Python Telegram Minesweeper Bot https://github.com/isjerryxiao/tgmsbot
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
from telegram import InlineKeyboardMarkup, InlineKeyboardButton
from telegram.ext import run_async
from random import randrange
from time import time
import logging
logger = logging.getLogger('tgmsbot.cards')
# from the main module
get_player = lambda *args, **kwargs: None
game_manager = None
MAX_LEVEL: int = 100
MID_LEVEL: int = 80
LVL_UP_CARDS: int = 20
def display_username(user, atuser=True, shorten=False, markdown=True):
"""
atuser and shorten has no effect if markdown is True.
"""
name = user.full_name
if markdown:
mdtext = user.mention_markdown(name=user.full_name)
return mdtext
if shorten:
return name
if user.username:
if atuser:
name += " (@{})".format(user.username)
else:
name += " ({})".format(user.username)
return name
def _msg_users(update):
'''
get from_user and reply_to_user
'''
if update.message:
if update.message.reply_to_message:
return (update.message.from_user,
update.message.reply_to_message.from_user)
else:
return (update.message.from_user, None)
else:
return (None, None)
@run_async
def getperm(update, context):
logger.info(f'getperm from {getattr(update.effective_user, "id", None)}')
(from_user, reply_to_user) = _msg_users(update)
if not from_user:
return
if reply_to_user:
tuser = reply_to_user
else:
tuser = from_user
tplayer = get_player(int(tuser.id))
update.message.reply_text((f"{display_username(tuser)} 等级为 {tplayer.permission}\n"
f"口袋里有 {tplayer.immunity_cards} 张免疫卡"),
parse_mode="Markdown")
@run_async
def setperm(update, context):
logger.info(f'setperm from {getattr(update.effective_user, "id", None)}')
(from_user, reply_to_user) = _msg_users(update)
if not from_user:
return
if reply_to_user:
if context.args and len(context.args) == 1:
try:
new_level = int(context.args[0])
except ValueError:
update.message.reply_text('数字不合法')
return
else:
update.message.reply_text('请指定新的等级')
return
if get_player(int(from_user.id)).permission >= MAX_LEVEL:
tplayer = get_player(int(reply_to_user.id))
tplayer.permission = new_level
tplayer.save()
update.message.reply_text('请求成功')
else:
update.message.reply_text('请求忽略')
else:
update.message.reply_text('请回复被操作人')
@run_async
def lvlup(update, context):
'''
use LVL_UP_CARDS cards to level up 1 lvl
'''
logger.info(f'lvlup from {getattr(update.effective_user, "id", None)}')
LVLUP_TIMEOUT = 10
last_time = context.user_data.setdefault('lvlup_time', 0.0)
ctime = time()
if ctime - last_time < LVLUP_TIMEOUT:
update.message.reply_text('别急,你不是刚刚才来过吗\nTips: /lvlup n 可以一次升n级哦')
return
else:
context.user_data['lvlup_time'] = ctime
(from_user, reply_to_user) = _msg_users(update)
if context.args and len(context.args) == 1:
try:
amount = int(context.args[0])
except ValueError:
update.message.reply_text('数字不合法')
return
else:
amount = 1
if not from_user:
return
if reply_to_user:
fplayer = get_player(int(from_user.id))
tplayer = get_player(int(reply_to_user.id))
amount = abs(amount)
if fplayer.immunity_cards >= (used_cards := LVL_UP_CARDS * amount):
fplayer.immunity_cards -= used_cards
tplayer.permission = MAX_LEVEL - 1 if (_tpp := tplayer.permission + amount) >= MAX_LEVEL - 1 \
and tplayer.permission < MAX_LEVEL else _tpp
fplayer.save()
tplayer.save()
update.message.reply_text((f"{display_username(from_user)} 消耗了{used_cards}张免疫卡,"
f"为 {display_username(reply_to_user)} 升了{amount}级"),
parse_mode="Markdown")
else:
update.message.reply_text(f"您的免疫卡不足({fplayer.immunity_cards}),{used_cards}张免疫卡兑换{amount}等级",
parse_mode="Markdown")
else:
fplayer = get_player(int(from_user.id))
if fplayer.immunity_cards >= (used_cards := LVL_UP_CARDS * amount):
if amount < 0:
if fplayer.permission + amount >= 0:
fplayer.immunity_cards += abs(used_cards)
else:
fplayer.immunity_cards += LVL_UP_CARDS * fplayer.permission
else:
fplayer.immunity_cards -= abs(used_cards)
fplayer.permission = MAX_LEVEL - 1 if (_fpp := fplayer.permission + amount) >= MAX_LEVEL - 1 \
and fplayer.permission < MAX_LEVEL else _fpp
fplayer.save()
update.message.reply_text((f"{display_username(from_user)} 消耗了{used_cards}张免疫卡,"
f"为 自己 升了{amount}级"), parse_mode="Markdown")
else:
update.message.reply_text(f"您的免疫卡不足({fplayer.immunity_cards}),{used_cards}张免疫卡兑换{amount}等级",
parse_mode="Markdown")
@run_async
def transfer_cards(update, context):
logger.info(f'transfer_cards from {getattr(update.effective_user, "id", None)}')
(from_user, reply_to_user) = _msg_users(update)
if not from_user:
return
if reply_to_user:
if context.args and len(context.args) == 1:
try:
amount = int(context.args[0])
except ValueError:
update.message.reply_text('数字不合法')
return
else:
update.message.reply_text('请指定数量')
return
if from_user.id == reply_to_user.id:
fplayer = get_player(int(from_user.id))
if fplayer.permission >= MID_LEVEL:
fplayer.immunity_cards += amount
fplayer.save()
update.message.reply_text(f'{display_username(from_user)} 转给了自己{amount}张卡', parse_mode="Markdown")
else:
update.message.reply_text(f'{display_username(from_user)} 转给了自己{amount}张卡', parse_mode="Markdown")
else:
fplayer = get_player(int(from_user.id))
tplayer = get_player(int(reply_to_user.id))
if (amount >= 0 and fplayer.immunity_cards >= amount) or \
(fplayer.permission >= MID_LEVEL and tplayer.permission <= fplayer.permission):
fplayer.immunity_cards -= amount
tplayer.immunity_cards += amount
fplayer.save()
tplayer.save()
update.message.reply_text(f'{display_username(from_user)} 转给了 {display_username(reply_to_user)} {amount}张卡',
parse_mode="Markdown")
else:
update.message.reply_text(f'转账失败,你可能没有这么多卡哦({fplayer.immunity_cards}/{amount})',
parse_mode="Markdown")
else:
update.message.reply_text('请回复被操作人')
@run_async
def rob_cards(update, context):
logger.info(f'rob_cards from {getattr(update.effective_user, "id", None)}')
ROB_TIMEOUT = 10
last_time = context.user_data.setdefault('rob_time', 0.0)
ctime = time()
if ctime - last_time < ROB_TIMEOUT:
update.message.reply_text('别急,你不是刚刚才来过吗')
return
else:
context.user_data['rob_time'] = ctime
(from_user, reply_to_user) = _msg_users(update)
if not from_user:
return
if reply_to_user:
amount = randrange(1, 9)
if from_user.id == reply_to_user.id:
fplayer = get_player(int(from_user.id))
fplayer.immunity_cards -= amount
fplayer.save()
update.message.reply_text(f'{display_username(from_user)} 自己抢走自己{amount}张卡', parse_mode="Markdown")
else:
fplayer = get_player(int(from_user.id))
tplayer = get_player(int(reply_to_user.id))
_fp = fplayer.permission if fplayer.permission > 0 else 0
_tp = tplayer.permission if tplayer.permission > 0 else 0
success_chance = _fp / (_fp + _tp) if _fp + _tp != 0 else 0.5
def __chance(percentage):
if randrange(0,10000)/10000 < percentage:
return True
else:
return False
MSG_TEXT_SUCCESS = "抢劫成功,获得"
MSG_TEXT_FAIL = "抢劫失败,反被抢走"
if _fp >= MID_LEVEL and _tp >= MID_LEVEL:
cards_amount = int(max(abs(fplayer.immunity_cards), abs(tplayer.immunity_cards)) * randrange(1000,8000)/10000)
lvl_amount = int(max(_fp, _tp) * randrange(1000,8000)/10000)
if (_tple if (_fp < MAX_LEVEL) ^ (_tple := _tp < MAX_LEVEL) else __chance(success_chance)):
msg_text = MSG_TEXT_SUCCESS
else:
msg_text = MSG_TEXT_FAIL
cards_amount = -cards_amount
lvl_amount = -lvl_amount
fplayer.immunity_cards += cards_amount
tplayer.immunity_cards -= cards_amount
fplayer.permission = _fpp if (_fpp := _fp + lvl_amount) < MAX_LEVEL or _fp >= MAX_LEVEL else MAX_LEVEL - 1
tplayer.permission = _tpp if (_tpp := _tp - lvl_amount) < MAX_LEVEL or _tp >= MAX_LEVEL else MAX_LEVEL - 1
fplayer.save()
tplayer.save()
update.message.reply_text((f'{display_username(from_user)} {msg_text}{abs(cards_amount)}张卡, '
f'{abs(lvl_amount)}级'),
parse_mode="Markdown")
else:
if __chance(success_chance):
msg_text = MSG_TEXT_SUCCESS
else:
msg_text = MSG_TEXT_FAIL
amount = -amount
fplayer.immunity_cards += amount
tplayer.immunity_cards -= amount
fplayer.save()
tplayer.save()
update.message.reply_text(f'{display_username(from_user)} {msg_text}{abs(amount)}张卡', parse_mode="Markdown")
else:
update.message.reply_text('请回复被操作人')
@run_async
def cards_lottery(update, context):
logger.info(f'cards_lottery from {getattr(update.effective_user, "id", None)}')
LOTTERY_TIMEOUT = 10
last_time = context.user_data.setdefault('lottery_time', 0.0)
ctime = time()
if ctime - last_time < LOTTERY_TIMEOUT:
update.message.reply_text('别急,你不是刚刚才来过吗')
return
else:
context.user_data['lottery_time'] = ctime
(from_user, _) = _msg_users(update)
if not from_user:
return
fplayer = get_player(int(from_user.id))
cards = abs(fplayer.immunity_cards) / 3
def __floating(value):
return randrange(5000,15000)/10000 * value
cards = __floating(cards)
cards = int(cards) if cards > 1 else 1
cards *= randrange(-1, 2, 2)
fplayer.immunity_cards += cards
fplayer.save()
update.message.reply_text(f'您{"获得" if cards >= 0 else "血亏"}了{abs(cards)}张卡')
@run_async
def dist_cards(update, context):
logger.info(f'dist_cards from {getattr(update.effective_user, "id", None)}')
(from_user, _) = _msg_users(update)
if not from_user:
return
try:
if context.args and len(context.args) == 2:
(cards, damount) = [int(a) for a in context.args]
assert (cards > 0 and damount > 0)
fplayer = get_player(int(from_user.id))
assert fplayer.immunity_cards >= cards
fplayer.immunity_cards -= cards
fplayer.save()
red_packets = context.chat_data.setdefault('red_packets', dict())
rphash = str(hash(f"{update.effective_chat.id} {update.effective_message.message_id}"))[:8]
red_packets[rphash] = [cards, damount]
update.message.reply_text(f'{display_username(from_user)}的红包🧧', parse_mode="Markdown",
reply_markup=InlineKeyboardMarkup.from_button(
InlineKeyboardButton(text=f"{cards} / {damount}",
callback_data=f"dist {rphash}")
))
else:
raise ValueError('')
except (ValueError, AssertionError):
update.message.reply_text(f'数字不合法: /dist 卡 红包数量')
@run_async
def dist_cards_btn_click(update, context):
logger.info(f'dist_cards_btn_click from {getattr(update.effective_user, "id", None)}')
data = update.callback_query.data
user = update.callback_query.from_user
omsg = update.callback_query.message
red_packets = context.chat_data.setdefault('red_packets', dict())
try:
(_, rphash) = data.split(' ')
rp = red_packets.get(str(rphash), None)
if rp:
(cards, damount) = [int(a) for a in rp]
assert (cards > 0 and damount > 0)
def __floating(value):
return randrange(5000,15000)/10000 * value
got_cards = int(__floating(cards/damount))
got_cards = got_cards if got_cards <= cards else cards
got_cards = 1 if got_cards == 0 and randrange(0,10000)/10000 < 0.2 else got_cards
got_cards = got_cards if damount != 1 else cards
rp[0] -= got_cards
rp[1] -= 1
(cards, damount) = rp
fplayer = get_player(int(user.id))
fplayer.immunity_cards += got_cards
fplayer.save()
update.callback_query.answer(text=f"你得到了{got_cards}张卡", show_alert=False)
if cards > 0 and damount > 0:
omsg.reply_markup.inline_keyboard[0][0].text = f"{cards} / {damount}"
omsg.edit_reply_markup(reply_markup=omsg.reply_markup)
else:
raise AssertionError('')
else:
raise AssertionError('')
except (ValueError, AssertionError):
try:
update.callback_query.answer()
except Exception:
pass
def free_mem(job_context):
try:
red_packets.pop(rphash)
except KeyError:
pass
if rphash:
rp = red_packets.get(rphash, [0, 0])
if rp[0] != -1:
rp[0] = -1
omsg.edit_text(omsg.text_markdown + "褪裙了", parse_mode="Markdown", reply_markup=None)
context.job_queue.run_once(free_mem, 5)
@run_async
def reveal(update, context):
logger.info(f'reveal from {getattr(update.effective_user, "id", None)}')
(from_user, _) = _msg_users(update)
if not from_user:
return
if (msg := update.effective_message) and (rmsg := msg.reply_to_message):
try:
assert (rmarkup := rmsg.reply_markup) and (kbd := rmarkup.inline_keyboard) \
and type((btn := kbd[0][0])) is InlineKeyboardButton and (data := btn.callback_data)
data = data.split(' ')
data = [int(i) for i in data]
(bhash, _, _) = data
except:
msg.reply_text('不是一条有效的消息')
return
game = game_manager.get_game_from_hash(bhash)
if not game:
msg.reply_text('这局似乎走丢了呢')
return
if (mmap := game.board.mmap) is None:
msg.reply_text('这局似乎还没开始呢')
return
def map_to_msg():
ZERO_CELL = '\u23f9'
MINE_CELL = '\u2622'
NUM_CELL_SUFFIX = '\ufe0f\u20e3'
BAD_CELL = "\U0001f21a\ufe0f"
msg_text = ""
for row in mmap:
for cell in row:
if cell == 0:
msg_text += ZERO_CELL
elif cell == 9:
msg_text += MINE_CELL
elif cell in range(1,9):
msg_text += str(cell) + NUM_CELL_SUFFIX
else:
msg_text += BAD_CELL
msg_text += '\n'
return msg_text
fplayer = get_player(int(from_user.id))
cards = abs(fplayer.immunity_cards) / 3
def __floating(value):
return randrange(5000,15000)/10000 * value
cards = __floating(cards)
cards = int(cards) if cards > 1 else 1
extra_text = ""
fplayer.immunity_cards -= cards
if fplayer.permission >= MID_LEVEL and fplayer.permission < MAX_LEVEL:
lvl = int(randrange(100,3000)/10000 * fplayer.permission)
lvl = lvl if lvl > 0 else 1
fplayer.permission -= lvl
extra_text = f", {lvl}级"
fplayer.save()
msg.reply_text(f'本局地图如下:\n\n{map_to_msg()}\n您用去了{cards}张卡{extra_text}')
else:
msg.reply_text('请回复想要查看的雷区')