#!/usr/bin/env python3 # -*- coding: utf-8 -*- db = lambda _=None: None setattr(db, 'close', lambda _=None: None) pool = dict() class Player(): def __init__(self, user_id, mines, death, wins, restricted_until, immunity_cards, permission): self.user_id = user_id self.mines = mines self.death = death self.wins = wins self.restricted_until = restricted_until self.immunity_cards = immunity_cards self.permission = permission @staticmethod def save(): pass def get_player(user_id): player = pool.get(user_id, None) if player is None: player = Player(user_id=user_id, mines=0, death=0, wins=0, restricted_until=0, immunity_cards=0, permission=0) pool[user_id] = player return player else: return player