diff --git a/cards.py b/cards.py new file mode 100644 index 0000000..ce6c559 --- /dev/null +++ b/cards.py @@ -0,0 +1,288 @@ +#!/usr/bin/env python3 +# -*- coding: utf-8 -*- + +from telegram import InlineKeyboardMarkup, InlineKeyboardButton +from telegram.ext import run_async +from data import get_player +from random import randrange +from time import time + +MAX_LEVEL: int = 100 +MID_LEVEL: int = 80 +LVL_UP_CARDS: int = 20 + + +def display_username(user, atuser=True, shorten=False, markdown=True): + """ + atuser and shorten has no effect if markdown is True. + """ + name = user.full_name + if markdown: + mdtext = user.mention_markdown(name=user.full_name) + return mdtext + if shorten: + return name + if user.username: + if atuser: + name += " (@{})".format(user.username) + else: + name += " ({})".format(user.username) + return name + + +def _msg_users(update): + ''' + get from_user and reply_to_user + ''' + if update.message: + if update.message.reply_to_message: + return (update.message.from_user, + update.message.reply_to_message.from_user) + else: + return (update.message.from_user, None) + else: + return (None, None) + +@run_async +def getperm(update, context): + (from_user, reply_to_user) = _msg_users(update) + if not from_user: + return + if reply_to_user: + tuser = reply_to_user + else: + tuser = from_user + tplayer = get_player(int(tuser.id)) + update.message.reply_text(f"{display_username(tuser)} 等级为 {tplayer.permission}", + parse_mode="Markdown") + +@run_async +def setperm(update, context): + (from_user, reply_to_user) = _msg_users(update) + if not from_user: + return + if reply_to_user: + if context.args and len(context.args) == 1: + try: + new_level = int(context.args[0]) + except ValueError: + update.message.reply_text('数字不合法') + return + else: + update.message.reply_text('请指定新的等级') + return + if get_player(int(from_user.id)).permission >= MAX_LEVEL: + tplayer = get_player(int(reply_to_user.id)) + tplayer.permission = new_level + tplayer.save() + update.message.reply_text('请求成功') + else: + update.message.reply_text('请求忽略') + else: + update.message.reply_text('请回复被操作人') + +@run_async +def lvlup(update, context): + ''' + use LVL_UP_CARDS cards to level up 1 lvl + ''' + (from_user, reply_to_user) = _msg_users(update) + if not from_user: + return + if reply_to_user: + fplayer = get_player(int(from_user.id)) + tplayer = get_player(int(reply_to_user.id)) + if fplayer.immunity_cards >= LVL_UP_CARDS: + fplayer.immunity_cards -= LVL_UP_CARDS + if tplayer.permission <= MAX_LEVEL - 2 or tplayer.permission >= MAX_LEVEL: + tplayer.permission += 1 + fplayer.save() + tplayer.save() + update.message.reply_text((f"{display_username(from_user)} 消耗了{LVL_UP_CARDS}张免疫卡," + f"为 {display_username(reply_to_user)} 升了1级"), + parse_mode="Markdown") + else: + update.message.reply_text(f"您的免疫卡不足({fplayer.immunity_cards}),{LVL_UP_CARDS}张免疫卡兑换1等级", + parse_mode="Markdown") + else: + fplayer = get_player(int(from_user.id)) + if fplayer.immunity_cards >= LVL_UP_CARDS: + fplayer.immunity_cards -= LVL_UP_CARDS + if fplayer.permission <= MAX_LEVEL - 2 or fplayer.permission >= MAX_LEVEL: + fplayer.permission += 1 + fplayer.save() + update.message.reply_text((f"{display_username(from_user)} 消耗了{LVL_UP_CARDS}张免疫卡," + "为 自己 升了1级"), parse_mode="Markdown") + else: + update.message.reply_text(f"您的免疫卡不足({fplayer.immunity_cards}),{LVL_UP_CARDS}张免疫卡兑换1等级", + parse_mode="Markdown") + +@run_async +def transfer_cards(update, context): + (from_user, reply_to_user) = _msg_users(update) + if not from_user: + return + if reply_to_user: + if context.args and len(context.args) == 1: + try: + amount = int(context.args[0]) + except ValueError: + update.message.reply_text('数字不合法') + return + else: + update.message.reply_text('请指定数量') + return + if from_user.id == reply_to_user.id: + fplayer = get_player(int(from_user.id)) + if fplayer.permission >= MID_LEVEL: + fplayer.immunity_cards += amount + fplayer.save() + update.message.reply_text(f'{display_username(from_user)} 转给了自己{amount}张卡', parse_mode="Markdown") + else: + update.message.reply_text(f'{display_username(from_user)} 转给了自己{amount}张卡', parse_mode="Markdown") + else: + fplayer = get_player(int(from_user.id)) + tplayer = get_player(int(reply_to_user.id)) + if (amount >= 0 and fplayer.immunity_cards >= amount) or \ + (fplayer.permission >= MID_LEVEL and tplayer.permission <= fplayer.permission): + fplayer.immunity_cards -= amount + tplayer.immunity_cards += amount + fplayer.save() + tplayer.save() + update.message.reply_text(f'{display_username(from_user)} 转给了 {display_username(from_user)} {amount}张卡', + parse_mode="Markdown") + else: + update.message.reply_text(f'转账失败,你可能没有这么多卡哦({fplayer.immunity_cards}/{amount})', + parse_mode="Markdown") + else: + update.message.reply_text('请回复被操作人') + +@run_async +def rob_cards(update, context): + ROB_TIMEOUT = 10 + last_time = context.user_data.setdefault('rob_time', 0.0) + ctime = time() + if ctime - last_time < ROB_TIMEOUT: + update.message.reply_text('别急,你不是刚刚才来过吗') + return + else: + context.user_data['rob_time'] = ctime + (from_user, reply_to_user) = _msg_users(update) + if not from_user: + return + if reply_to_user: + amount = randrange(1, 9) + if from_user.id == reply_to_user.id: + fplayer = get_player(int(from_user.id)) + fplayer.immunity_cards -= amount + fplayer.save() + update.message.reply_text(f'{display_username(from_user)} 自己抢走自己{amount}张卡', parse_mode="Markdown") + else: + fplayer = get_player(int(from_user.id)) + tplayer = get_player(int(reply_to_user.id)) + _fp = fplayer.permission if fplayer.permission > 0 else 0 + _tp = tplayer.permission if tplayer.permission > 0 else 0 + success_chance = _fp / (_fp + _tp) if _fp + _tp != 0 else 0.5 + def __chance(percentage): + if randrange(0,10000)/10000 < percentage: + return True + else: + return False + if __chance(success_chance): + msg_text = "抢劫成功,获得" + else: + msg_text = "抢劫失败,反被抢走" + amount = -amount + fplayer.immunity_cards += amount + tplayer.immunity_cards -= amount + fplayer.save() + tplayer.save() + update.message.reply_text(f'{display_username(from_user)} {msg_text}{abs(amount)}张卡', parse_mode="Markdown") + else: + update.message.reply_text('请回复被操作人') + +@run_async +def cards_lottery(update, context): + LOTTERY_TIMEOUT = 10 + last_time = context.user_data.setdefault('lottery_time', 0.0) + ctime = time() + if ctime - last_time < LOTTERY_TIMEOUT: + update.message.reply_text('别急,你不是刚刚才来过吗') + return + else: + context.user_data['lottery_time'] = ctime + (from_user, _) = _msg_users(update) + if not from_user: + return + fplayer = get_player(int(from_user.id)) + cards = abs(fplayer.immunity_cards) / 3 + def __floating(value): + return randrange(5000,15000)/10000 * value + cards = __floating(cards) + cards = int(cards) if cards > 1 else 1 + cards *= randrange(-1, 2, 2) + fplayer.immunity_cards += cards + update.message.reply_text(f'您{"获得" if cards >= 0 else "血亏"}了{abs(cards)}张卡') + +@run_async +def dist_cards(update, context): + (from_user, _) = _msg_users(update) + if not from_user: + return + try: + if context.args and len(context.args) == 2: + (cards, damount) = [int(a) for a in context.args] + assert (cards > 0 and damount > 0) + fplayer = get_player(int(from_user.id)) + fplayer.immunity_cards -= cards + fplayer.save() + red_packets = context.chat_data.setdefault('red_packets', dict()) + rphash = str(hash(f"{update.effective_chat.id} {update.effective_message.message_id}"))[:8] + red_packets[rphash] = [cards, damount] + update.message.reply_text(f'{display_username(from_user)}的红包🧧', parse_mode="Markdown", + reply_markup=InlineKeyboardMarkup.from_button( + InlineKeyboardButton(text=f"{cards} / {damount}", + callback_data=f"dist {rphash}") + )) + else: + raise ValueError('') + except (ValueError, AssertionError): + update.message.reply_text(f'数字不合法: /dist 卡 红包数量') + +@run_async +def dist_cards_btn_click(update, context): + data = update.callback_query.data + user = update.callback_query.from_user + omsg = update.callback_query.message + try: + (_, rphash) = data.split(' ') + red_packets = context.chat_data.setdefault('red_packets', dict()) + rp = red_packets.get(str(rphash), None) + if rp: + (cards, damount) = [int(a) for a in rp] + assert (cards > 0 and damount > 0) + def __floating(value): + return randrange(5000,15000)/10000 * value + got_cards = int(__floating(cards/damount)) + got_cards = got_cards if got_cards <= cards else cards + got_cards = got_cards if damount != 1 else cards + rp[0] -= got_cards + rp[1] -= 1 + (cards, damount) = rp + fplayer = get_player(int(user.id)) + fplayer.immunity_cards += cards + fplayer.save() + update.callback_query.answer(text=f"你得到了{got_cards}张卡", show_alert=False) + if cards > 0 and damount > 0: + omsg.reply_markup.inline_keyboard[0][0].text = f"{cards} / {damount}" + omsg.edit_reply_markup(reply_markup=omsg.reply_markup) + else: + raise AssertionError('') + else: + raise AssertionError('') + except (ValueError, AssertionError): + try: + update.callback_query.answer() + except Exception: + pass + omsg.edit_text(omsg.text_markdown + "褪裙了", parse_mode="Markdown", reply_markup=None) diff --git a/data.py b/data.py index 461d308..bf7f943 100644 --- a/data.py +++ b/data.py @@ -13,25 +13,18 @@ class Player(Model): wins = IntegerField() restricted_until = IntegerField() immunity_cards = IntegerField() + permission = IntegerField() class Meta: database = db - def save(self, *args, **kwargs): - super().save(*args, **kwargs) - db.close() - @staticmethod - def db_close(): - db.close() db.connect() db.create_tables([Player]) -db.close() def get_player(user_id): - db.connect() player = Player.get_or_none(Player.user_id == user_id) if player is None: player = Player.create(user_id=user_id, mines=0, death=0, wins=0, - restricted_until=0, immunity_cards=0) + restricted_until=0, immunity_cards=0, permission=0) return player else: return player diff --git a/data_ram.py b/data_ram.py index 3759533..345c8a5 100644 --- a/data_ram.py +++ b/data_ram.py @@ -1,28 +1,27 @@ #!/usr/bin/env python3 # -*- coding: utf-8 -*- +db = lambda _=None: None +setattr(db, 'close', lambda _=None: None) + pool = dict() class Player(): - def __init__(self, user_id, mines, death, wins, restricted_until, immunity_cards): + def __init__(self, user_id, mines, death, wins, + restricted_until, immunity_cards, permission): self.user_id = user_id self.mines = mines self.death = death self.wins = wins self.restricted_until = restricted_until self.immunity_cards = immunity_cards - @staticmethod - def save(): - pass - @staticmethod - def db_close(): - pass + self.permission = permission def get_player(user_id): player = pool.get(user_id, None) if player is None: player = Player(user_id=user_id, mines=0, death=0, wins=0, - restricted_until=0, immunity_cards=0) + restricted_until=0, immunity_cards=0, permission=0) pool[user_id] = player return player else: diff --git a/tgmsbot.py b/tgmsbot.py index c0e6f5c..c5e41f8 100644 --- a/tgmsbot.py +++ b/tgmsbot.py @@ -6,9 +6,10 @@ from telegram import InlineKeyboardMarkup, InlineKeyboardButton from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async from telegram.error import TimedOut as TimedOutError from numpy import array_equal -# If no peewee orm is installed, try `from data_ram import get_player` -from data import get_player -from random import randint, choice +# If no peewee orm is installed, try `from data_ram import get_player, db` +from data import get_player, db +from random import randint, choice, randrange +from math import log from threading import Lock import time import logging @@ -17,7 +18,7 @@ logging.basicConfig(level=logging.INFO,format='%(asctime)s - %(name)s - %(leveln logger = logging.getLogger(__name__) token = "token_here" -updater = Updater(token, workers=8) +updater = Updater(token, workers=8, use_context=True) job_queue = updater.job_queue job_queue.start() @@ -29,8 +30,9 @@ WIDTH = 8 MINES = 9 UNOPENED_CELL = "\u2588" -FLAGGED_CELL = "\u259a" -STEPPED_CELL = "*" +FLAGGED_CELL = "\U0001f6a9" +#FLAGGED_CELL = "\u259a" +STEPPED_CELL = "\u2622" WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \ "地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \ @@ -132,13 +134,16 @@ game_manager = GameManager() @run_async -def send_keyboard(bot, update, args): +def send_keyboard(update, context): + (bot, args) = (context.bot, context.args) msg = update.message logger.info("Mine from {0}".format(update.message.from_user.id)) if check_restriction(update.message.from_user): update.message.reply_text("爆炸这么多次还想扫雷?") return # create a game board + if args is None: + args = list() if len(args) == 3: height = HEIGHT width = WIDTH @@ -182,64 +187,74 @@ def send_keyboard(bot, update, args): bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id, parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard)) -def send_help(bot, update): +def send_help(update, context): logger.debug("Start from {0}".format(update.message.from_user.id)) msg = update.message msg.reply_text("这是一个扫雷bot\n\n/mine 开始新游戏") -def send_source(bot, update): +def send_source(update, context): logger.debug("Source from {0}".format(update.message.from_user.id)) update.message.reply_text('Source code: https://git.jerryxiao.cc/Jerry/tgmsbot') -def send_status(bot, update): +def send_status(update, context): logger.info("Status from {0}".format(update.message.from_user.id)) count = game_manager.count() update.message.reply_text('当前进行的游戏: {}'.format(count)) def gen_reward(user, negative=True): ''' Reward the player :) ''' + def __chance(percentage): + if randrange(0,10000)/10000 < percentage: + return True + else: + return False + def __floating(value): + return randrange(8000,12000)/10000 * value + def __lose_cards(cardnum): + if cardnum <= 6: + return 1 + else: + return int(__floating(log(cardnum, 2))) + def __get_cards(cardnum): + if cardnum >= 2: + cards = __floating(1 / log(cardnum, 100)) + if cards > 1.0: + return int(cards) + else: + return int(__chance(cards)) + else: + return int(__floating(8.0)) # Negative rewards def restrict_mining(player): - if player.immunity_cards >= 1: - if player.immunity_cards >= 10: - lost_cards = randint(2,4) - elif player.immunity_cards >= 5: - lost_cards = randint(1,3) - else: - lost_cards = 1 - player.immunity_cards -= lost_cards + lost_cards = __lose_cards(player.immunity_cards) + player.immunity_cards -= lost_cards + if player.immunity_cards >= 0: ret = "用去{}张免疫卡,还剩{}张".format(lost_cards, player.immunity_cards) else: now = int(time.time()) seconds = randint(30, 120) player.restricted_until = now + seconds ret = "没有免疫卡了,被限制扫雷{}秒".format(seconds) - player.save() return ret # Positive rewards def give_immunity_cards(player): - rewarded_cards = 0 - if player.immunity_cards <= 3: - rewarded_cards = randint(1, 2) - elif player.immunity_cards <= 10: - if randint(1, 5) == 5: - rewarded_cards = 1 - elif randint(1, 10) == 10: - rewarded_cards = 1 + rewarded_cards = __get_cards(player.immunity_cards) player.immunity_cards += rewarded_cards - player.save() if rewarded_cards == 0: return "共有{}张免疫卡".format(player.immunity_cards) else: return "被奖励了{}张免疫卡,共有{}张".format(rewarded_cards, player.immunity_cards) player = get_player(user.id) - if negative: - player.death += 1 - return restrict_mining(player) - else: - player.wins += 1 - return give_immunity_cards(player) + try: + if negative: + player.death += 1 + return restrict_mining(player) + else: + player.wins += 1 + return give_immunity_cards(player) + finally: + player.save() def game_count(user): player = get_player(user.id) @@ -248,7 +263,6 @@ def game_count(user): def check_restriction(user): player = get_player(user.id) - player.db_close() now = int(time.time()) if now >= player.restricted_until: return False @@ -256,11 +270,10 @@ def check_restriction(user): return player.restricted_until - now @run_async -def player_statistics(bot, update): +def player_statistics(update, context): logger.info("Statistics from {0}".format(update.message.from_user.id)) user = update.message.from_user player = get_player(user.id) - player.db_close() mines = player.mines death = player.death wins = player.wins @@ -271,7 +284,7 @@ def player_statistics(bot, update): wins=wins, cards=cards)) -def update_keyboard_request(bot, bhash, game, chat_id, message_id): +def update_keyboard_request(context, bhash, game, chat_id, message_id): current_action_timestamp = time.time() if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL: logger.debug('Rate limit triggered.') @@ -280,8 +293,9 @@ def update_keyboard_request(bot, bhash, game, chat_id, message_id): context=(bhash, game, chat_id, message_id, current_action_timestamp)) else: game.last_action = current_action_timestamp - update_keyboard(bot, None, noqueue=(bhash, game, chat_id, message_id)) -def update_keyboard(bot, job, noqueue=None): + update_keyboard(context, noqueue=(bhash, game, chat_id, message_id)) +def update_keyboard(context, noqueue=None): + (bot, job) = (context.bot, context.job) if noqueue: (bhash, game, chat_id, message_id) = noqueue else: @@ -317,7 +331,8 @@ def update_keyboard(bot, job, noqueue=None): game.timeouts += 1 @run_async -def handle_button_click(bot, update): +def handle_button_click(update, context): + bot = context.bot msg = update.callback_query.message user = update.callback_query.from_user chat_id = update.callback_query.message.chat.id @@ -340,10 +355,10 @@ def handle_button_click(bot, update): if game is None: logger.debug("No game found for hash {}".format(bhash)) return - game.lock.acquire() try: if game.stopped: return + game.lock.acquire() board = game.board if board.state == 0: mmap = None @@ -355,7 +370,7 @@ def handle_button_click(bot, update): game.lock.release() game.save_action(user, (row, col)) if not array_equal(board.map, mmap): - update_keyboard_request(bot, bhash, game, chat_id, msg.message_id) + update_keyboard_request(context, bhash, game, chat_id, msg.message_id) (s_op, s_is, s_3bv) = board.gen_statistics() ops_count = game.actions_sum() ops_list = game.get_actions() @@ -394,7 +409,7 @@ def handle_button_click(bot, update): elif mmap is None or (not array_equal(board.map, mmap)): game.lock.release() game.save_action(user, (row, col)) - update_keyboard_request(bot, bhash, game, chat_id, msg.message_id) + update_keyboard_request(context, bhash, game, chat_id, msg.message_id) else: game.lock.release() except: @@ -405,12 +420,25 @@ def handle_button_click(bot, update): raise +from cards import getperm, setperm, lvlup, transfer_cards, rob_cards, cards_lottery, dist_cards, dist_cards_btn_click +updater.dispatcher.add_handler(CommandHandler('getlvl', getperm)) +updater.dispatcher.add_handler(CommandHandler('setlvl', setperm)) +updater.dispatcher.add_handler(CommandHandler('lvlup', lvlup)) +updater.dispatcher.add_handler(CommandHandler('transfer', transfer_cards)) +updater.dispatcher.add_handler(CommandHandler('rob', rob_cards)) +updater.dispatcher.add_handler(CommandHandler('lottery', cards_lottery)) +updater.dispatcher.add_handler(CommandHandler('dist', dist_cards)) +updater.dispatcher.add_handler(CallbackQueryHandler(dist_cards_btn_click, pattern=r'dist')) + updater.dispatcher.add_handler(CommandHandler('start', send_help)) -updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard, pass_args=True)) +updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard)) updater.dispatcher.add_handler(CommandHandler('status', send_status)) updater.dispatcher.add_handler(CommandHandler('stats', player_statistics)) updater.dispatcher.add_handler(CommandHandler('source', send_source)) updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click)) -updater.start_polling() -updater.idle() +try: + updater.start_polling() + updater.idle() +finally: + db.close()