419 lines
17 KiB
Python
419 lines
17 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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from telegram import InlineKeyboardMarkup, InlineKeyboardButton
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from telegram.ext import run_async
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from random import randrange
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from time import time
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import logging
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logger = logging.getLogger('tgmsbot.cards')
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# from the main module
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get_player = lambda *args, **kwargs: None
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game_manager = None
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MAX_LEVEL: int = 100
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MID_LEVEL: int = 80
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LVL_UP_CARDS: int = 20
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def display_username(user, atuser=True, shorten=False, markdown=True):
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"""
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atuser and shorten has no effect if markdown is True.
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"""
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name = user.full_name
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if markdown:
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mdtext = user.mention_markdown(name=user.full_name)
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return mdtext
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if shorten:
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return name
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if user.username:
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if atuser:
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name += " (@{})".format(user.username)
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else:
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name += " ({})".format(user.username)
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return name
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def _msg_users(update):
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'''
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get from_user and reply_to_user
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'''
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if update.message:
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if update.message.reply_to_message:
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return (update.message.from_user,
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update.message.reply_to_message.from_user)
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else:
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return (update.message.from_user, None)
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else:
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return (None, None)
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@run_async
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def getperm(update, context):
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logger.info(f'getperm from {getattr(update.effective_user, "id", None)}')
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(from_user, reply_to_user) = _msg_users(update)
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if not from_user:
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return
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if reply_to_user:
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tuser = reply_to_user
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else:
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tuser = from_user
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tplayer = get_player(int(tuser.id))
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update.message.reply_text((f"{display_username(tuser)} 等级为 {tplayer.permission}\n"
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f"口袋里有 {tplayer.immunity_cards} 张免疫卡"),
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parse_mode="Markdown")
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@run_async
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def setperm(update, context):
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logger.info(f'setperm from {getattr(update.effective_user, "id", None)}')
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(from_user, reply_to_user) = _msg_users(update)
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if not from_user:
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return
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if reply_to_user:
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if context.args and len(context.args) == 1:
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try:
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new_level = int(context.args[0])
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except ValueError:
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update.message.reply_text('数字不合法')
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return
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else:
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update.message.reply_text('请指定新的等级')
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return
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if get_player(int(from_user.id)).permission >= MAX_LEVEL:
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tplayer = get_player(int(reply_to_user.id))
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tplayer.permission = new_level
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tplayer.save()
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update.message.reply_text('请求成功')
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else:
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update.message.reply_text('请求忽略')
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else:
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update.message.reply_text('请回复被操作人')
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@run_async
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def lvlup(update, context):
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'''
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use LVL_UP_CARDS cards to level up 1 lvl
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'''
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logger.info(f'lvlup from {getattr(update.effective_user, "id", None)}')
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LVLUP_TIMEOUT = 10
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last_time = context.user_data.setdefault('lvlup_time', 0.0)
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ctime = time()
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if ctime - last_time < LVLUP_TIMEOUT:
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update.message.reply_text('别急,你不是刚刚才来过吗\nTips: /lvlup n 可以一次升n级哦')
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return
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else:
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context.user_data['lvlup_time'] = ctime
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(from_user, reply_to_user) = _msg_users(update)
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if context.args and len(context.args) == 1:
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try:
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amount = int(context.args[0])
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except ValueError:
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update.message.reply_text('数字不合法')
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return
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else:
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amount = 1
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if not from_user:
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return
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if reply_to_user:
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fplayer = get_player(int(from_user.id))
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tplayer = get_player(int(reply_to_user.id))
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amount = abs(amount)
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if fplayer.immunity_cards >= (used_cards := LVL_UP_CARDS * amount):
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fplayer.immunity_cards -= used_cards
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tplayer.permission = MAX_LEVEL - 1 if (_tpp := tplayer.permission + amount) >= MAX_LEVEL - 1 \
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and tplayer.permission < MAX_LEVEL else _tpp
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fplayer.save()
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tplayer.save()
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update.message.reply_text((f"{display_username(from_user)} 消耗了{used_cards}张免疫卡,"
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f"为 {display_username(reply_to_user)} 升了{amount}级"),
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parse_mode="Markdown")
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else:
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update.message.reply_text(f"您的免疫卡不足({fplayer.immunity_cards}),{used_cards}张免疫卡兑换{amount}等级",
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parse_mode="Markdown")
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else:
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fplayer = get_player(int(from_user.id))
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if fplayer.immunity_cards >= (used_cards := LVL_UP_CARDS * amount):
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if amount < 0:
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if fplayer.permission + amount >= 0:
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fplayer.immunity_cards += abs(used_cards)
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else:
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fplayer.immunity_cards += LVL_UP_CARDS * fplayer.permission
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else:
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fplayer.immunity_cards -= abs(used_cards)
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fplayer.permission = MAX_LEVEL - 1 if (_fpp := fplayer.permission + amount) >= MAX_LEVEL - 1 \
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and fplayer.permission < MAX_LEVEL else _fpp
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fplayer.save()
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update.message.reply_text((f"{display_username(from_user)} 消耗了{used_cards}张免疫卡,"
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f"为 自己 升了{amount}级"), parse_mode="Markdown")
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else:
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update.message.reply_text(f"您的免疫卡不足({fplayer.immunity_cards}),{used_cards}张免疫卡兑换{amount}等级",
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parse_mode="Markdown")
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@run_async
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def transfer_cards(update, context):
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logger.info(f'transfer_cards from {getattr(update.effective_user, "id", None)}')
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(from_user, reply_to_user) = _msg_users(update)
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if not from_user:
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return
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if reply_to_user:
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if context.args and len(context.args) == 1:
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try:
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amount = int(context.args[0])
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except ValueError:
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update.message.reply_text('数字不合法')
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return
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else:
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update.message.reply_text('请指定数量')
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return
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if from_user.id == reply_to_user.id:
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fplayer = get_player(int(from_user.id))
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if fplayer.permission >= MID_LEVEL:
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fplayer.immunity_cards += amount
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fplayer.save()
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update.message.reply_text(f'{display_username(from_user)} 转给了自己{amount}张卡', parse_mode="Markdown")
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else:
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update.message.reply_text(f'{display_username(from_user)} 转给了自己{amount}张卡', parse_mode="Markdown")
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else:
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fplayer = get_player(int(from_user.id))
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tplayer = get_player(int(reply_to_user.id))
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if (amount >= 0 and fplayer.immunity_cards >= amount) or \
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(fplayer.permission >= MID_LEVEL and tplayer.permission <= fplayer.permission):
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fplayer.immunity_cards -= amount
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tplayer.immunity_cards += amount
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fplayer.save()
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tplayer.save()
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update.message.reply_text(f'{display_username(from_user)} 转给了 {display_username(reply_to_user)} {amount}张卡',
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parse_mode="Markdown")
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else:
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update.message.reply_text(f'转账失败,你可能没有这么多卡哦({fplayer.immunity_cards}/{amount})',
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parse_mode="Markdown")
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else:
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update.message.reply_text('请回复被操作人')
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@run_async
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def rob_cards(update, context):
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logger.info(f'rob_cards from {getattr(update.effective_user, "id", None)}')
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ROB_TIMEOUT = 10
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last_time = context.user_data.setdefault('rob_time', 0.0)
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ctime = time()
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if ctime - last_time < ROB_TIMEOUT:
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update.message.reply_text('别急,你不是刚刚才来过吗')
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return
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else:
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context.user_data['rob_time'] = ctime
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(from_user, reply_to_user) = _msg_users(update)
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if not from_user:
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return
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if reply_to_user:
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amount = randrange(1, 9)
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if from_user.id == reply_to_user.id:
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fplayer = get_player(int(from_user.id))
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fplayer.immunity_cards -= amount
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fplayer.save()
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update.message.reply_text(f'{display_username(from_user)} 自己抢走自己{amount}张卡', parse_mode="Markdown")
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else:
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fplayer = get_player(int(from_user.id))
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tplayer = get_player(int(reply_to_user.id))
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_fp = fplayer.permission if fplayer.permission > 0 else 0
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_tp = tplayer.permission if tplayer.permission > 0 else 0
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success_chance = _fp / (_fp + _tp) if _fp + _tp != 0 else 0.5
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def __chance(percentage):
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if randrange(0,10000)/10000 < percentage:
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return True
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else:
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return False
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MSG_TEXT_SUCCESS = "抢劫成功,获得"
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MSG_TEXT_FAIL = "抢劫失败,反被抢走"
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if _fp >= MID_LEVEL and _tp >= MID_LEVEL:
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cards_amount = int(max(abs(fplayer.immunity_cards), abs(tplayer.immunity_cards)) * randrange(1000,8000)/10000)
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lvl_amount = int(max(_fp, _tp) * randrange(1000,8000)/10000)
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if (_tple if (_fp < MAX_LEVEL) ^ (_tple := _tp < MAX_LEVEL) else __chance(success_chance)):
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msg_text = MSG_TEXT_SUCCESS
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else:
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msg_text = MSG_TEXT_FAIL
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cards_amount = -cards_amount
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lvl_amount = -lvl_amount
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fplayer.immunity_cards += cards_amount
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tplayer.immunity_cards -= cards_amount
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fplayer.permission = _fpp if (_fpp := _fp + lvl_amount) < MAX_LEVEL or _fp >= MAX_LEVEL else MAX_LEVEL - 1
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tplayer.permission = _tpp if (_tpp := _tp - lvl_amount) < MAX_LEVEL or _tp >= MAX_LEVEL else MAX_LEVEL - 1
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fplayer.save()
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tplayer.save()
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update.message.reply_text((f'{display_username(from_user)} {msg_text}{abs(cards_amount)}张卡, '
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f'{abs(lvl_amount)}级'),
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parse_mode="Markdown")
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else:
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if __chance(success_chance):
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msg_text = MSG_TEXT_SUCCESS
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else:
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msg_text = MSG_TEXT_FAIL
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amount = -amount
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fplayer.immunity_cards += amount
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tplayer.immunity_cards -= amount
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fplayer.save()
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tplayer.save()
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update.message.reply_text(f'{display_username(from_user)} {msg_text}{abs(amount)}张卡', parse_mode="Markdown")
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else:
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update.message.reply_text('请回复被操作人')
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@run_async
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def cards_lottery(update, context):
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logger.info(f'cards_lottery from {getattr(update.effective_user, "id", None)}')
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LOTTERY_TIMEOUT = 10
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last_time = context.user_data.setdefault('lottery_time', 0.0)
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ctime = time()
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if ctime - last_time < LOTTERY_TIMEOUT:
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update.message.reply_text('别急,你不是刚刚才来过吗')
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return
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else:
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context.user_data['lottery_time'] = ctime
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(from_user, _) = _msg_users(update)
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if not from_user:
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return
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fplayer = get_player(int(from_user.id))
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cards = abs(fplayer.immunity_cards) / 3
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def __floating(value):
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return randrange(5000,15000)/10000 * value
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cards = __floating(cards)
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cards = int(cards) if cards > 1 else 1
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cards *= randrange(-1, 2, 2)
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fplayer.immunity_cards += cards
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fplayer.save()
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update.message.reply_text(f'您{"获得" if cards >= 0 else "血亏"}了{abs(cards)}张卡')
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@run_async
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def dist_cards(update, context):
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logger.info(f'dist_cards from {getattr(update.effective_user, "id", None)}')
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(from_user, _) = _msg_users(update)
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if not from_user:
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return
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try:
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if context.args and len(context.args) == 2:
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(cards, damount) = [int(a) for a in context.args]
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assert (cards > 0 and damount > 0)
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fplayer = get_player(int(from_user.id))
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assert fplayer.immunity_cards >= cards
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fplayer.immunity_cards -= cards
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fplayer.save()
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red_packets = context.chat_data.setdefault('red_packets', dict())
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rphash = str(hash(f"{update.effective_chat.id} {update.effective_message.message_id}"))[:8]
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red_packets[rphash] = [cards, damount]
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update.message.reply_text(f'{display_username(from_user)}的红包🧧', parse_mode="Markdown",
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reply_markup=InlineKeyboardMarkup.from_button(
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InlineKeyboardButton(text=f"{cards} / {damount}",
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callback_data=f"dist {rphash}")
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))
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else:
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raise ValueError('')
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except (ValueError, AssertionError):
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update.message.reply_text(f'数字不合法: /dist 卡 红包数量')
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@run_async
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def dist_cards_btn_click(update, context):
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logger.info(f'dist_cards_btn_click from {getattr(update.effective_user, "id", None)}')
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data = update.callback_query.data
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user = update.callback_query.from_user
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omsg = update.callback_query.message
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red_packets = context.chat_data.setdefault('red_packets', dict())
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try:
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(_, rphash) = data.split(' ')
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rp = red_packets.get(str(rphash), None)
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if rp:
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(cards, damount) = [int(a) for a in rp]
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assert (cards > 0 and damount > 0)
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def __floating(value):
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return randrange(5000,15000)/10000 * value
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got_cards = int(__floating(cards/damount))
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got_cards = got_cards if got_cards <= cards else cards
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got_cards = 1 if got_cards == 0 and randrange(0,10000)/10000 < 0.2 else got_cards
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got_cards = got_cards if damount != 1 else cards
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rp[0] -= got_cards
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rp[1] -= 1
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(cards, damount) = rp
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fplayer = get_player(int(user.id))
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fplayer.immunity_cards += got_cards
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fplayer.save()
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update.callback_query.answer(text=f"你得到了{got_cards}张卡", show_alert=False)
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if cards > 0 and damount > 0:
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omsg.reply_markup.inline_keyboard[0][0].text = f"{cards} / {damount}"
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omsg.edit_reply_markup(reply_markup=omsg.reply_markup)
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else:
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raise AssertionError('')
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else:
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raise AssertionError('')
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except (ValueError, AssertionError):
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try:
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update.callback_query.answer()
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except Exception:
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pass
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def free_mem(job_context):
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try:
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red_packets.pop(rphash)
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except KeyError:
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pass
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if rphash:
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rp = red_packets.get(rphash, [0, 0])
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if rp[0] != -1:
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rp[0] = -1
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omsg.edit_text(omsg.text_markdown + "褪裙了", parse_mode="Markdown", reply_markup=None)
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context.job_queue.run_once(free_mem, 5)
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@run_async
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def reveal(update, context):
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logger.info(f'reveal from {getattr(update.effective_user, "id", None)}')
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(from_user, _) = _msg_users(update)
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if not from_user:
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return
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if (msg := update.effective_message) and (rmsg := msg.reply_to_message):
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try:
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assert (rmarkup := rmsg.reply_markup) and (kbd := rmarkup.inline_keyboard) \
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and type((btn := kbd[0][0])) is InlineKeyboardButton and (data := btn.callback_data)
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data = data.split(' ')
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data = [int(i) for i in data]
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(bhash, _, _, _) = data
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except:
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msg.reply_text('不是一条有效的消息')
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return
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game = game_manager.get_game_from_hash(bhash)
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if not game:
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msg.reply_text('这局似乎走丢了呢')
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return
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if (mmap := game.board.mmap) is None:
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msg.reply_text('这局似乎还没开始呢')
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return
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def map_to_msg():
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ZERO_CELL = '\u23f9'
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MINE_CELL = '\u2622'
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NUM_CELL_SUFFIX = '\ufe0f\u20e3'
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BAD_CELL = "\U0001f21a\ufe0f"
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msg_text = ""
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for row in mmap:
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for cell in row:
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if cell == 0:
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msg_text += ZERO_CELL
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elif cell == 9:
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msg_text += MINE_CELL
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elif cell in range(1,9):
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msg_text += str(cell) + NUM_CELL_SUFFIX
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else:
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msg_text += BAD_CELL
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msg_text += '\n'
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return msg_text
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fplayer = get_player(int(from_user.id))
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cards = abs(fplayer.immunity_cards) / 3
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def __floating(value):
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return randrange(5000,15000)/10000 * value
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cards = __floating(cards)
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cards = int(cards) if cards > 1 else 1
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extra_text = ""
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fplayer.immunity_cards -= cards
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if fplayer.permission >= MID_LEVEL and fplayer.permission < MAX_LEVEL:
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lvl = int(randrange(100,3000)/10000 * fplayer.permission)
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lvl = lvl if lvl > 0 else 1
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fplayer.permission -= lvl
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extra_text = f", {lvl}级"
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fplayer.save()
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msg.reply_text(f'本局地图如下:\n\n{map_to_msg()}\n您用去了{cards}张卡{extra_text}')
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else:
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msg.reply_text('请回复想要查看的雷区')
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