support context based callback, fix bugs, add cards system
This commit is contained in:
parent
864c72f6ce
commit
ae5c7b6eb5
4 changed files with 372 additions and 64 deletions
288
cards.py
Normal file
288
cards.py
Normal file
|
@ -0,0 +1,288 @@
|
|||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
from telegram import InlineKeyboardMarkup, InlineKeyboardButton
|
||||
from telegram.ext import run_async
|
||||
from data import get_player
|
||||
from random import randrange
|
||||
from time import time
|
||||
|
||||
MAX_LEVEL: int = 100
|
||||
MID_LEVEL: int = 80
|
||||
LVL_UP_CARDS: int = 20
|
||||
|
||||
|
||||
def display_username(user, atuser=True, shorten=False, markdown=True):
|
||||
"""
|
||||
atuser and shorten has no effect if markdown is True.
|
||||
"""
|
||||
name = user.full_name
|
||||
if markdown:
|
||||
mdtext = user.mention_markdown(name=user.full_name)
|
||||
return mdtext
|
||||
if shorten:
|
||||
return name
|
||||
if user.username:
|
||||
if atuser:
|
||||
name += " (@{})".format(user.username)
|
||||
else:
|
||||
name += " ({})".format(user.username)
|
||||
return name
|
||||
|
||||
|
||||
def _msg_users(update):
|
||||
'''
|
||||
get from_user and reply_to_user
|
||||
'''
|
||||
if update.message:
|
||||
if update.message.reply_to_message:
|
||||
return (update.message.from_user,
|
||||
update.message.reply_to_message.from_user)
|
||||
else:
|
||||
return (update.message.from_user, None)
|
||||
else:
|
||||
return (None, None)
|
||||
|
||||
@run_async
|
||||
def getperm(update, context):
|
||||
(from_user, reply_to_user) = _msg_users(update)
|
||||
if not from_user:
|
||||
return
|
||||
if reply_to_user:
|
||||
tuser = reply_to_user
|
||||
else:
|
||||
tuser = from_user
|
||||
tplayer = get_player(int(tuser.id))
|
||||
update.message.reply_text(f"{display_username(tuser)} 等级为 {tplayer.permission}",
|
||||
parse_mode="Markdown")
|
||||
|
||||
@run_async
|
||||
def setperm(update, context):
|
||||
(from_user, reply_to_user) = _msg_users(update)
|
||||
if not from_user:
|
||||
return
|
||||
if reply_to_user:
|
||||
if context.args and len(context.args) == 1:
|
||||
try:
|
||||
new_level = int(context.args[0])
|
||||
except ValueError:
|
||||
update.message.reply_text('数字不合法')
|
||||
return
|
||||
else:
|
||||
update.message.reply_text('请指定新的等级')
|
||||
return
|
||||
if get_player(int(from_user.id)).permission >= MAX_LEVEL:
|
||||
tplayer = get_player(int(reply_to_user.id))
|
||||
tplayer.permission = new_level
|
||||
tplayer.save()
|
||||
update.message.reply_text('请求成功')
|
||||
else:
|
||||
update.message.reply_text('请求忽略')
|
||||
else:
|
||||
update.message.reply_text('请回复被操作人')
|
||||
|
||||
@run_async
|
||||
def lvlup(update, context):
|
||||
'''
|
||||
use LVL_UP_CARDS cards to level up 1 lvl
|
||||
'''
|
||||
(from_user, reply_to_user) = _msg_users(update)
|
||||
if not from_user:
|
||||
return
|
||||
if reply_to_user:
|
||||
fplayer = get_player(int(from_user.id))
|
||||
tplayer = get_player(int(reply_to_user.id))
|
||||
if fplayer.immunity_cards >= LVL_UP_CARDS:
|
||||
fplayer.immunity_cards -= LVL_UP_CARDS
|
||||
if tplayer.permission <= MAX_LEVEL - 2 or tplayer.permission >= MAX_LEVEL:
|
||||
tplayer.permission += 1
|
||||
fplayer.save()
|
||||
tplayer.save()
|
||||
update.message.reply_text((f"{display_username(from_user)} 消耗了{LVL_UP_CARDS}张免疫卡,"
|
||||
f"为 {display_username(reply_to_user)} 升了1级"),
|
||||
parse_mode="Markdown")
|
||||
else:
|
||||
update.message.reply_text(f"您的免疫卡不足({fplayer.immunity_cards}),{LVL_UP_CARDS}张免疫卡兑换1等级",
|
||||
parse_mode="Markdown")
|
||||
else:
|
||||
fplayer = get_player(int(from_user.id))
|
||||
if fplayer.immunity_cards >= LVL_UP_CARDS:
|
||||
fplayer.immunity_cards -= LVL_UP_CARDS
|
||||
if fplayer.permission <= MAX_LEVEL - 2 or fplayer.permission >= MAX_LEVEL:
|
||||
fplayer.permission += 1
|
||||
fplayer.save()
|
||||
update.message.reply_text((f"{display_username(from_user)} 消耗了{LVL_UP_CARDS}张免疫卡,"
|
||||
"为 自己 升了1级"), parse_mode="Markdown")
|
||||
else:
|
||||
update.message.reply_text(f"您的免疫卡不足({fplayer.immunity_cards}),{LVL_UP_CARDS}张免疫卡兑换1等级",
|
||||
parse_mode="Markdown")
|
||||
|
||||
@run_async
|
||||
def transfer_cards(update, context):
|
||||
(from_user, reply_to_user) = _msg_users(update)
|
||||
if not from_user:
|
||||
return
|
||||
if reply_to_user:
|
||||
if context.args and len(context.args) == 1:
|
||||
try:
|
||||
amount = int(context.args[0])
|
||||
except ValueError:
|
||||
update.message.reply_text('数字不合法')
|
||||
return
|
||||
else:
|
||||
update.message.reply_text('请指定数量')
|
||||
return
|
||||
if from_user.id == reply_to_user.id:
|
||||
fplayer = get_player(int(from_user.id))
|
||||
if fplayer.permission >= MID_LEVEL:
|
||||
fplayer.immunity_cards += amount
|
||||
fplayer.save()
|
||||
update.message.reply_text(f'{display_username(from_user)} 转给了自己{amount}张卡', parse_mode="Markdown")
|
||||
else:
|
||||
update.message.reply_text(f'{display_username(from_user)} 转给了自己{amount}张卡', parse_mode="Markdown")
|
||||
else:
|
||||
fplayer = get_player(int(from_user.id))
|
||||
tplayer = get_player(int(reply_to_user.id))
|
||||
if (amount >= 0 and fplayer.immunity_cards >= amount) or \
|
||||
(fplayer.permission >= MID_LEVEL and tplayer.permission <= fplayer.permission):
|
||||
fplayer.immunity_cards -= amount
|
||||
tplayer.immunity_cards += amount
|
||||
fplayer.save()
|
||||
tplayer.save()
|
||||
update.message.reply_text(f'{display_username(from_user)} 转给了 {display_username(from_user)} {amount}张卡',
|
||||
parse_mode="Markdown")
|
||||
else:
|
||||
update.message.reply_text(f'转账失败,你可能没有这么多卡哦({fplayer.immunity_cards}/{amount})',
|
||||
parse_mode="Markdown")
|
||||
else:
|
||||
update.message.reply_text('请回复被操作人')
|
||||
|
||||
@run_async
|
||||
def rob_cards(update, context):
|
||||
ROB_TIMEOUT = 10
|
||||
last_time = context.user_data.setdefault('rob_time', 0.0)
|
||||
ctime = time()
|
||||
if ctime - last_time < ROB_TIMEOUT:
|
||||
update.message.reply_text('别急,你不是刚刚才来过吗')
|
||||
return
|
||||
else:
|
||||
context.user_data['rob_time'] = ctime
|
||||
(from_user, reply_to_user) = _msg_users(update)
|
||||
if not from_user:
|
||||
return
|
||||
if reply_to_user:
|
||||
amount = randrange(1, 9)
|
||||
if from_user.id == reply_to_user.id:
|
||||
fplayer = get_player(int(from_user.id))
|
||||
fplayer.immunity_cards -= amount
|
||||
fplayer.save()
|
||||
update.message.reply_text(f'{display_username(from_user)} 自己抢走自己{amount}张卡', parse_mode="Markdown")
|
||||
else:
|
||||
fplayer = get_player(int(from_user.id))
|
||||
tplayer = get_player(int(reply_to_user.id))
|
||||
_fp = fplayer.permission if fplayer.permission > 0 else 0
|
||||
_tp = tplayer.permission if tplayer.permission > 0 else 0
|
||||
success_chance = _fp / (_fp + _tp) if _fp + _tp != 0 else 0.5
|
||||
def __chance(percentage):
|
||||
if randrange(0,10000)/10000 < percentage:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
if __chance(success_chance):
|
||||
msg_text = "抢劫成功,获得"
|
||||
else:
|
||||
msg_text = "抢劫失败,反被抢走"
|
||||
amount = -amount
|
||||
fplayer.immunity_cards += amount
|
||||
tplayer.immunity_cards -= amount
|
||||
fplayer.save()
|
||||
tplayer.save()
|
||||
update.message.reply_text(f'{display_username(from_user)} {msg_text}{abs(amount)}张卡', parse_mode="Markdown")
|
||||
else:
|
||||
update.message.reply_text('请回复被操作人')
|
||||
|
||||
@run_async
|
||||
def cards_lottery(update, context):
|
||||
LOTTERY_TIMEOUT = 10
|
||||
last_time = context.user_data.setdefault('lottery_time', 0.0)
|
||||
ctime = time()
|
||||
if ctime - last_time < LOTTERY_TIMEOUT:
|
||||
update.message.reply_text('别急,你不是刚刚才来过吗')
|
||||
return
|
||||
else:
|
||||
context.user_data['lottery_time'] = ctime
|
||||
(from_user, _) = _msg_users(update)
|
||||
if not from_user:
|
||||
return
|
||||
fplayer = get_player(int(from_user.id))
|
||||
cards = abs(fplayer.immunity_cards) / 3
|
||||
def __floating(value):
|
||||
return randrange(5000,15000)/10000 * value
|
||||
cards = __floating(cards)
|
||||
cards = int(cards) if cards > 1 else 1
|
||||
cards *= randrange(-1, 2, 2)
|
||||
fplayer.immunity_cards += cards
|
||||
update.message.reply_text(f'您{"获得" if cards >= 0 else "血亏"}了{abs(cards)}张卡')
|
||||
|
||||
@run_async
|
||||
def dist_cards(update, context):
|
||||
(from_user, _) = _msg_users(update)
|
||||
if not from_user:
|
||||
return
|
||||
try:
|
||||
if context.args and len(context.args) == 2:
|
||||
(cards, damount) = [int(a) for a in context.args]
|
||||
assert (cards > 0 and damount > 0)
|
||||
fplayer = get_player(int(from_user.id))
|
||||
fplayer.immunity_cards -= cards
|
||||
fplayer.save()
|
||||
red_packets = context.chat_data.setdefault('red_packets', dict())
|
||||
rphash = str(hash(f"{update.effective_chat.id} {update.effective_message.message_id}"))[:8]
|
||||
red_packets[rphash] = [cards, damount]
|
||||
update.message.reply_text(f'{display_username(from_user)}的红包🧧', parse_mode="Markdown",
|
||||
reply_markup=InlineKeyboardMarkup.from_button(
|
||||
InlineKeyboardButton(text=f"{cards} / {damount}",
|
||||
callback_data=f"dist {rphash}")
|
||||
))
|
||||
else:
|
||||
raise ValueError('')
|
||||
except (ValueError, AssertionError):
|
||||
update.message.reply_text(f'数字不合法: /dist 卡 红包数量')
|
||||
|
||||
@run_async
|
||||
def dist_cards_btn_click(update, context):
|
||||
data = update.callback_query.data
|
||||
user = update.callback_query.from_user
|
||||
omsg = update.callback_query.message
|
||||
try:
|
||||
(_, rphash) = data.split(' ')
|
||||
red_packets = context.chat_data.setdefault('red_packets', dict())
|
||||
rp = red_packets.get(str(rphash), None)
|
||||
if rp:
|
||||
(cards, damount) = [int(a) for a in rp]
|
||||
assert (cards > 0 and damount > 0)
|
||||
def __floating(value):
|
||||
return randrange(5000,15000)/10000 * value
|
||||
got_cards = int(__floating(cards/damount))
|
||||
got_cards = got_cards if got_cards <= cards else cards
|
||||
got_cards = got_cards if damount != 1 else cards
|
||||
rp[0] -= got_cards
|
||||
rp[1] -= 1
|
||||
(cards, damount) = rp
|
||||
fplayer = get_player(int(user.id))
|
||||
fplayer.immunity_cards += cards
|
||||
fplayer.save()
|
||||
update.callback_query.answer(text=f"你得到了{got_cards}张卡", show_alert=False)
|
||||
if cards > 0 and damount > 0:
|
||||
omsg.reply_markup.inline_keyboard[0][0].text = f"{cards} / {damount}"
|
||||
omsg.edit_reply_markup(reply_markup=omsg.reply_markup)
|
||||
else:
|
||||
raise AssertionError('')
|
||||
else:
|
||||
raise AssertionError('')
|
||||
except (ValueError, AssertionError):
|
||||
try:
|
||||
update.callback_query.answer()
|
||||
except Exception:
|
||||
pass
|
||||
omsg.edit_text(omsg.text_markdown + "褪裙了", parse_mode="Markdown", reply_markup=None)
|
11
data.py
11
data.py
|
@ -13,25 +13,18 @@ class Player(Model):
|
|||
wins = IntegerField()
|
||||
restricted_until = IntegerField()
|
||||
immunity_cards = IntegerField()
|
||||
permission = IntegerField()
|
||||
class Meta:
|
||||
database = db
|
||||
def save(self, *args, **kwargs):
|
||||
super().save(*args, **kwargs)
|
||||
db.close()
|
||||
@staticmethod
|
||||
def db_close():
|
||||
db.close()
|
||||
|
||||
db.connect()
|
||||
db.create_tables([Player])
|
||||
db.close()
|
||||
|
||||
def get_player(user_id):
|
||||
db.connect()
|
||||
player = Player.get_or_none(Player.user_id == user_id)
|
||||
if player is None:
|
||||
player = Player.create(user_id=user_id, mines=0, death=0, wins=0,
|
||||
restricted_until=0, immunity_cards=0)
|
||||
restricted_until=0, immunity_cards=0, permission=0)
|
||||
return player
|
||||
else:
|
||||
return player
|
||||
|
|
15
data_ram.py
15
data_ram.py
|
@ -1,28 +1,27 @@
|
|||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
db = lambda _=None: None
|
||||
setattr(db, 'close', lambda _=None: None)
|
||||
|
||||
pool = dict()
|
||||
|
||||
class Player():
|
||||
def __init__(self, user_id, mines, death, wins, restricted_until, immunity_cards):
|
||||
def __init__(self, user_id, mines, death, wins,
|
||||
restricted_until, immunity_cards, permission):
|
||||
self.user_id = user_id
|
||||
self.mines = mines
|
||||
self.death = death
|
||||
self.wins = wins
|
||||
self.restricted_until = restricted_until
|
||||
self.immunity_cards = immunity_cards
|
||||
@staticmethod
|
||||
def save():
|
||||
pass
|
||||
@staticmethod
|
||||
def db_close():
|
||||
pass
|
||||
self.permission = permission
|
||||
|
||||
def get_player(user_id):
|
||||
player = pool.get(user_id, None)
|
||||
if player is None:
|
||||
player = Player(user_id=user_id, mines=0, death=0, wins=0,
|
||||
restricted_until=0, immunity_cards=0)
|
||||
restricted_until=0, immunity_cards=0, permission=0)
|
||||
pool[user_id] = player
|
||||
return player
|
||||
else:
|
||||
|
|
108
tgmsbot.py
108
tgmsbot.py
|
@ -6,9 +6,10 @@ from telegram import InlineKeyboardMarkup, InlineKeyboardButton
|
|||
from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async
|
||||
from telegram.error import TimedOut as TimedOutError
|
||||
from numpy import array_equal
|
||||
# If no peewee orm is installed, try `from data_ram import get_player`
|
||||
from data import get_player
|
||||
from random import randint, choice
|
||||
# If no peewee orm is installed, try `from data_ram import get_player, db`
|
||||
from data import get_player, db
|
||||
from random import randint, choice, randrange
|
||||
from math import log
|
||||
from threading import Lock
|
||||
import time
|
||||
import logging
|
||||
|
@ -17,7 +18,7 @@ logging.basicConfig(level=logging.INFO,format='%(asctime)s - %(name)s - %(leveln
|
|||
logger = logging.getLogger(__name__)
|
||||
|
||||
token = "token_here"
|
||||
updater = Updater(token, workers=8)
|
||||
updater = Updater(token, workers=8, use_context=True)
|
||||
job_queue = updater.job_queue
|
||||
job_queue.start()
|
||||
|
||||
|
@ -29,8 +30,9 @@ WIDTH = 8
|
|||
MINES = 9
|
||||
|
||||
UNOPENED_CELL = "\u2588"
|
||||
FLAGGED_CELL = "\u259a"
|
||||
STEPPED_CELL = "*"
|
||||
FLAGGED_CELL = "\U0001f6a9"
|
||||
#FLAGGED_CELL = "\u259a"
|
||||
STEPPED_CELL = "\u2622"
|
||||
|
||||
WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
|
||||
"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
|
||||
|
@ -132,13 +134,16 @@ game_manager = GameManager()
|
|||
|
||||
|
||||
@run_async
|
||||
def send_keyboard(bot, update, args):
|
||||
def send_keyboard(update, context):
|
||||
(bot, args) = (context.bot, context.args)
|
||||
msg = update.message
|
||||
logger.info("Mine from {0}".format(update.message.from_user.id))
|
||||
if check_restriction(update.message.from_user):
|
||||
update.message.reply_text("爆炸这么多次还想扫雷?")
|
||||
return
|
||||
# create a game board
|
||||
if args is None:
|
||||
args = list()
|
||||
if len(args) == 3:
|
||||
height = HEIGHT
|
||||
width = WIDTH
|
||||
|
@ -182,64 +187,74 @@ def send_keyboard(bot, update, args):
|
|||
bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id,
|
||||
parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard))
|
||||
|
||||
def send_help(bot, update):
|
||||
def send_help(update, context):
|
||||
logger.debug("Start from {0}".format(update.message.from_user.id))
|
||||
msg = update.message
|
||||
msg.reply_text("这是一个扫雷bot\n\n/mine 开始新游戏")
|
||||
|
||||
def send_source(bot, update):
|
||||
def send_source(update, context):
|
||||
logger.debug("Source from {0}".format(update.message.from_user.id))
|
||||
update.message.reply_text('Source code: https://git.jerryxiao.cc/Jerry/tgmsbot')
|
||||
|
||||
def send_status(bot, update):
|
||||
def send_status(update, context):
|
||||
logger.info("Status from {0}".format(update.message.from_user.id))
|
||||
count = game_manager.count()
|
||||
update.message.reply_text('当前进行的游戏: {}'.format(count))
|
||||
|
||||
def gen_reward(user, negative=True):
|
||||
''' Reward the player :) '''
|
||||
def __chance(percentage):
|
||||
if randrange(0,10000)/10000 < percentage:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
def __floating(value):
|
||||
return randrange(8000,12000)/10000 * value
|
||||
def __lose_cards(cardnum):
|
||||
if cardnum <= 6:
|
||||
return 1
|
||||
else:
|
||||
return int(__floating(log(cardnum, 2)))
|
||||
def __get_cards(cardnum):
|
||||
if cardnum >= 2:
|
||||
cards = __floating(1 / log(cardnum, 100))
|
||||
if cards > 1.0:
|
||||
return int(cards)
|
||||
else:
|
||||
return int(__chance(cards))
|
||||
else:
|
||||
return int(__floating(8.0))
|
||||
# Negative rewards
|
||||
def restrict_mining(player):
|
||||
if player.immunity_cards >= 1:
|
||||
if player.immunity_cards >= 10:
|
||||
lost_cards = randint(2,4)
|
||||
elif player.immunity_cards >= 5:
|
||||
lost_cards = randint(1,3)
|
||||
else:
|
||||
lost_cards = 1
|
||||
lost_cards = __lose_cards(player.immunity_cards)
|
||||
player.immunity_cards -= lost_cards
|
||||
if player.immunity_cards >= 0:
|
||||
ret = "用去{}张免疫卡,还剩{}张".format(lost_cards, player.immunity_cards)
|
||||
else:
|
||||
now = int(time.time())
|
||||
seconds = randint(30, 120)
|
||||
player.restricted_until = now + seconds
|
||||
ret = "没有免疫卡了,被限制扫雷{}秒".format(seconds)
|
||||
player.save()
|
||||
return ret
|
||||
# Positive rewards
|
||||
def give_immunity_cards(player):
|
||||
rewarded_cards = 0
|
||||
if player.immunity_cards <= 3:
|
||||
rewarded_cards = randint(1, 2)
|
||||
elif player.immunity_cards <= 10:
|
||||
if randint(1, 5) == 5:
|
||||
rewarded_cards = 1
|
||||
elif randint(1, 10) == 10:
|
||||
rewarded_cards = 1
|
||||
rewarded_cards = __get_cards(player.immunity_cards)
|
||||
player.immunity_cards += rewarded_cards
|
||||
player.save()
|
||||
if rewarded_cards == 0:
|
||||
return "共有{}张免疫卡".format(player.immunity_cards)
|
||||
else:
|
||||
return "被奖励了{}张免疫卡,共有{}张".format(rewarded_cards, player.immunity_cards)
|
||||
|
||||
player = get_player(user.id)
|
||||
try:
|
||||
if negative:
|
||||
player.death += 1
|
||||
return restrict_mining(player)
|
||||
else:
|
||||
player.wins += 1
|
||||
return give_immunity_cards(player)
|
||||
finally:
|
||||
player.save()
|
||||
|
||||
def game_count(user):
|
||||
player = get_player(user.id)
|
||||
|
@ -248,7 +263,6 @@ def game_count(user):
|
|||
|
||||
def check_restriction(user):
|
||||
player = get_player(user.id)
|
||||
player.db_close()
|
||||
now = int(time.time())
|
||||
if now >= player.restricted_until:
|
||||
return False
|
||||
|
@ -256,11 +270,10 @@ def check_restriction(user):
|
|||
return player.restricted_until - now
|
||||
|
||||
@run_async
|
||||
def player_statistics(bot, update):
|
||||
def player_statistics(update, context):
|
||||
logger.info("Statistics from {0}".format(update.message.from_user.id))
|
||||
user = update.message.from_user
|
||||
player = get_player(user.id)
|
||||
player.db_close()
|
||||
mines = player.mines
|
||||
death = player.death
|
||||
wins = player.wins
|
||||
|
@ -271,7 +284,7 @@ def player_statistics(bot, update):
|
|||
wins=wins, cards=cards))
|
||||
|
||||
|
||||
def update_keyboard_request(bot, bhash, game, chat_id, message_id):
|
||||
def update_keyboard_request(context, bhash, game, chat_id, message_id):
|
||||
current_action_timestamp = time.time()
|
||||
if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL:
|
||||
logger.debug('Rate limit triggered.')
|
||||
|
@ -280,8 +293,9 @@ def update_keyboard_request(bot, bhash, game, chat_id, message_id):
|
|||
context=(bhash, game, chat_id, message_id, current_action_timestamp))
|
||||
else:
|
||||
game.last_action = current_action_timestamp
|
||||
update_keyboard(bot, None, noqueue=(bhash, game, chat_id, message_id))
|
||||
def update_keyboard(bot, job, noqueue=None):
|
||||
update_keyboard(context, noqueue=(bhash, game, chat_id, message_id))
|
||||
def update_keyboard(context, noqueue=None):
|
||||
(bot, job) = (context.bot, context.job)
|
||||
if noqueue:
|
||||
(bhash, game, chat_id, message_id) = noqueue
|
||||
else:
|
||||
|
@ -317,7 +331,8 @@ def update_keyboard(bot, job, noqueue=None):
|
|||
game.timeouts += 1
|
||||
|
||||
@run_async
|
||||
def handle_button_click(bot, update):
|
||||
def handle_button_click(update, context):
|
||||
bot = context.bot
|
||||
msg = update.callback_query.message
|
||||
user = update.callback_query.from_user
|
||||
chat_id = update.callback_query.message.chat.id
|
||||
|
@ -340,10 +355,10 @@ def handle_button_click(bot, update):
|
|||
if game is None:
|
||||
logger.debug("No game found for hash {}".format(bhash))
|
||||
return
|
||||
game.lock.acquire()
|
||||
try:
|
||||
if game.stopped:
|
||||
return
|
||||
game.lock.acquire()
|
||||
board = game.board
|
||||
if board.state == 0:
|
||||
mmap = None
|
||||
|
@ -355,7 +370,7 @@ def handle_button_click(bot, update):
|
|||
game.lock.release()
|
||||
game.save_action(user, (row, col))
|
||||
if not array_equal(board.map, mmap):
|
||||
update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)
|
||||
update_keyboard_request(context, bhash, game, chat_id, msg.message_id)
|
||||
(s_op, s_is, s_3bv) = board.gen_statistics()
|
||||
ops_count = game.actions_sum()
|
||||
ops_list = game.get_actions()
|
||||
|
@ -394,7 +409,7 @@ def handle_button_click(bot, update):
|
|||
elif mmap is None or (not array_equal(board.map, mmap)):
|
||||
game.lock.release()
|
||||
game.save_action(user, (row, col))
|
||||
update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)
|
||||
update_keyboard_request(context, bhash, game, chat_id, msg.message_id)
|
||||
else:
|
||||
game.lock.release()
|
||||
except:
|
||||
|
@ -405,12 +420,25 @@ def handle_button_click(bot, update):
|
|||
raise
|
||||
|
||||
|
||||
from cards import getperm, setperm, lvlup, transfer_cards, rob_cards, cards_lottery, dist_cards, dist_cards_btn_click
|
||||
updater.dispatcher.add_handler(CommandHandler('getlvl', getperm))
|
||||
updater.dispatcher.add_handler(CommandHandler('setlvl', setperm))
|
||||
updater.dispatcher.add_handler(CommandHandler('lvlup', lvlup))
|
||||
updater.dispatcher.add_handler(CommandHandler('transfer', transfer_cards))
|
||||
updater.dispatcher.add_handler(CommandHandler('rob', rob_cards))
|
||||
updater.dispatcher.add_handler(CommandHandler('lottery', cards_lottery))
|
||||
updater.dispatcher.add_handler(CommandHandler('dist', dist_cards))
|
||||
updater.dispatcher.add_handler(CallbackQueryHandler(dist_cards_btn_click, pattern=r'dist'))
|
||||
|
||||
|
||||
updater.dispatcher.add_handler(CommandHandler('start', send_help))
|
||||
updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard, pass_args=True))
|
||||
updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard))
|
||||
updater.dispatcher.add_handler(CommandHandler('status', send_status))
|
||||
updater.dispatcher.add_handler(CommandHandler('stats', player_statistics))
|
||||
updater.dispatcher.add_handler(CommandHandler('source', send_source))
|
||||
updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click))
|
||||
updater.start_polling()
|
||||
updater.idle()
|
||||
try:
|
||||
updater.start_polling()
|
||||
updater.idle()
|
||||
finally:
|
||||
db.close()
|
||||
|
|
Loading…
Reference in a new issue