#!/usr/bin/env python3 # -*- coding: utf-8 -*- from mscore import Board, check_params from copy import deepcopy from telegram import InlineKeyboardMarkup, InlineKeyboardButton from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async from telegram.error import TimedOut as TimedOutError from numpy import array_equal # If no peewee orm is installed, try `from data_ram import get_player, db` from data import get_player, db from random import randint, choice, randrange from math import log from threading import Lock import time import logging logging.basicConfig(level=logging.INFO,format='%(asctime)s - %(name)s - %(levelname)s - %(message)s') logger = logging.getLogger(__name__) token = "token_here" updater = Updater(token, workers=8, use_context=True) job_queue = updater.job_queue job_queue.start() KBD_MIN_INTERVAL = 0.5 KBD_DELAY_SECS = 0.5 HEIGHT = 8 WIDTH = 8 MINES = 9 UNOPENED_CELL = "\u2588" FLAGGED_CELL = "\U0001f6a9" STEPPED_CELL = "\u2622" NUM_CELL_0 = "\u2800" NUM_CELL_ORD = ord("\uff11") - 1 WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \ "地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \ "统计:\n{ops_list}\n{last_player} 你要对人家负责哟/// ///\n\n" \ "用时{time}秒,超时{timeouts}次\n\n" \ "{last_player} {reward}\n\n" \ "/mine 开始新游戏" STEP_TEXT_TEMPLATE = "{last_player} 踩到了地雷!\n" \ "时间{time}秒,超时{timeouts}次\n\n" \ "{last_player} {reward}\n\n" \ "雷区生命值:({remain}/{ttl})" LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \ "地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \ "统计:\n{ops_list}\n{last_player} 是我们中出的叛徒!\n\n" \ "用时{time}秒,超时{timeouts}次\n\n" \ "{last_player} {reward}\n\n" \ "/mine 开始新游戏" def display_username(user, atuser=True, shorten=False, markdown=True): """ atuser and shorten has no effect if markdown is True. """ name = user.full_name if markdown: mdtext = user.mention_markdown(name=user.full_name) return mdtext if shorten: return name if user.username: if atuser: name += " (@{})".format(user.username) else: name += " ({})".format(user.username) return name class Game(): def __init__(self, board, group, creator, lives=1): self.board = board self.group = group self.creator = creator self.__actions = dict() self.last_player = None self.start_time = time.time() self.stopped = False self.lock = Lock() # timestamp of the last update keyboard action, # it is used to calculate time gap between # two actions and identify unique actions. self.last_action = 0 # number of timeout error catched self.timeouts = 0 self.lives = lives self.ttl_lives = lives def save_action(self, user, spot): '''spot is supposed to be a tuple''' self.last_player = user if self.__actions.get(user, None): self.__actions[user].append(spot) else: self.__actions[user] = [spot,] def actions_sum(self): mysum = 0 for user in self.__actions: game_count(user) count = len(self.__actions.get(user, list())) mysum += count return mysum def get_last_player(self): return display_username(self.last_player) def get_actions(self): '''Convert actions into text''' msg = "" for user in self.__actions: count = len(self.__actions.get(user, list())) msg = "{}{} - {}项操作\n".format(msg, display_username(user), count) return msg class GameManager: __games = dict() def append(self, board, board_hash, group_id, creator_id): lives = int(board.mines/3) if lives <= 0: lives = 1 self.__games[board_hash] = Game(board, group_id, creator_id, lives=lives) def remove(self, board_hash): board = self.get_game_from_hash(board_hash) if board: del self.__games[board_hash] return True else: return False def get_game_from_hash(self, board_hash): return self.__games.get(board_hash, None) def count(self): return len(self.__games) game_manager = GameManager() @run_async def send_keyboard(update, context): (bot, args) = (context.bot, context.args) msg = update.message logger.info("Mine from {0}".format(update.message.from_user.id)) if check_restriction(update.message.from_user): update.message.reply_text("爆炸这么多次还想扫雷?") return # create a game board if args is None: args = list() if len(args) == 3: height = HEIGHT width = WIDTH mines = MINES try: height = int(args[0]) width = int(args[1]) mines = int(args[2]) except: pass # telegram doesn't like keyboard width to exceed 8 if width > 8: width = 8 msg.reply_text('宽度太大,已经帮您设置成8了') # telegram doesn't like keyboard keys to exceed 100 if height * width > 100: msg.reply_text('格数不能超过100') return ck = check_params(height, width, mines) if ck[0]: board = Board(height, width, mines) else: msg.reply_text(ck[1]) return elif len(args) == 0: board = Board(HEIGHT, WIDTH, MINES) else: msg.reply_text('你输入的是什么鬼!') return bhash = hash(board) game_manager.append(board, bhash, msg.chat, msg.from_user) # create a new keyboard keyboard = list() for row in range(board.height): current_row = list() for col in range(board.width): cell = InlineKeyboardButton(text=UNOPENED_CELL, callback_data="{} {} {}".format(bhash, row, col)) current_row.append(cell) keyboard.append(current_row) # send the keyboard bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id, parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard)) def send_help(update, context): logger.debug("Start from {0}".format(update.message.from_user.id)) msg = update.message msg.reply_text("这是一个扫雷bot\n\n/mine 开始新游戏") def send_source(update, context): logger.debug("Source from {0}".format(update.message.from_user.id)) update.message.reply_text('Source code: https://git.jerryxiao.cc/Jerry/tgmsbot') def send_status(update, context): logger.info("Status from {0}".format(update.message.from_user.id)) count = game_manager.count() update.message.reply_text('当前进行的游戏: {}'.format(count)) def gen_reward(user, negative=True): ''' Reward the player :) ''' def __chance(percentage): if randrange(0,10000)/10000 < percentage: return True else: return False def __floating(value): return randrange(8000,12000)/10000 * value def __lose_cards(cardnum): if cardnum <= 6: return 1 else: return int(__floating(log(cardnum, 2))) def __get_cards(cardnum): if cardnum >= 2: cards = __floating(1 / log(cardnum, 100)) if cards > 1.0: return int(cards) else: return int(__chance(cards)) else: return int(__floating(8.0)) # Negative rewards def restrict_mining(player): lost_cards = __lose_cards(player.immunity_cards) player.immunity_cards -= lost_cards if player.immunity_cards >= 0: ret = "用去{}张免疫卡,还剩{}张".format(lost_cards, player.immunity_cards) else: now = int(time.time()) seconds = randint(30, 120) player.restricted_until = now + seconds ret = "没有免疫卡了,被限制扫雷{}秒".format(seconds) return ret # Positive rewards def give_immunity_cards(player): rewarded_cards = __get_cards(player.immunity_cards) player.immunity_cards += rewarded_cards if rewarded_cards == 0: return "共有{}张免疫卡".format(player.immunity_cards) else: return "被奖励了{}张免疫卡,共有{}张".format(rewarded_cards, player.immunity_cards) player = get_player(user.id) try: if negative: player.death += 1 return restrict_mining(player) else: player.wins += 1 return give_immunity_cards(player) finally: player.save() def game_count(user): player = get_player(user.id) player.mines += 1 player.save() def check_restriction(user): player = get_player(user.id) now = int(time.time()) if now >= player.restricted_until: return False else: return player.restricted_until - now @run_async def player_statistics(update, context): logger.info("Statistics from {0}".format(update.message.from_user.id)) user = update.message.from_user player = get_player(user.id) mines = player.mines death = player.death wins = player.wins cards = player.immunity_cards TEMPLATE = "一共玩了{mines}局,爆炸{death}次,赢了{wins}局\n" \ "口袋里有{cards}张免疫卡" update.message.reply_text(TEMPLATE.format(mines=mines, death=death, wins=wins, cards=cards)) def update_keyboard_request(context, bhash, game, chat_id, message_id): current_action_timestamp = time.time() if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL: logger.debug('Rate limit triggered.') game.last_action = current_action_timestamp job_queue.run_once(update_keyboard, KBD_DELAY_SECS, context=(bhash, game, chat_id, message_id, current_action_timestamp)) else: game.last_action = current_action_timestamp update_keyboard(context, noqueue=(bhash, game, chat_id, message_id)) def update_keyboard(context, noqueue=None): (bot, job) = (context.bot, context.job) if noqueue: (bhash, game, chat_id, message_id) = noqueue else: (bhash, game, chat_id, message_id, current_action_timestamp) = job.context if current_action_timestamp != game.last_action: logger.debug('New update action requested, abort this one.') return def gen_keyboard(board): keyboard = list() for row in range(board.height): current_row = list() for col in range(board.width): if board.map[row][col] <= 9: cell_text = UNOPENED_CELL elif board.map[row][col] == 10: cell_text = NUM_CELL_0 elif board.map[row][col] == 19: cell_text = FLAGGED_CELL elif board.map[row][col] == 20: cell_text = STEPPED_CELL else: cell_text = chr(NUM_CELL_ORD + board.map[row][col] - 10) cell = InlineKeyboardButton(text=cell_text, callback_data="{} {} {}".format(bhash, row, col)) current_row.append(cell) keyboard.append(current_row) return keyboard keyboard = gen_keyboard(game.board) try: bot.edit_message_reply_markup(chat_id=chat_id, message_id=message_id, reply_markup=InlineKeyboardMarkup(keyboard)) except TimedOutError: logger.debug('time out in game {}.'.format(bhash)) game.timeouts += 1 @run_async def handle_button_click(update, context): bot = context.bot msg = update.callback_query.message user = update.callback_query.from_user chat_id = update.callback_query.message.chat.id data = update.callback_query.data logger.debug('Button clicked by {}, data={}.'.format(user.id, data)) restriction = check_restriction(user) if restriction: bot.answer_callback_query(callback_query_id=update.callback_query.id, text="还有{}秒才能扫雷".format(restriction), show_alert=True) return bot.answer_callback_query(callback_query_id=update.callback_query.id) try: data = data.split(' ') data = [int(i) for i in data] (bhash, row, col) = data except: logger.info('Unknown callback data: {} from user {}'.format(data, user.id)) return game = game_manager.get_game_from_hash(bhash) if game is None: logger.debug("No game found for hash {}".format(bhash)) return try: if game.stopped: return game.lock.acquire() board = game.board if board.state == 0: mmap = None else: mmap = deepcopy(board.map) board.move((row, col)) if board.state != 1: game.stopped = True game.lock.release() game.save_action(user, (row, col)) if not array_equal(board.map, mmap): update_keyboard_request(context, bhash, game, chat_id, msg.message_id) (s_op, s_is, s_3bv) = board.gen_statistics() ops_count = game.actions_sum() ops_list = game.get_actions() last_player = game.get_last_player() time_used = time.time() - game.start_time timeouts = game.timeouts remain = 0 ttl = 0 if board.state == 2: reward = gen_reward(game.last_player, negative=False) template = WIN_TEXT_TEMPLATE elif board.state == 3: reward = gen_reward(game.last_player, negative=True) game.lives -= 1 if game.lives <= 0: template = LOSE_TEXT_TEMPLATE else: game.stopped = False board.state = 1 remain = game.lives ttl = game.ttl_lives template = STEP_TEXT_TEMPLATE else: # Should not reach here reward = None myreply = template.format(s_op=s_op, s_is=s_is, s_3bv=s_3bv, ops_count=ops_count, ops_list=ops_list, last_player=last_player, time=round(time_used, 4), timeouts=timeouts, reward=reward, remain=remain, ttl=ttl) try: msg.reply_text(myreply, parse_mode="Markdown") except TimedOutError: logger.debug('timeout sending report for game {}'.format(bhash)) if game.stopped: game_manager.remove(bhash) elif mmap is None or (not array_equal(board.map, mmap)): game.lock.release() game.save_action(user, (row, col)) update_keyboard_request(context, bhash, game, chat_id, msg.message_id) else: game.lock.release() except: try: game.lock.release() except RuntimeError: pass raise from cards import getperm, setperm, lvlup, transfer_cards, rob_cards, cards_lottery, dist_cards, dist_cards_btn_click updater.dispatcher.add_handler(CommandHandler('getlvl', getperm)) updater.dispatcher.add_handler(CommandHandler('setlvl', setperm)) updater.dispatcher.add_handler(CommandHandler('lvlup', lvlup)) updater.dispatcher.add_handler(CommandHandler('transfer', transfer_cards)) updater.dispatcher.add_handler(CommandHandler('rob', rob_cards)) updater.dispatcher.add_handler(CommandHandler('lottery', cards_lottery)) updater.dispatcher.add_handler(CommandHandler('dist', dist_cards)) updater.dispatcher.add_handler(CallbackQueryHandler(dist_cards_btn_click, pattern=r'dist')) updater.dispatcher.add_handler(CommandHandler('start', send_help)) updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard)) updater.dispatcher.add_handler(CommandHandler('status', send_status)) updater.dispatcher.add_handler(CommandHandler('stats', player_statistics)) updater.dispatcher.add_handler(CommandHandler('source', send_source)) updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click)) try: updater.start_polling() updater.idle() finally: db.close()