174 lines
6.1 KiB
Python
174 lines
6.1 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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from card import COLORS, SPECIALS
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from card import RED, BLUE, GREEN, YELLOW
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from card import GREY_ID
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from random import choice, random
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import logging
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logger = logging.getLogger('card')
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def color_from_str(string):
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"""Decodes a Card object from a string"""
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# Actuall it should't be "in special"
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if string not in SPECIALS:
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color, value = string.split('_')
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del value
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return color
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def cards_sum(deck):
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"""How many cards do we have in each color?"""
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# r, b, g, y
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card_count = {RED: 0, BLUE: 0, GREEN: 0, YELLOW: 0}
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for card in deck:
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card_count[color_from_str(card)] += 1
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return card_count
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def color_choice(deck, greydeck):
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"""Now that we are doing a color choice, which color should we choose?"""
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full_deck = deck + greydeck
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sum = cards_sum(full_deck)
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chosen_color = None
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chosen_number = 0
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for color in (RED, BLUE, GREEN, YELLOW):
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if chosen_number <= sum[color]:
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chosen_number = sum[color]
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chosen_color = color
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if chosen_number == 0 or chosen_color is None:
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chosen_color = choice((RED, BLUE, GREEN, YELLOW))
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return chosen_color
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def randchance(chance=0.5):
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""" make simple random choice
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chance can be any number between 0,1
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"""
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if chance > random():
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return True
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else:
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return False
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class Game():
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def __init__(self):
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self.deck = list()
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self.greydeck = list()
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self.old_deck = list()
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self.old_greydeck = list()
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self.special = list()
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self.functional = list()
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# functional = draw, call_bluff, pass
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# call_bluff > draw
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self.choose_color = list()
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self.joined = None #may be None or a a list of group entity
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self.is_playing = False
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self.anti_cheat = ''
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self.delay = None
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def join_game(self, group):
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if self.joined is None:
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self.joined = list()
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if group in self.joined:
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return True
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self.joined.append(group)
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def leave_game(self, group):
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try:
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if self.joined:
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self.joined.remove(group)
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except ValueError:
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returnValue = False
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else:
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returnValue = True
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if (self.joined is not None) and (not self.joined):
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self.joined = None
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return returnValue
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def start_game(self):
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self.is_playing = True
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def stop_game(self):
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self.is_playing = False
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# delay is set in bot.py
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#self.delay = None
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def rotate_deck(self):
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"""Memorize deck for for 1 round in case of color choose"""
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if len(self.choose_color):
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# when choosing color, the bot cannot get any ordinary card. (deck and greydeck are all empty)
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if len(self.deck) != 0 or len(self.greydeck) != 0:
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logger.critical('Unexpected behavior: there\'s cards in deck while choosing color.')
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else:
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self.old_deck = self.deck
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self.old_greydeck = self.greydeck
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self.clear_deck(rotate=True)
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def clear_deck(self, rotate=False):
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if not rotate:
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self.old_deck = list()
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self.old_greydeck = list()
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self.deck = list()
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self.greydeck = list()
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self.special = list()
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self.functional = list()
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self.choose_color = list()
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self.anti_cheat = ''
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def print_cards(self):
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""" print all of my cards
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returns a string that is printable
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note that currently the bot just ignores unplayable special cards
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"""
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if len(self.choose_color):
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return str(self.choose_color + self.old_deck + ["[u]" + s for s in self.old_greydeck] + self.special + self.functional)
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else:
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return str(self.deck + ["[u]" + s for s in self.greydeck] + self.special + self.functional)
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def add_grey_card(self, card_id):
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"""get grey_cards from id, and add them"""
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grey_card = GREY_ID.get(str(card_id), None)
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if grey_card:
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self.greydeck.append(grey_card)
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else:
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logger.info('Can\'t get any card from the given id {}'.format(card_id))
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def add_card(self, result_id, anti_cheat):
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"""add card to deck, refer to the code of unobot for more info"""
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self.anti_cheat = anti_cheat
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if result_id in ('hand', 'gameinfo', 'nogame'):
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return
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elif result_id.startswith('mode_'):
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return
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elif len(result_id) == 36:
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return
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elif result_id == 'call_bluff':
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self.functional.append(result_id)
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elif result_id == 'draw':
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self.functional.append(result_id)
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elif result_id == 'pass':
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self.functional.append(result_id)
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elif result_id in COLORS:
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self.choose_color.append(result_id)
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elif result_id in SPECIALS:
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self.special.append(result_id)
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else:
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self.deck.append(result_id)
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def play_card(self):
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''' The bot plays its card.
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The deck is refreshed every round,
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currently the bot is unable to know its previously played cards.
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'''
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# in case we are choosing color
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if len(self.choose_color):
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return color_choice(self.old_deck, self.old_greydeck)
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# play ordinary cards
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# and always take special cards into account
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elif len(self.deck):
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if len(self.special) and randchance(0.1):
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return choice(self.special)
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else:
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return choice(self.deck)
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# if we don't have any ordinary cards to play
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# maybe there's a plus four?
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elif len(self.special):
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return choice(self.special)
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elif len(self.functional):
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# or maybe there's a pass?
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if 'pass' in self.functional:
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return 'pass'
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# still no? call his bluff!
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else:
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if 'call_bluff' in self.functional and randchance(0.4):
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return 'call_bluff'
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# what is left? probably draw(
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else:
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return choice(self.functional)
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