tgmsbot/tgmsbot.py

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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
from mscore import Board, check_params
from copy import deepcopy
from telegram import InlineKeyboardMarkup, InlineKeyboardButton
from telegram.ext import Updater, CommandHandler, CallbackQueryHandler
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from telegram.error import TimedOut as TimedOutError
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from numpy import array_equal
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import time
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import logging
logging.basicConfig(level=logging.INFO,format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
logger = logging.getLogger(__name__)
token = "token_here"
updater = Updater(token, workers=16)
HEIGHT = 8
WIDTH = 8
MINES = 9
UNOPENED_CELL = "\u2588"
FLAGGED_CELL = "\u259a"
STEPPED_CELL = "*"
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WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
"地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
"统计:\n{ops_list}\n{last_player} 你要对人家负责哟/// ///\n\n" \
"用时{time}秒,超时{timeouts}\n\n" \
"/mine@{bot_username} 开始新游戏"
LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \
"地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
"统计:\n{ops_list}\n{last_player} 是我们中出的叛徒!\n\n" \
"用时{time}秒,超时{timeouts}\n\n" \
"/mine@{bot_username} 开始新游戏"
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def display_username(user, atuser=True, shorten=False, markdown=True):
"""
atuser and shorten has no effect if markdown is True.
"""
name = user.full_name
if markdown:
mdtext = user.mention_markdown(name=user.full_name)
return mdtext
if shorten:
return name
if user.username:
if atuser:
name += " (@{})".format(user.username)
else:
name += " ({})".format(user.username)
return name
class Game():
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def __init__(self, board, group, creator):
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self.board = board
self.group = group
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self.creator = creator
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self.actions = dict()
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self.last_player = None
self.start_time = time.time()
self.extra = {"timeout": 0}
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def save_action(self, user, spot):
'''spot is supposed to be a tuple'''
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self.last_player = user
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if self.actions.get(user, None):
self.actions[user].append(spot)
else:
self.actions[user] = [spot,]
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def actions_sum(self):
mysum = 0
for user in self.actions:
count = len(self.actions.get(user, list()))
mysum += count
return mysum
def get_last_player(self):
return display_username(self.last_player)
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def get_actions(self):
'''Convert actions into text'''
msg = ""
for user in self.actions:
count = len(self.actions.get(user, list()))
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msg = "{}{} - {}项操作\n".format(msg, display_username(user), count)
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return msg
class GameManager:
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__games = dict()
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def append(self, board, board_hash, group_id, creator_id):
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self.__games[board_hash] = Game(board, group_id, creator_id)
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def remove(self, board_hash):
board = self.get_game_from_hash(board_hash)
if board:
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del self.__games[board_hash]
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return True
else:
return False
def get_game_from_hash(self, board_hash):
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return self.__games.get(board_hash, None)
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def count(self):
return len(self.__games)
game_manager = GameManager()
def send_keyboard(bot, update, args):
msg = update.message
logger.info("Mine from {0}".format(update.message.from_user.id))
# create a game board
if len(args) == 3:
height = HEIGHT
width = WIDTH
mines = MINES
try:
height = int(args[0])
width = int(args[1])
mines = int(args[2])
except:
pass
ck = check_params(height, width, mines)
if ck[0]:
board = Board(height, width, mines)
else:
msg.reply_text(ck[1])
return
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elif len(args) == 0:
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board = Board(HEIGHT, WIDTH, MINES)
else:
msg.reply_text('你输入的是什么鬼!')
return
bhash = hash(board)
game_manager.append(board, bhash, msg.chat, msg.from_user)
# create a new keyboard
keyboard = list()
for row in range(board.height):
current_row = list()
for col in range(board.width):
cell = InlineKeyboardButton(text=UNOPENED_CELL, callback_data="{} {} {}".format(bhash, row, col))
current_row.append(cell)
keyboard.append(current_row)
# send the keyboard
bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id,
parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard))
def send_help(bot, update):
logger.debug("Start from {0}".format(update.message.from_user.id))
def send_source(bot, update):
logger.debug("Source from {0}".format(update.message.from_user.id))
update.message.reply_text('Source code: https://git.jerryxiao.cc/Jerry/tgmsbot')
def send_status(bot, update):
logger.info("Status from {0}".format(update.message.from_user.id))
count = game_manager.count()
update.message.reply_text('当前进行的游戏: {}'.format(count))
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def update_keyboard(bot, bhash, game, chat_id, message_id):
def gen_keyboard(board):
keyboard = list()
for row in range(board.height):
current_row = list()
for col in range(board.width):
if board.map[row][col] <= 9:
cell_text = UNOPENED_CELL
elif board.map[row][col] == 10:
cell_text = " "
elif board.map[row][col] == 19:
cell_text = FLAGGED_CELL
elif board.map[row][col] == 20:
cell_text = STEPPED_CELL
else:
cell_text = str(board.map[row][col] - 10)
cell = InlineKeyboardButton(text=cell_text, callback_data="{} {} {}".format(bhash, row, col))
current_row.append(cell)
keyboard.append(current_row)
return keyboard
keyboard = gen_keyboard(game.board)
try:
bot.edit_message_reply_markup(chat_id=chat_id, message_id=message_id,
reply_markup=InlineKeyboardMarkup(keyboard))
except TimedOutError:
logger.debug('time out in game {}.'.format(bhash))
game.extra["timeout"] += 1
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def handle_button_click(bot, update):
msg = update.callback_query.message
user = update.callback_query.from_user
chat_id = update.callback_query.message.chat.id
data = update.callback_query.data
logger.debug('Button clicked by {}, data={}.'.format(user.id, data))
bot.answer_callback_query(callback_query_id=update.callback_query.id)
try:
data = data.split(' ')
data = [int(i) for i in data]
(bhash, row, col) = data
except Exception as err:
logger.info('Unknown callback data: {} from user {}'.format(data, user.id))
return
game = game_manager.get_game_from_hash(bhash)
if game is None:
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logger.debug("No game found for hash {}".format(bhash))
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return
board = game.board
if board.state == 0:
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mmap = None
board.move((row, col))
game.save_action(user, (row, col))
update_keyboard(bot, bhash, game, chat_id, msg.message_id)
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else:
mmap = deepcopy(board.map)
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board.move((row, col))
if board.state != 1:
# if this is the first move, there's no mmap
if mmap is not None:
game.save_action(user, (row, col))
update_keyboard(bot, bhash, game, chat_id, msg.message_id)
ops_count = game.actions_sum()
ops_list = game.get_actions()
last_player = game.get_last_player()
bot_username = bot.username
time_used = time.time() - game.start_time
timeouts = game.extra["timeout"]
if board.state == 2:
template = WIN_TEXT_TEMPLATE
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else:
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template = LOSE_TEXT_TEMPLATE
myreply = template.format(s_op=0, s_is=0, s_3bv=0, ops_count=ops_count,
ops_list=ops_list, last_player=last_player,
time=round(time_used, 4), timeouts=timeouts,
bot_username=bot_username)
msg.reply_text(myreply, parse_mode="Markdown")
game_manager.remove(bhash)
else:
if mmap is not None and (not array_equal(board.map, mmap)):
game.save_action(user, (row, col))
update_keyboard(bot, bhash, game, chat_id, msg.message_id)
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updater.dispatcher.add_handler(CommandHandler('start', send_help))
updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard, pass_args=True))
updater.dispatcher.add_handler(CommandHandler('status', send_status))
updater.dispatcher.add_handler(CommandHandler('source', send_source))
updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click))
updater.start_polling()
updater.idle()