limit the rate of inline keyboard update

This commit is contained in:
JerryXiao 2019-01-02 14:59:04 +08:00
parent 58c6e61a30
commit d17e3086fa
Signed by: Jerry
GPG key ID: 9D9CE43650FF2BAA

View file

@ -14,6 +14,11 @@ logger = logging.getLogger(__name__)
token = "token_here"
updater = Updater(token, workers=16)
job_queue = updater.job_queue
job_queue.start()
KBD_MIN_INTERVAL = 0.6
KBD_DELAY_SECS = 0.6
HEIGHT = 8
WIDTH = 8
@ -57,31 +62,36 @@ class Game():
self.board = board
self.group = group
self.creator = creator
self.actions = dict()
self.last_player = None
self.__actions = dict()
self.__last_player = None
self.start_time = time.time()
self.stopped = False
self.extra = {"timeout": 0}
# timestamp of the last update keyboard action,
# it is used to calculate time gap between
# two actions and identify unique actions.
self.last_action = 0
# number of timeout error catched
self.timeouts = 0
def save_action(self, user, spot):
'''spot is supposed to be a tuple'''
self.last_player = user
if self.actions.get(user, None):
self.actions[user].append(spot)
self.__last_player = user
if self.__actions.get(user, None):
self.__actions[user].append(spot)
else:
self.actions[user] = [spot,]
self.__actions[user] = [spot,]
def actions_sum(self):
mysum = 0
for user in self.actions:
count = len(self.actions.get(user, list()))
for user in self.__actions:
count = len(self.__actions.get(user, list()))
mysum += count
return mysum
def get_last_player(self):
return display_username(self.last_player)
return display_username(self.__last_player)
def get_actions(self):
'''Convert actions into text'''
msg = ""
for user in self.actions:
count = len(self.actions.get(user, list()))
for user in self.__actions:
count = len(self.__actions.get(user, list()))
msg = "{}{} - {}项操作\n".format(msg, display_username(user), count)
return msg
@ -153,9 +163,9 @@ def send_keyboard(bot, update, args):
parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard))
def send_help(bot, update):
logger.debug("Start from {0}".format(update.message.from_user.id))
msg = update.message
msg.reply_text("这是一个扫雷bot\n\n/mine 开始新游戏")
logger.debug("Start from {0}".format(update.message.from_user.id))
def send_source(bot, update):
logger.debug("Source from {0}".format(update.message.from_user.id))
@ -166,7 +176,24 @@ def send_status(bot, update):
count = game_manager.count()
update.message.reply_text('当前进行的游戏: {}'.format(count))
def update_keyboard(bot, bhash, game, chat_id, message_id):
def update_keyboard_request(bot, bhash, game, chat_id, message_id):
current_action_timestamp = time.time()
if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL:
logger.debug('Rate limit triggered.')
game.last_action = current_action_timestamp
job_queue.run_once(update_keyboard, KBD_DELAY_SECS,
context=(bhash, game, chat_id, message_id, current_action_timestamp))
else:
game.last_action = current_action_timestamp
update_keyboard(bot, None, noqueue=(bhash, game, chat_id, message_id))
def update_keyboard(bot, job, noqueue=None):
if noqueue:
(bhash, game, chat_id, message_id) = noqueue
else:
(bhash, game, chat_id, message_id, current_action_timestamp) = job.context
if current_action_timestamp != game.last_action:
logger.debug('New update action requested, abort this one.')
return
def gen_keyboard(board):
keyboard = list()
for row in range(board.height):
@ -192,7 +219,7 @@ def update_keyboard(bot, bhash, game, chat_id, message_id):
reply_markup=InlineKeyboardMarkup(keyboard))
except TimedOutError:
logger.debug('time out in game {}.'.format(bhash))
game.extra["timeout"] += 1
game.timeouts += 1
def handle_button_click(bot, update):
msg = update.callback_query.message
@ -205,7 +232,7 @@ def handle_button_click(bot, update):
data = data.split(' ')
data = [int(i) for i in data]
(bhash, row, col) = data
except Exception as err:
except:
logger.info('Unknown callback data: {} from user {}'.format(data, user.id))
return
game = game_manager.get_game_from_hash(bhash)
@ -219,7 +246,7 @@ def handle_button_click(bot, update):
mmap = None
board.move((row, col))
game.save_action(user, (row, col))
update_keyboard(bot, bhash, game, chat_id, msg.message_id)
update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)
else:
mmap = deepcopy(board.map)
board.move((row, col))
@ -228,13 +255,13 @@ def handle_button_click(bot, update):
# if this is the first move, there's no mmap
if mmap is not None:
game.save_action(user, (row, col))
update_keyboard(bot, bhash, game, chat_id, msg.message_id)
update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)
(s_op, s_is, s_3bv) = board.gen_statistics()
ops_count = game.actions_sum()
ops_list = game.get_actions()
last_player = game.get_last_player()
time_used = time.time() - game.start_time
timeouts = game.extra["timeout"]
timeouts = game.timeouts
if board.state == 2:
template = WIN_TEXT_TEMPLATE
else:
@ -242,11 +269,14 @@ def handle_button_click(bot, update):
myreply = template.format(s_op=s_op, s_is=s_is, s_3bv=s_3bv, ops_count=ops_count,
ops_list=ops_list, last_player=last_player,
time=round(time_used, 4), timeouts=timeouts)
msg.reply_text(myreply, parse_mode="Markdown")
try:
msg.reply_text(myreply, parse_mode="Markdown")
except TimedOutError:
logger.debug('timeout sending report for game {}'.format(bhash))
game_manager.remove(bhash)
elif mmap is not None and (not array_equal(board.map, mmap)):
game.save_action(user, (row, col))
update_keyboard(bot, bhash, game, chat_id, msg.message_id)
update_keyboard_request(bot, bhash, game, chat_id, msg.message_id)