"<a href=\"https://telegram.me/storebot?start=mau_mau_bot\">" \
"rate me</a>, join the " \
"<a href=\"https://telegram.me/unobotupdates\">update channel</a>"\
" and buy an UNO card game.\n"
@run_async
def send_async(bot, *args, **kwargs):
if 'timeout' not in kwargs:
kwargs['timeout'] = 2.5
bot.sendMessage(*args, **kwargs)
@run_async
def answer_async(bot, *args, **kwargs):
if 'timeout' not in kwargs:
kwargs['timeout'] = 2.5
bot.answerInlineQuery(*args, **kwargs)
def error(bot, update, error):
""" Simple error handler """
logger.exception(error)
def new_game(bot, update):
""" Handler for the /new command """
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
help(bot, update)
else:
gm.new_game(update.message.chat)
send_async(bot, chat_id,
text="Created a new game! Join the game with /join "
"and start the game with /start")
if botan:
botan.track(update.message, 'New games')
def join_game(bot, update):
""" Handler for the /join command """
chat_id = update.message.chat_id
if update.message.chat.type == 'private':
help(bot, update)
else:
try:
game = gm.chatid_games[chat_id][-1]
if not game.open:
send_async(bot, chat_id, text="The lobby is closed")
return
except (KeyError, IndexError):
pass
joined = gm.join_game(chat_id, update.message.from_user)
if joined:
send_async(bot, chat_id,
text="Joined the game",
reply_to_message_id=update.message.message_id)
elif joined is None:
send_async(bot, chat_id,
text="No game is running at the moment. "
"Create a new game with /new",
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat_id,
text="You already joined the game. Start the game "
"with /start",
reply_to_message_id=update.message.message_id)
def leave_game(bot, update):
""" Handler for the /leave command """
chat_id = update.message.chat_id
user = update.message.from_user
players = gm.userid_players.get(user.id, list())
for player in players:
if player.game.chat.id == chat_id:
game = player.game
break
else:
send_async(bot, chat_id, text="You are not playing in a game in "
"this group.",
reply_to_message_id=update.message.message_id)
return
user = update.message.from_user
if len(game.players) < 3:
gm.end_game(chat_id, user)
send_async(bot, chat_id, text="Game ended!")
else:
if gm.leave_game(user, chat_id):
send_async(bot, chat_id,
text="Okay. Next Player: " +
display_name(game.current_player.user),
reply_to_message_id=update.message.message_id)
else:
send_async(bot, chat_id, text="You are not playing in a game in "
"this group.",
reply_to_message_id=update.message.message_id)
def select_game(bot, update):
chat_id = int(update.callback_query.data)
user_id = update.callback_query.from_user.id
players = gm.userid_players[user_id]
for player in players:
if player.game.chat.id == chat_id:
gm.userid_current[user_id] = player
break
else:
send_async(bot, update.callback_query.message.chat_id,
text="Game not found :(")
return
back = [[InlineKeyboardButton(text='Back to last group',
switch_inline_query='')]]
bot.answerCallbackQuery(update.callback_query.id,
text="Please switch to the group you selected!",
show_alert=False)
bot.editMessageText(chat_id=update.callback_query.message.chat_id,
message_id=update.callback_query.message.message_id,
text="Selected game: %s\n"
"<b>Make sure that you switch to the correct "
"group!</b>"
% gm.userid_current[user_id].game.chat.title,
reply_markup=InlineKeyboardMarkup(back),
parse_mode=ParseMode.HTML)
def status_update(bot, update):
""" Remove player from game if user leaves the group """
if update.message.left_chat_member:
try:
chat_id = update.message.chat_id
user = update.message.left_chat_member
except KeyError:
return
if gm.leave_game(user, chat_id):
send_async(bot, chat_id, text="Removing %s from the game"
% display_name(user))
def start_game(bot, update, args):
""" Handler for the /start command """
if update.message.chat.type != 'private':
# Show the first card
chat_id = update.message.chat_id
try:
game = gm.chatid_games[chat_id][-1]
except (KeyError, IndexError):
send_async(bot, chat_id, text="There is no game running in this "
"chat. Create a new one with /new")
return
if game.current_player is None or \
game.current_player is game.current_player.next:
send_async(bot, chat_id, text="At least two players must /join "
"the game before you can start it")
elif game.started:
send_async(bot, chat_id, text="The game has already started")
else:
game.play_card(game.last_card)
game.started = True
bot.sendSticker(chat_id,
sticker=c.STICKERS[str(game.last_card)])
send_async(bot, chat_id,
text="First player: " +
display_name(game.current_player.user))
elif len(args) and args[0] == 'select':
players = gm.userid_players[update.message.from_user.id]
groups = list()
for player in players:
groups.append([InlineKeyboardButton(text=player.game.chat.title,
callback_data=
str(player.game.chat.id))])
send_async(bot, update.message.chat_id,
text='Please select the group you want to play in. ',
reply_markup=InlineKeyboardMarkup(groups))
else:
help(bot, update)
def close_game(bot, update):
""" Handler for the /close command """
chat_id = update.message.chat_id
user = update.message.from_user
games = gm.chatid_games[chat_id]
players = gm.userid_players[user.id]
for game in games:
for player in players:
if player in game.players:
if player is game.owner:
game.open = False
send_async(bot, chat_id, text="Closed the lobby")
else:
send_async(bot, chat_id,
text="Only the game creator can do that",
reply_to_message_id=update.message.message_id)
def open_game(bot, update):
""" Handler for the /open command """
chat_id = update.message.chat_id
user = update.message.from_user
games = gm.chatid_games[chat_id]
players = gm.userid_players[user.id]
for game in games:
for player in players:
if player in game.players:
if player is game.owner:
game.open = True
send_async(bot, chat_id, text="Opened the lobby")
else:
send_async(bot, chat_id,
text="Only the game creator can do that",
reply_to_message_id=update.message.message_id)
def skip_player(bot, update):
""" Handler for the /skip command """
chat_id = update.message.chat_id
user = update.message.from_user
games = gm.chatid_games[chat_id]
players = gm.userid_players[user.id]
for game in games:
for player in players:
if player in game.players:
if player is game.owner:
game.current_player.anti_cheat += 1
game.turn()
send_async(bot, chat_id,
text="Next player: %s"
% display_name(game.current_player.user))
else:
send_async(bot, chat_id,
text="Only the game creator can do that",
reply_to_message_id=update.message.message_id)
def help(bot, update):
""" Handler for the /help command """
send_async(bot, update.message.chat_id, text=help_text,
parse_mode=ParseMode.HTML, disable_web_page_preview=True)
def news(bot, update):
""" Handler for the /news command """
send_async(bot, update.message.chat_id,
text="All news here: https://telegram.me/unobotupdates",
disable_web_page_preview=True)
def reply_to_query(bot, update):
""" Builds the result list for inline queries and answers to the client """
results = list()
playable = list()
switch = None
try:
user_id = update.inline_query.from_user.id
players = gm.userid_players[user_id]
player = gm.userid_current[user_id]
game = player.game
except KeyError:
add_no_game(results)
else:
if not game.started:
add_not_started(results)
elif user_id == game.current_player.user.id:
if game.choosing_color:
add_choose_color(results)
else:
if not player.drew:
add_draw(player, results)
else:
add_pass(results)
if game.last_card.special == c.DRAW_FOUR and game.draw_counter:
add_call_bluff(results)
playable = player.playable_cards()
added_ids = list()
for card in sorted(player.cards):
add_play_card(game, card, results,
can_play=(card in playable and
str(card) not in added_ids))
added_ids.append(str(card))
if False or game.choosing_color:
add_other_cards(playable, player, results, game)
elif user_id != game.current_player.user.id or not game.started:
for card in sorted(player.cards):
add_play_card(game, card, results, can_play=False)
else:
add_gameinfo(game, results)
for result in results:
result.id += ':%d' % player.anti_cheat
if players and game and len(players) > 1:
switch = 'Current game: %s' % game.chat.title
answer_async(bot, update.inline_query.id, results, cache_time=0,
switch_pm_text=switch, switch_pm_parameter='select')
def process_result(bot, update):
""" Check the players actions and act accordingly """
try:
user = update.chosen_inline_result.from_user
player = gm.userid_current[user.id]
game = player.game
result_id = update.chosen_inline_result.result_id
chat_id = game.chat.id
except KeyError:
return
logger.debug("Selected result: " + result_id)
result_id, anti_cheat = result_id.split(':')
last_anti_cheat = player.anti_cheat
player.anti_cheat += 1
if result_id in ('hand', 'gameinfo', 'nogame'):
return
elif len(result_id) == 36: # UUID result
return
elif int(anti_cheat) != last_anti_cheat:
send_async(bot, chat_id,
text="Cheat attempt by %s" % display_name(player.user))
return
elif result_id == 'call_bluff':
do_call_bluff(bot, chat_id, game, player)
elif result_id == 'draw':
do_draw(game, player)
elif result_id == 'pass':
game.turn()
elif result_id in c.COLORS:
game.choose_color(result_id)
else:
do_play_card(bot, chat_id, game, player, result_id, user)
if game in gm.chatid_games.get(chat_id, list()):
send_async(bot, chat_id, text="Next player: " +
display_name(game.current_player.user))
def do_play_card(bot, chat_id, game, player, result_id, user):
card = c.from_str(result_id)
game.play_card(card)
player.cards.remove(card)
if game.choosing_color:
send_async(bot, chat_id, text="Please choose a color")
if len(player.cards) == 1:
send_async(bot, chat_id, text="UNO!")
if len(player.cards) == 0:
send_async(bot, chat_id, text="%s won!" % user.first_name)
gm.leave_game(user, chat_id)
if len(game.players) < 2:
send_async(bot, chat_id, text="Game ended!")
gm.end_game(chat_id, user)
if botan:
botan.track(Message(randint(1, 1000000000), user, datetime.now(),
Chat(chat_id, 'group')),
'Played cards')
def do_draw(game, player):
draw_counter_before = game.draw_counter
for n in range(game.draw_counter or 1):
player.cards.append(game.deck.draw())
game.draw_counter = 0
player.drew = True
if (game.last_card.value == c.DRAW_TWO or
game.last_card.special == c.DRAW_FOUR) and \
draw_counter_before > 0:
game.turn()
def do_call_bluff(bot, chat_id, game, player):
if player.prev.bluffing:
send_async(bot, chat_id, text="Bluff called! Giving %d cards to %s"
% (game.draw_counter,
player.prev.user.first_name))
for i in range(game.draw_counter):
player.prev.cards.append(game.deck.draw())
else:
send_async(bot, chat_id, text="%s didn't bluff! Giving %d cards to %s"
% (player.prev.user.first_name,
game.draw_counter + 2,
player.user.first_name))
for i in range(game.draw_counter + 2):
player.cards.append(game.deck.draw())
game.draw_counter = 0
game.turn()
# Add all handlers to the dispatcher and run the bot
dp.addHandler(InlineQueryHandler(reply_to_query))
dp.addHandler(ChosenInlineResultHandler(process_result))
dp.addHandler(CallbackQueryHandler(select_game))
dp.addHandler(CommandHandler('start', start_game, pass_args=True))
dp.addHandler(CommandHandler('new', new_game))
dp.addHandler(CommandHandler('join', join_game))
dp.addHandler(CommandHandler('leave', leave_game))
dp.addHandler(CommandHandler('open', open_game))
dp.addHandler(CommandHandler('close', close_game))
dp.addHandler(CommandHandler('skip', skip_player))
dp.addHandler(CommandHandler('help', help))
dp.addHandler(CommandHandler('news', news))
dp.addHandler(MessageHandler([Filters.status_update], status_update))
dp.addErrorHandler(error)
start_bot(u)
u.idle()