deal with RetryAfterError

This commit is contained in:
JerryXiao 2020-04-08 14:15:43 +08:00
parent 55ef79d4a9
commit ac0e97eb38
Signed by: Jerry
GPG key ID: 9D9CE43650FF2BAA

View file

@ -4,7 +4,7 @@ from mscore import Board, check_params
from copy import deepcopy
from telegram import InlineKeyboardMarkup, InlineKeyboardButton
from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async
from telegram.error import TimedOut as TimedOutError
from telegram.error import TimedOut as TimedOutError, RetryAfter as RetryAfterError
from numpy import array_equal
from random import randint, choice, randrange
from math import log
@ -13,6 +13,7 @@ import time
from pathlib import Path
import pickle
import logging
from traceback import format_exc
logging.basicConfig(level=logging.INFO,format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
logger = logging.getLogger('tgmsbot')
@ -80,7 +81,7 @@ def display_username(user, atuser=True, shorten=False, markdown=True):
name += " ({})".format(user.username)
return name
class Saved_Game():
class Saved_Game:
def __init__(self, board, group, creator, lives=1):
self.board = board
self.group = group
@ -122,24 +123,23 @@ class Saved_Game():
msg = "{}{} - {}项操作\n".format(msg, display_username(user), count)
return msg
class Game():
class Game:
def __init__(self, *args, **kwargs):
self.__dict__['__sg'] = None
if 'unpickle' in args:
assert len(args) == 2 and args[0] == 'unpickle'
self.__sg = args[1]
else:
self.__sg = Saved_Game(*args, **kwargs)
self.__dict__['lock'] = Lock()
self.lock = Lock()
def pickle(self):
return self.__sg
def __getattr__(self, name):
return getattr(self.__sg, name, None)
return getattr(self.__sg, name)
def __setattr__(self, name, val):
if name != '_Game__sg':
return setattr(self.__sg, name, val)
else:
if name in ('_Game__sg', 'lock'):
self.__dict__[name] = val
else:
return setattr(self.__sg, name, val)
class GameManager:
def __init__(self):
@ -175,6 +175,10 @@ class GameManager:
for g in self.__games.copy().values():
if g.creator.id == user_id:
yield g
def iter_all_open_game(self):
for g in self.__games.copy().values():
if g.group.type == 'supergroup':
yield g
def iter_game_from_chat(self, chat_id):
for g in self.__games.copy().values():
if g.group.id == chat_id:
@ -211,27 +215,41 @@ game_manager = GameManager()
@run_async
def list_games(update, context):
logger.info("List from {0}".format(update.message.from_user.id))
if not update.effective_chat or update.effective_chat.type in ('private', 'channel'):
if (_is_open_all := context.args and context.args[0] in ('open', 'all')):
_iter_func = game_manager.iter_all_open_game
_iter_args = list()
else:
_iter_func = game_manager.iter_game_from_chat
_iter_args = [update.effective_chat.id,]
if not _is_open_all and (not update.effective_chat or update.effective_chat.type != 'supergroup'):
if update.message:
update.message.reply_text('本功能仅在群聊中可用')
update.message.reply_text('本功能仅在超级群组中可用')
return
games_avail = list()
for (gid, gm) in enumerate(game_manager.iter_game_from_chat(update.effective_chat.id)):
if gid + 1 > 10:
for gm in _iter_func(*_iter_args):
if len(games_avail) >= 10:
break
elif gm.group and gm.creator and gm.msgid:
elif gm.group and gm.group.type and gm.group.type == 'supergroup' and gm.creator and gm.msgid:
if context.args and context.args[0] == 'open' and not gm.group.username:
continue
games_avail.append(gm)
if not games_avail:
update.message.reply_text("本群没有正在进行的游戏")
if _is_open_all:
nrep_text = "没有找到符合条件的游戏"
else:
nrep_text = "本群没有正在进行的游戏\n试试 /list open 或 /list all"
update.message.reply_text(nrep_text)
return
links = list()
def gen_link(chat, msgid, text):
chat = int(chat)
if chat < -1000000000000:
chat = (-chat) - 1000000000000
return f"[{text}](https://t.me/c/{chat}/{msgid})"
if chat.username:
return f"[{text}](https://t.me/{chat.username}/{msgid})"
chat_id = int(chat.id)
assert chat_id < -1000000000000
chat_id = (-chat_id) - 1000000000000
return f"[{text}](https://t.me/c/{chat_id}/{msgid})"
for gm in games_avail:
links.append(gen_link(gm.group.id, gm.msgid, f"{gm.creator.first_name} created on {time.ctime(gm.start_time)}"))
links.append(gen_link(gm.group, gm.msgid, f"{gm.creator.first_name} created on {time.ctime(gm.start_time)}"))
update.message.reply_text("\n".join(links), parse_mode="Markdown")
@run_async
@ -290,8 +308,12 @@ def send_keyboard(update, context):
current_row.append(cell)
keyboard.append(current_row)
# send the keyboard
gmsg = bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id,
parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard))
try:
gmsg = bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id,
parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard))
except Exception:
game_manager.remove(bhash)
raise
game_manager.get_game_from_hash(bhash).msgid = gmsg.message_id
def send_help(update, context):
@ -433,9 +455,11 @@ def update_keyboard(context, noqueue=None):
try:
bot.edit_message_reply_markup(chat_id=chat_id, message_id=message_id,
reply_markup=InlineKeyboardMarkup(keyboard))
except TimedOutError:
except (TimedOutError, RetryAfterError):
logger.debug('time out in game {}.'.format(bhash))
game.timeouts += 1
except Exception:
logger.critical(format_exc())
@run_async
def handle_button_click(update, context):
@ -509,8 +533,10 @@ def handle_button_click(update, context):
remain=remain, ttl=ttl)
try:
msg.reply_text(myreply, parse_mode="Markdown")
except TimedOutError:
except (TimedOutError, RetryAfterError):
logger.debug('timeout sending report for game {}'.format(bhash))
except Exception:
logger.critical(format_exc())
if game.stopped:
game_manager.remove(bhash)
elif mmap is None or (not array_equal(board.map, mmap)):