support context based callback, fix bugs, add cards system
This commit is contained in:
parent
864c72f6ce
commit
ae5c7b6eb5
4 changed files with 372 additions and 64 deletions
288
cards.py
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288
cards.py
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@ -0,0 +1,288 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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from telegram import InlineKeyboardMarkup, InlineKeyboardButton
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from telegram.ext import run_async
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from data import get_player
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from random import randrange
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from time import time
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MAX_LEVEL: int = 100
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MID_LEVEL: int = 80
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LVL_UP_CARDS: int = 20
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def display_username(user, atuser=True, shorten=False, markdown=True):
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"""
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atuser and shorten has no effect if markdown is True.
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"""
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name = user.full_name
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if markdown:
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mdtext = user.mention_markdown(name=user.full_name)
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return mdtext
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if shorten:
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return name
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if user.username:
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if atuser:
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name += " (@{})".format(user.username)
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else:
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name += " ({})".format(user.username)
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return name
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def _msg_users(update):
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'''
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get from_user and reply_to_user
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'''
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if update.message:
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if update.message.reply_to_message:
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return (update.message.from_user,
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update.message.reply_to_message.from_user)
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else:
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return (update.message.from_user, None)
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else:
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return (None, None)
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@run_async
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def getperm(update, context):
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(from_user, reply_to_user) = _msg_users(update)
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if not from_user:
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return
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if reply_to_user:
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tuser = reply_to_user
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else:
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tuser = from_user
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tplayer = get_player(int(tuser.id))
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update.message.reply_text(f"{display_username(tuser)} 等级为 {tplayer.permission}",
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parse_mode="Markdown")
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@run_async
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def setperm(update, context):
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(from_user, reply_to_user) = _msg_users(update)
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if not from_user:
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return
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if reply_to_user:
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if context.args and len(context.args) == 1:
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try:
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new_level = int(context.args[0])
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except ValueError:
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update.message.reply_text('数字不合法')
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return
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else:
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update.message.reply_text('请指定新的等级')
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return
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if get_player(int(from_user.id)).permission >= MAX_LEVEL:
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tplayer = get_player(int(reply_to_user.id))
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tplayer.permission = new_level
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tplayer.save()
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update.message.reply_text('请求成功')
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else:
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update.message.reply_text('请求忽略')
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else:
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update.message.reply_text('请回复被操作人')
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@run_async
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def lvlup(update, context):
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'''
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use LVL_UP_CARDS cards to level up 1 lvl
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'''
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(from_user, reply_to_user) = _msg_users(update)
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if not from_user:
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return
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if reply_to_user:
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fplayer = get_player(int(from_user.id))
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tplayer = get_player(int(reply_to_user.id))
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if fplayer.immunity_cards >= LVL_UP_CARDS:
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fplayer.immunity_cards -= LVL_UP_CARDS
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if tplayer.permission <= MAX_LEVEL - 2 or tplayer.permission >= MAX_LEVEL:
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tplayer.permission += 1
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fplayer.save()
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tplayer.save()
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update.message.reply_text((f"{display_username(from_user)} 消耗了{LVL_UP_CARDS}张免疫卡,"
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f"为 {display_username(reply_to_user)} 升了1级"),
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parse_mode="Markdown")
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else:
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update.message.reply_text(f"您的免疫卡不足({fplayer.immunity_cards}),{LVL_UP_CARDS}张免疫卡兑换1等级",
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parse_mode="Markdown")
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else:
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fplayer = get_player(int(from_user.id))
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if fplayer.immunity_cards >= LVL_UP_CARDS:
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fplayer.immunity_cards -= LVL_UP_CARDS
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if fplayer.permission <= MAX_LEVEL - 2 or fplayer.permission >= MAX_LEVEL:
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fplayer.permission += 1
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fplayer.save()
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update.message.reply_text((f"{display_username(from_user)} 消耗了{LVL_UP_CARDS}张免疫卡,"
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"为 自己 升了1级"), parse_mode="Markdown")
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else:
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update.message.reply_text(f"您的免疫卡不足({fplayer.immunity_cards}),{LVL_UP_CARDS}张免疫卡兑换1等级",
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parse_mode="Markdown")
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@run_async
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def transfer_cards(update, context):
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(from_user, reply_to_user) = _msg_users(update)
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if not from_user:
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return
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if reply_to_user:
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if context.args and len(context.args) == 1:
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try:
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amount = int(context.args[0])
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except ValueError:
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update.message.reply_text('数字不合法')
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return
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else:
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update.message.reply_text('请指定数量')
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return
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if from_user.id == reply_to_user.id:
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fplayer = get_player(int(from_user.id))
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if fplayer.permission >= MID_LEVEL:
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fplayer.immunity_cards += amount
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fplayer.save()
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update.message.reply_text(f'{display_username(from_user)} 转给了自己{amount}张卡', parse_mode="Markdown")
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else:
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update.message.reply_text(f'{display_username(from_user)} 转给了自己{amount}张卡', parse_mode="Markdown")
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else:
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fplayer = get_player(int(from_user.id))
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tplayer = get_player(int(reply_to_user.id))
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if (amount >= 0 and fplayer.immunity_cards >= amount) or \
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(fplayer.permission >= MID_LEVEL and tplayer.permission <= fplayer.permission):
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fplayer.immunity_cards -= amount
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tplayer.immunity_cards += amount
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fplayer.save()
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tplayer.save()
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update.message.reply_text(f'{display_username(from_user)} 转给了 {display_username(from_user)} {amount}张卡',
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parse_mode="Markdown")
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else:
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update.message.reply_text(f'转账失败,你可能没有这么多卡哦({fplayer.immunity_cards}/{amount})',
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parse_mode="Markdown")
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else:
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update.message.reply_text('请回复被操作人')
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@run_async
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def rob_cards(update, context):
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ROB_TIMEOUT = 10
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last_time = context.user_data.setdefault('rob_time', 0.0)
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ctime = time()
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if ctime - last_time < ROB_TIMEOUT:
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update.message.reply_text('别急,你不是刚刚才来过吗')
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return
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else:
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context.user_data['rob_time'] = ctime
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(from_user, reply_to_user) = _msg_users(update)
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if not from_user:
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return
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if reply_to_user:
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amount = randrange(1, 9)
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if from_user.id == reply_to_user.id:
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fplayer = get_player(int(from_user.id))
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fplayer.immunity_cards -= amount
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fplayer.save()
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update.message.reply_text(f'{display_username(from_user)} 自己抢走自己{amount}张卡', parse_mode="Markdown")
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else:
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fplayer = get_player(int(from_user.id))
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tplayer = get_player(int(reply_to_user.id))
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_fp = fplayer.permission if fplayer.permission > 0 else 0
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_tp = tplayer.permission if tplayer.permission > 0 else 0
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success_chance = _fp / (_fp + _tp) if _fp + _tp != 0 else 0.5
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def __chance(percentage):
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if randrange(0,10000)/10000 < percentage:
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return True
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else:
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return False
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if __chance(success_chance):
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msg_text = "抢劫成功,获得"
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else:
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msg_text = "抢劫失败,反被抢走"
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amount = -amount
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fplayer.immunity_cards += amount
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tplayer.immunity_cards -= amount
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fplayer.save()
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tplayer.save()
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update.message.reply_text(f'{display_username(from_user)} {msg_text}{abs(amount)}张卡', parse_mode="Markdown")
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else:
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update.message.reply_text('请回复被操作人')
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@run_async
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def cards_lottery(update, context):
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LOTTERY_TIMEOUT = 10
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last_time = context.user_data.setdefault('lottery_time', 0.0)
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ctime = time()
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if ctime - last_time < LOTTERY_TIMEOUT:
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update.message.reply_text('别急,你不是刚刚才来过吗')
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return
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else:
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context.user_data['lottery_time'] = ctime
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(from_user, _) = _msg_users(update)
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if not from_user:
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return
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fplayer = get_player(int(from_user.id))
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cards = abs(fplayer.immunity_cards) / 3
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def __floating(value):
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return randrange(5000,15000)/10000 * value
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cards = __floating(cards)
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cards = int(cards) if cards > 1 else 1
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cards *= randrange(-1, 2, 2)
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fplayer.immunity_cards += cards
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update.message.reply_text(f'您{"获得" if cards >= 0 else "血亏"}了{abs(cards)}张卡')
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@run_async
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def dist_cards(update, context):
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(from_user, _) = _msg_users(update)
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if not from_user:
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return
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try:
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if context.args and len(context.args) == 2:
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(cards, damount) = [int(a) for a in context.args]
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assert (cards > 0 and damount > 0)
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fplayer = get_player(int(from_user.id))
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fplayer.immunity_cards -= cards
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fplayer.save()
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red_packets = context.chat_data.setdefault('red_packets', dict())
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rphash = str(hash(f"{update.effective_chat.id} {update.effective_message.message_id}"))[:8]
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red_packets[rphash] = [cards, damount]
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update.message.reply_text(f'{display_username(from_user)}的红包🧧', parse_mode="Markdown",
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reply_markup=InlineKeyboardMarkup.from_button(
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InlineKeyboardButton(text=f"{cards} / {damount}",
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callback_data=f"dist {rphash}")
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))
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else:
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raise ValueError('')
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except (ValueError, AssertionError):
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update.message.reply_text(f'数字不合法: /dist 卡 红包数量')
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@run_async
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def dist_cards_btn_click(update, context):
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data = update.callback_query.data
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user = update.callback_query.from_user
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omsg = update.callback_query.message
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try:
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(_, rphash) = data.split(' ')
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red_packets = context.chat_data.setdefault('red_packets', dict())
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rp = red_packets.get(str(rphash), None)
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if rp:
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(cards, damount) = [int(a) for a in rp]
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assert (cards > 0 and damount > 0)
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def __floating(value):
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return randrange(5000,15000)/10000 * value
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got_cards = int(__floating(cards/damount))
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got_cards = got_cards if got_cards <= cards else cards
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got_cards = got_cards if damount != 1 else cards
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rp[0] -= got_cards
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rp[1] -= 1
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(cards, damount) = rp
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fplayer = get_player(int(user.id))
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fplayer.immunity_cards += cards
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fplayer.save()
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update.callback_query.answer(text=f"你得到了{got_cards}张卡", show_alert=False)
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if cards > 0 and damount > 0:
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omsg.reply_markup.inline_keyboard[0][0].text = f"{cards} / {damount}"
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omsg.edit_reply_markup(reply_markup=omsg.reply_markup)
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else:
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raise AssertionError('')
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else:
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raise AssertionError('')
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except (ValueError, AssertionError):
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try:
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update.callback_query.answer()
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except Exception:
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pass
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omsg.edit_text(omsg.text_markdown + "褪裙了", parse_mode="Markdown", reply_markup=None)
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11
data.py
11
data.py
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@ -13,25 +13,18 @@ class Player(Model):
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wins = IntegerField()
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wins = IntegerField()
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restricted_until = IntegerField()
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restricted_until = IntegerField()
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immunity_cards = IntegerField()
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immunity_cards = IntegerField()
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permission = IntegerField()
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class Meta:
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class Meta:
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database = db
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database = db
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def save(self, *args, **kwargs):
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super().save(*args, **kwargs)
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db.close()
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@staticmethod
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def db_close():
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db.close()
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db.connect()
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db.connect()
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db.create_tables([Player])
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db.create_tables([Player])
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db.close()
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def get_player(user_id):
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def get_player(user_id):
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db.connect()
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player = Player.get_or_none(Player.user_id == user_id)
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player = Player.get_or_none(Player.user_id == user_id)
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if player is None:
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if player is None:
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player = Player.create(user_id=user_id, mines=0, death=0, wins=0,
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player = Player.create(user_id=user_id, mines=0, death=0, wins=0,
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restricted_until=0, immunity_cards=0)
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restricted_until=0, immunity_cards=0, permission=0)
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return player
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return player
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else:
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else:
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return player
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return player
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15
data_ram.py
15
data_ram.py
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@ -1,28 +1,27 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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# -*- coding: utf-8 -*-
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db = lambda _=None: None
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setattr(db, 'close', lambda _=None: None)
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pool = dict()
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pool = dict()
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class Player():
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class Player():
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def __init__(self, user_id, mines, death, wins, restricted_until, immunity_cards):
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def __init__(self, user_id, mines, death, wins,
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restricted_until, immunity_cards, permission):
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self.user_id = user_id
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self.user_id = user_id
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self.mines = mines
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self.mines = mines
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self.death = death
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self.death = death
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self.wins = wins
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self.wins = wins
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self.restricted_until = restricted_until
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self.restricted_until = restricted_until
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self.immunity_cards = immunity_cards
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self.immunity_cards = immunity_cards
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@staticmethod
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self.permission = permission
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def save():
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pass
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@staticmethod
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def db_close():
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pass
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def get_player(user_id):
|
def get_player(user_id):
|
||||||
player = pool.get(user_id, None)
|
player = pool.get(user_id, None)
|
||||||
if player is None:
|
if player is None:
|
||||||
player = Player(user_id=user_id, mines=0, death=0, wins=0,
|
player = Player(user_id=user_id, mines=0, death=0, wins=0,
|
||||||
restricted_until=0, immunity_cards=0)
|
restricted_until=0, immunity_cards=0, permission=0)
|
||||||
pool[user_id] = player
|
pool[user_id] = player
|
||||||
return player
|
return player
|
||||||
else:
|
else:
|
||||||
|
|
122
tgmsbot.py
122
tgmsbot.py
|
@ -6,9 +6,10 @@ from telegram import InlineKeyboardMarkup, InlineKeyboardButton
|
||||||
from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async
|
from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async
|
||||||
from telegram.error import TimedOut as TimedOutError
|
from telegram.error import TimedOut as TimedOutError
|
||||||
from numpy import array_equal
|
from numpy import array_equal
|
||||||
# If no peewee orm is installed, try `from data_ram import get_player`
|
# If no peewee orm is installed, try `from data_ram import get_player, db`
|
||||||
from data import get_player
|
from data import get_player, db
|
||||||
from random import randint, choice
|
from random import randint, choice, randrange
|
||||||
|
from math import log
|
||||||
from threading import Lock
|
from threading import Lock
|
||||||
import time
|
import time
|
||||||
import logging
|
import logging
|
||||||
|
@ -17,7 +18,7 @@ logging.basicConfig(level=logging.INFO,format='%(asctime)s - %(name)s - %(leveln
|
||||||
logger = logging.getLogger(__name__)
|
logger = logging.getLogger(__name__)
|
||||||
|
|
||||||
token = "token_here"
|
token = "token_here"
|
||||||
updater = Updater(token, workers=8)
|
updater = Updater(token, workers=8, use_context=True)
|
||||||
job_queue = updater.job_queue
|
job_queue = updater.job_queue
|
||||||
job_queue.start()
|
job_queue.start()
|
||||||
|
|
||||||
|
@ -29,8 +30,9 @@ WIDTH = 8
|
||||||
MINES = 9
|
MINES = 9
|
||||||
|
|
||||||
UNOPENED_CELL = "\u2588"
|
UNOPENED_CELL = "\u2588"
|
||||||
FLAGGED_CELL = "\u259a"
|
FLAGGED_CELL = "\U0001f6a9"
|
||||||
STEPPED_CELL = "*"
|
#FLAGGED_CELL = "\u259a"
|
||||||
|
STEPPED_CELL = "\u2622"
|
||||||
|
|
||||||
WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
|
WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
|
||||||
"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
|
"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
|
||||||
|
@ -132,13 +134,16 @@ game_manager = GameManager()
|
||||||
|
|
||||||
|
|
||||||
@run_async
|
@run_async
|
||||||
def send_keyboard(bot, update, args):
|
def send_keyboard(update, context):
|
||||||
|
(bot, args) = (context.bot, context.args)
|
||||||
msg = update.message
|
msg = update.message
|
||||||
logger.info("Mine from {0}".format(update.message.from_user.id))
|
logger.info("Mine from {0}".format(update.message.from_user.id))
|
||||||
if check_restriction(update.message.from_user):
|
if check_restriction(update.message.from_user):
|
||||||
update.message.reply_text("爆炸这么多次还想扫雷?")
|
update.message.reply_text("爆炸这么多次还想扫雷?")
|
||||||
return
|
return
|
||||||
# create a game board
|
# create a game board
|
||||||
|
if args is None:
|
||||||
|
args = list()
|
||||||
if len(args) == 3:
|
if len(args) == 3:
|
||||||
height = HEIGHT
|
height = HEIGHT
|
||||||
width = WIDTH
|
width = WIDTH
|
||||||
|
@ -182,64 +187,74 @@ def send_keyboard(bot, update, args):
|
||||||
bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id,
|
bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id,
|
||||||
parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard))
|
parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard))
|
||||||
|
|
||||||
def send_help(bot, update):
|
def send_help(update, context):
|
||||||
logger.debug("Start from {0}".format(update.message.from_user.id))
|
logger.debug("Start from {0}".format(update.message.from_user.id))
|
||||||
msg = update.message
|
msg = update.message
|
||||||
msg.reply_text("这是一个扫雷bot\n\n/mine 开始新游戏")
|
msg.reply_text("这是一个扫雷bot\n\n/mine 开始新游戏")
|
||||||
|
|
||||||
def send_source(bot, update):
|
def send_source(update, context):
|
||||||
logger.debug("Source from {0}".format(update.message.from_user.id))
|
logger.debug("Source from {0}".format(update.message.from_user.id))
|
||||||
update.message.reply_text('Source code: https://git.jerryxiao.cc/Jerry/tgmsbot')
|
update.message.reply_text('Source code: https://git.jerryxiao.cc/Jerry/tgmsbot')
|
||||||
|
|
||||||
def send_status(bot, update):
|
def send_status(update, context):
|
||||||
logger.info("Status from {0}".format(update.message.from_user.id))
|
logger.info("Status from {0}".format(update.message.from_user.id))
|
||||||
count = game_manager.count()
|
count = game_manager.count()
|
||||||
update.message.reply_text('当前进行的游戏: {}'.format(count))
|
update.message.reply_text('当前进行的游戏: {}'.format(count))
|
||||||
|
|
||||||
def gen_reward(user, negative=True):
|
def gen_reward(user, negative=True):
|
||||||
''' Reward the player :) '''
|
''' Reward the player :) '''
|
||||||
|
def __chance(percentage):
|
||||||
|
if randrange(0,10000)/10000 < percentage:
|
||||||
|
return True
|
||||||
|
else:
|
||||||
|
return False
|
||||||
|
def __floating(value):
|
||||||
|
return randrange(8000,12000)/10000 * value
|
||||||
|
def __lose_cards(cardnum):
|
||||||
|
if cardnum <= 6:
|
||||||
|
return 1
|
||||||
|
else:
|
||||||
|
return int(__floating(log(cardnum, 2)))
|
||||||
|
def __get_cards(cardnum):
|
||||||
|
if cardnum >= 2:
|
||||||
|
cards = __floating(1 / log(cardnum, 100))
|
||||||
|
if cards > 1.0:
|
||||||
|
return int(cards)
|
||||||
|
else:
|
||||||
|
return int(__chance(cards))
|
||||||
|
else:
|
||||||
|
return int(__floating(8.0))
|
||||||
# Negative rewards
|
# Negative rewards
|
||||||
def restrict_mining(player):
|
def restrict_mining(player):
|
||||||
if player.immunity_cards >= 1:
|
lost_cards = __lose_cards(player.immunity_cards)
|
||||||
if player.immunity_cards >= 10:
|
player.immunity_cards -= lost_cards
|
||||||
lost_cards = randint(2,4)
|
if player.immunity_cards >= 0:
|
||||||
elif player.immunity_cards >= 5:
|
|
||||||
lost_cards = randint(1,3)
|
|
||||||
else:
|
|
||||||
lost_cards = 1
|
|
||||||
player.immunity_cards -= lost_cards
|
|
||||||
ret = "用去{}张免疫卡,还剩{}张".format(lost_cards, player.immunity_cards)
|
ret = "用去{}张免疫卡,还剩{}张".format(lost_cards, player.immunity_cards)
|
||||||
else:
|
else:
|
||||||
now = int(time.time())
|
now = int(time.time())
|
||||||
seconds = randint(30, 120)
|
seconds = randint(30, 120)
|
||||||
player.restricted_until = now + seconds
|
player.restricted_until = now + seconds
|
||||||
ret = "没有免疫卡了,被限制扫雷{}秒".format(seconds)
|
ret = "没有免疫卡了,被限制扫雷{}秒".format(seconds)
|
||||||
player.save()
|
|
||||||
return ret
|
return ret
|
||||||
# Positive rewards
|
# Positive rewards
|
||||||
def give_immunity_cards(player):
|
def give_immunity_cards(player):
|
||||||
rewarded_cards = 0
|
rewarded_cards = __get_cards(player.immunity_cards)
|
||||||
if player.immunity_cards <= 3:
|
|
||||||
rewarded_cards = randint(1, 2)
|
|
||||||
elif player.immunity_cards <= 10:
|
|
||||||
if randint(1, 5) == 5:
|
|
||||||
rewarded_cards = 1
|
|
||||||
elif randint(1, 10) == 10:
|
|
||||||
rewarded_cards = 1
|
|
||||||
player.immunity_cards += rewarded_cards
|
player.immunity_cards += rewarded_cards
|
||||||
player.save()
|
|
||||||
if rewarded_cards == 0:
|
if rewarded_cards == 0:
|
||||||
return "共有{}张免疫卡".format(player.immunity_cards)
|
return "共有{}张免疫卡".format(player.immunity_cards)
|
||||||
else:
|
else:
|
||||||
return "被奖励了{}张免疫卡,共有{}张".format(rewarded_cards, player.immunity_cards)
|
return "被奖励了{}张免疫卡,共有{}张".format(rewarded_cards, player.immunity_cards)
|
||||||
|
|
||||||
player = get_player(user.id)
|
player = get_player(user.id)
|
||||||
if negative:
|
try:
|
||||||
player.death += 1
|
if negative:
|
||||||
return restrict_mining(player)
|
player.death += 1
|
||||||
else:
|
return restrict_mining(player)
|
||||||
player.wins += 1
|
else:
|
||||||
return give_immunity_cards(player)
|
player.wins += 1
|
||||||
|
return give_immunity_cards(player)
|
||||||
|
finally:
|
||||||
|
player.save()
|
||||||
|
|
||||||
def game_count(user):
|
def game_count(user):
|
||||||
player = get_player(user.id)
|
player = get_player(user.id)
|
||||||
|
@ -248,7 +263,6 @@ def game_count(user):
|
||||||
|
|
||||||
def check_restriction(user):
|
def check_restriction(user):
|
||||||
player = get_player(user.id)
|
player = get_player(user.id)
|
||||||
player.db_close()
|
|
||||||
now = int(time.time())
|
now = int(time.time())
|
||||||
if now >= player.restricted_until:
|
if now >= player.restricted_until:
|
||||||
return False
|
return False
|
||||||
|
@ -256,11 +270,10 @@ def check_restriction(user):
|
||||||
return player.restricted_until - now
|
return player.restricted_until - now
|
||||||
|
|
||||||
@run_async
|
@run_async
|
||||||
def player_statistics(bot, update):
|
def player_statistics(update, context):
|
||||||
logger.info("Statistics from {0}".format(update.message.from_user.id))
|
logger.info("Statistics from {0}".format(update.message.from_user.id))
|
||||||
user = update.message.from_user
|
user = update.message.from_user
|
||||||
player = get_player(user.id)
|
player = get_player(user.id)
|
||||||
player.db_close()
|
|
||||||
mines = player.mines
|
mines = player.mines
|
||||||
death = player.death
|
death = player.death
|
||||||
wins = player.wins
|
wins = player.wins
|
||||||
|
@ -271,7 +284,7 @@ def player_statistics(bot, update):
|
||||||
wins=wins, cards=cards))
|
wins=wins, cards=cards))
|
||||||
|
|
||||||
|
|
||||||
def update_keyboard_request(bot, bhash, game, chat_id, message_id):
|
def update_keyboard_request(context, bhash, game, chat_id, message_id):
|
||||||
current_action_timestamp = time.time()
|
current_action_timestamp = time.time()
|
||||||
if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL:
|
if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL:
|
||||||
logger.debug('Rate limit triggered.')
|
logger.debug('Rate limit triggered.')
|
||||||
|
@ -280,8 +293,9 @@ def update_keyboard_request(bot, bhash, game, chat_id, message_id):
|
||||||
context=(bhash, game, chat_id, message_id, current_action_timestamp))
|
context=(bhash, game, chat_id, message_id, current_action_timestamp))
|
||||||
else:
|
else:
|
||||||
game.last_action = current_action_timestamp
|
game.last_action = current_action_timestamp
|
||||||
update_keyboard(bot, None, noqueue=(bhash, game, chat_id, message_id))
|
update_keyboard(context, noqueue=(bhash, game, chat_id, message_id))
|
||||||
def update_keyboard(bot, job, noqueue=None):
|
def update_keyboard(context, noqueue=None):
|
||||||
|
(bot, job) = (context.bot, context.job)
|
||||||
if noqueue:
|
if noqueue:
|
||||||
(bhash, game, chat_id, message_id) = noqueue
|
(bhash, game, chat_id, message_id) = noqueue
|
||||||
else:
|
else:
|
||||||
|
@ -317,7 +331,8 @@ def update_keyboard(bot, job, noqueue=None):
|
||||||
game.timeouts += 1
|
game.timeouts += 1
|
||||||
|
|
||||||
@run_async
|
@run_async
|
||||||
def handle_button_click(bot, update):
|
def handle_button_click(update, context):
|
||||||
|
bot = context.bot
|
||||||
msg = update.callback_query.message
|
msg = update.callback_query.message
|
||||||
user = update.callback_query.from_user
|
user = update.callback_query.from_user
|
||||||
chat_id = update.callback_query.message.chat.id
|
chat_id = update.callback_query.message.chat.id
|
||||||
|
@ -340,10 +355,10 @@ def handle_button_click(bot, update):
|
||||||
if game is None:
|
if game is None:
|
||||||
logger.debug("No game found for hash {}".format(bhash))
|
logger.debug("No game found for hash {}".format(bhash))
|
||||||
return
|
return
|
||||||
game.lock.acquire()
|
|
||||||
try:
|
try:
|
||||||
if game.stopped:
|
if game.stopped:
|
||||||
return
|
return
|
||||||
|
game.lock.acquire()
|
||||||
board = game.board
|
board = game.board
|
||||||
if board.state == 0:
|
if board.state == 0:
|
||||||
mmap = None
|
mmap = None
|
||||||
|
@ -355,7 +370,7 @@ def handle_button_click(bot, update):
|
||||||
game.lock.release()
|
game.lock.release()
|
||||||
game.save_action(user, (row, col))
|
game.save_action(user, (row, col))
|
||||||
if not array_equal(board.map, mmap):
|
if not array_equal(board.map, mmap):
|
||||||
update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)
|
update_keyboard_request(context, bhash, game, chat_id, msg.message_id)
|
||||||
(s_op, s_is, s_3bv) = board.gen_statistics()
|
(s_op, s_is, s_3bv) = board.gen_statistics()
|
||||||
ops_count = game.actions_sum()
|
ops_count = game.actions_sum()
|
||||||
ops_list = game.get_actions()
|
ops_list = game.get_actions()
|
||||||
|
@ -394,7 +409,7 @@ def handle_button_click(bot, update):
|
||||||
elif mmap is None or (not array_equal(board.map, mmap)):
|
elif mmap is None or (not array_equal(board.map, mmap)):
|
||||||
game.lock.release()
|
game.lock.release()
|
||||||
game.save_action(user, (row, col))
|
game.save_action(user, (row, col))
|
||||||
update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)
|
update_keyboard_request(context, bhash, game, chat_id, msg.message_id)
|
||||||
else:
|
else:
|
||||||
game.lock.release()
|
game.lock.release()
|
||||||
except:
|
except:
|
||||||
|
@ -405,12 +420,25 @@ def handle_button_click(bot, update):
|
||||||
raise
|
raise
|
||||||
|
|
||||||
|
|
||||||
|
from cards import getperm, setperm, lvlup, transfer_cards, rob_cards, cards_lottery, dist_cards, dist_cards_btn_click
|
||||||
|
updater.dispatcher.add_handler(CommandHandler('getlvl', getperm))
|
||||||
|
updater.dispatcher.add_handler(CommandHandler('setlvl', setperm))
|
||||||
|
updater.dispatcher.add_handler(CommandHandler('lvlup', lvlup))
|
||||||
|
updater.dispatcher.add_handler(CommandHandler('transfer', transfer_cards))
|
||||||
|
updater.dispatcher.add_handler(CommandHandler('rob', rob_cards))
|
||||||
|
updater.dispatcher.add_handler(CommandHandler('lottery', cards_lottery))
|
||||||
|
updater.dispatcher.add_handler(CommandHandler('dist', dist_cards))
|
||||||
|
updater.dispatcher.add_handler(CallbackQueryHandler(dist_cards_btn_click, pattern=r'dist'))
|
||||||
|
|
||||||
|
|
||||||
updater.dispatcher.add_handler(CommandHandler('start', send_help))
|
updater.dispatcher.add_handler(CommandHandler('start', send_help))
|
||||||
updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard, pass_args=True))
|
updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard))
|
||||||
updater.dispatcher.add_handler(CommandHandler('status', send_status))
|
updater.dispatcher.add_handler(CommandHandler('status', send_status))
|
||||||
updater.dispatcher.add_handler(CommandHandler('stats', player_statistics))
|
updater.dispatcher.add_handler(CommandHandler('stats', player_statistics))
|
||||||
updater.dispatcher.add_handler(CommandHandler('source', send_source))
|
updater.dispatcher.add_handler(CommandHandler('source', send_source))
|
||||||
updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click))
|
updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click))
|
||||||
updater.start_polling()
|
try:
|
||||||
updater.idle()
|
updater.start_polling()
|
||||||
|
updater.idle()
|
||||||
|
finally:
|
||||||
|
db.close()
|
||||||
|
|
Loading…
Reference in a new issue