591 lines
22 KiB
Python
591 lines
22 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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from mscore import Board, check_params
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from copy import deepcopy
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from telegram import InlineKeyboardMarkup, InlineKeyboardButton
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from telegram.ext import Updater, CommandHandler, CallbackQueryHandler
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from telegram.error import TimedOut as TimedOutError, RetryAfter as RetryAfterError
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from numpy import array_equal
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from random import randint, choice, randrange
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from math import log
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from threading import Lock, Thread
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import time
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from pathlib import Path
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import pickle
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import logging
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from traceback import format_exc
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logging.basicConfig(level=logging.INFO,format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
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logger = logging.getLogger('tgmsbot')
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try:
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from data import get_player, db
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except ModuleNotFoundError:
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logger.warning('using data_ram instead of data')
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from data_ram import get_player, db
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token = "token_here"
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updater = Updater(token, workers=8, use_context=True)
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job_queue = updater.job_queue
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job_queue.start()
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PICKLE_FILE = 'tgmsbot.pickle'
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KBD_MIN_INTERVAL = 0.5
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KBD_DELAY_SECS = 0.5
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GARBAGE_COLLECTION_INTERVAL = 86400
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MAX_GAMES_PER_USER = 10
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HEIGHT = 8
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WIDTH = 8
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MINES = 9
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UNOPENED_CELL = "\u25a0"
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FLAGGED_CELL = "\U0001f6a9"
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STEPPED_CELL = "\u2622"
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NUM_CELL_0 = "\u2800"
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NUM_CELL_ORD = ord("\uff11") - 1
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WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
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"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
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"统计:\n{ops_list}\n\n{last_player} 你要对人家负责哟/// ///\n\n" \
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"用时{time}秒,超时{timeouts}次\n\n" \
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"{last_player} {reward}\n\n" \
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"/mine 开始新游戏"
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STEP_TEXT_TEMPLATE = "{last_player} 踩到了地雷!\n" \
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"时间{time}秒,超时{timeouts}次\n\n" \
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"{last_player} {reward}\n\n" \
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"雷区生命值:({remain}/{ttl})"
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LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \
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"地图:Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
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"统计:\n{ops_list}\n\n{last_player} 是我们中出的叛徒!\n\n" \
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"用时{time}秒,超时{timeouts}次\n\n" \
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"{last_player} {reward}\n\n" \
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"/mine 开始新游戏"
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def run_async(func):
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def wrapped(*args, **kwargs):
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tr = Thread(target=func, args=args, kwargs=kwargs, daemon=True)
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tr.start()
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return tr
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return wrapped
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def display_username(user, atuser=True, shorten=False, markdown=True):
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"""
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atuser and shorten has no effect if markdown is True.
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"""
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name = user.full_name
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if markdown:
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mdtext = user.mention_markdown(name=user.full_name)
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return mdtext
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if shorten:
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return name
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if user.username:
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if atuser:
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name += " (@{})".format(user.username)
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else:
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name += " ({})".format(user.username)
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return name
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class Game:
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def __init__(self, board, group, creator, lives=1):
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self.board = board
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self.group = self.nobot(group)
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self.creator = self.nobot(creator)
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self.msgid = None
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self.__actions = dict()
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self.last_player = None
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self.start_time = time.time()
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self.stopped = False
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# timestamp of the last update keyboard action,
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# it is used to calculate time gap between
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# two actions and identify unique actions.
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self.last_action = 0.0
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# number of timeout error catched
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self.timeouts = 0
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self.lives = lives
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self.ttl_lives = lives
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self.lock = Lock()
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@staticmethod
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def nobot(input):
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setattr(input, "bot", None)
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return input
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def __getstate__(self):
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""" https://docs.python.org/3/library/pickle.html#handling-stateful-objects """
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state = self.__dict__.copy()
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del state['lock']
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return state
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def __setstate__(self, state):
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self.__dict__.update(state)
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self.lock = Lock()
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def save_action(self, user, spot):
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'''spot is supposed to be a tuple'''
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user = self.nobot(user)
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self.last_player = user
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self.__actions.setdefault(user, list()).append(spot)
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def actions_sum(self):
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mysum = 0
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for user in self.__actions:
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game_count(user)
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count = len(self.__actions.get(user, list()))
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mysum += count
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return mysum
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def get_last_player(self):
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return display_username(self.last_player)
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def get_actions(self):
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'''Convert actions into text'''
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msg_l = list()
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for user in self.__actions:
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count = len(self.__actions.get(user, list()))
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msg_l.append(f"{display_username(user)} - {count}项操作")
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return "\n".join(msg_l)
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class GameManager:
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def __init__(self):
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self.__savelock = Lock()
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self.__games = dict()
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self.__pf = Path(PICKLE_FILE)
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if self.__pf.exists():
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try:
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with open(self.__pf, 'rb') as fhandle:
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self.__games = pickle.load(fhandle, fix_imports=True, errors="strict")
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except Exception:
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logger.exception('Unable to load pickle file')
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assert type(self.__games) is dict
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def append(self, board, board_hash, group_id, creator_id):
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lives = int(board.mines/3)
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if lives <= 0:
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lives = 1
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_ng = self.__games[board_hash] = Game(board, group_id, creator_id, lives=lives)
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self.save_async()
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return _ng
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def remove(self, board_hash):
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board = self.get_game_from_hash(board_hash)
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if board:
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self.__games.pop(board_hash)
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self.save_async()
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return True
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else:
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return False
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def get_game_from_hash(self, board_hash):
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return self.__games.get(board_hash, None)
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def iter_game_from_user(self, user_id):
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for g in self.__games.copy().values():
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if g.creator.id == user_id:
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yield g
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def iter_all_open_game(self):
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for g in self.__games.copy().values():
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if g.group.type == 'supergroup':
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yield g
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def iter_game_from_chat(self, chat_id):
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for g in self.__games.copy().values():
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if g.group.id == chat_id:
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yield g
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def count(self):
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return len(self.__games)
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@run_async
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def save_async(self, timeout=1):
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self.save(timeout=timeout)
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def save(self, timeout=-1):
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if not self.__savelock.acquire(timeout=timeout):
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return
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try:
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with open(self.__pf, 'wb') as fhandle:
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pickle.dump(self.__games, fhandle, fix_imports=True)
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except Exception:
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logger.exception('Unable to save pickle file')
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finally:
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self.__savelock.release()
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def do_garbage_collection(self, context):
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g_checked: int = 0
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g_freed: int = 0
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games = self.__games
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for board_hash in games.copy():
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g_checked += 1
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gm = games[board_hash]
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start_time = getattr(gm, 'start_time', 0.0)
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if time.time() - start_time > 86400*10:
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g_freed += 1
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games.pop(board_hash)
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self.save_async()
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logger.info((f'Scheduled garbage collection checked {g_checked} games, '
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f'freed {g_freed} games.'))
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game_manager = GameManager()
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@run_async
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def list_games(update, context):
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logger.info("List from {0}".format(update.message.from_user.id))
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if (_is_open_all := context.args and context.args[0] in ('open', 'all')):
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_iter_func = game_manager.iter_all_open_game
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_iter_args = list()
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else:
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_iter_func = game_manager.iter_game_from_chat
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_iter_args = [update.effective_chat.id,]
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if not _is_open_all and (not update.effective_chat or update.effective_chat.type != 'supergroup'):
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if update.message:
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update.message.reply_text('本功能仅在超级群组中可用')
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return
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games_avail = list()
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for gm in _iter_func(*_iter_args):
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if len(games_avail) >= 10:
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break
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elif gm.group and gm.group.type and gm.group.type == 'supergroup' and gm.creator and gm.msgid:
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if context.args and context.args[0] == 'open' and not gm.group.username:
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continue
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games_avail.append(gm)
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if not games_avail:
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if _is_open_all:
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nrep_text = "没有找到符合条件的游戏"
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else:
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nrep_text = "本群没有正在进行的游戏\n试试 /list open 或 /list all"
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update.message.reply_text(nrep_text)
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return
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links = list()
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def gen_link(chat, msgid, text):
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if chat.username:
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return f"[{text}](https://t.me/{chat.username}/{msgid})"
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chat_id = int(chat.id)
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assert chat_id < -1000000000000
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chat_id = (-chat_id) - 1000000000000
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return f"[{text}](https://t.me/c/{chat_id}/{msgid})"
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for gm in games_avail:
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links.append(gen_link(gm.group, gm.msgid, f"{gm.creator.first_name} created on {time.ctime(gm.start_time)}"))
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update.message.reply_text("\n".join(links), parse_mode="Markdown")
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@run_async
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def send_keyboard(update, context):
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(bot, args) = (context.bot, context.args)
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msg = update.message
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logger.info("Mine from {0}".format(update.message.from_user.id))
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if check_restriction(update.message.from_user):
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update.message.reply_text("爆炸这么多次还想扫雷?")
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return
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for (_gid, _) in enumerate(game_manager.iter_game_from_user(update.message.from_user.id)):
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if _gid + 1 > MAX_GAMES_PER_USER:
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update.message.reply_text((f"汝已经创建了超过{MAX_GAMES_PER_USER}个游戏了\n"
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"请结束一个先前创建的游戏并继续"))
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return
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# create a game board
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if args is None:
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args = list()
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if len(args) == 3:
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height = HEIGHT
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width = WIDTH
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mines = MINES
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try:
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height = int(args[0])
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width = int(args[1])
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mines = int(args[2])
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except:
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pass
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# telegram doesn't like keyboard width to exceed 8
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if width > 8:
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width = 8
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msg.reply_text('宽度太大,已经帮您设置成8了')
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# telegram doesn't like keyboard keys to exceed 100
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if height * width > 100:
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msg.reply_text('格数不能超过100')
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return
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ck = check_params(height, width, mines)
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if ck[0]:
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board = Board(height, width, mines)
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else:
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msg.reply_text(ck[1])
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return
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elif len(args) == 0:
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board = Board(HEIGHT, WIDTH, MINES)
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else:
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msg.reply_text('你输入的是什么鬼!')
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return
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bhash = hash(board)
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game = game_manager.append(board, bhash, msg.chat, msg.from_user)
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tshash = hash(game.last_action) % 100
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# create a new keyboard
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keyboard = list()
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for row in range(board.height):
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current_row = list()
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for col in range(board.width):
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cell = InlineKeyboardButton(text=UNOPENED_CELL, callback_data=f"{bhash} {row} {col} {tshash}")
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current_row.append(cell)
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keyboard.append(current_row)
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# send the keyboard
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try:
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gmsg = bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id,
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parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard))
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except Exception:
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game_manager.remove(bhash)
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raise
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game_manager.get_game_from_hash(bhash).msgid = gmsg.message_id
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def send_help(update, context):
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logger.debug("Start from {0}".format(update.message.from_user.id))
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msg = update.message
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msg.reply_text("这是一个扫雷bot\n\n/mine 开始新游戏")
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def send_source(update, context):
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logger.debug("Source from {0}".format(update.message.from_user.id))
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update.message.reply_text('Source code: https://git.jerryxiao.cc/Jerry/tgmsbot')
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def send_status(update, context):
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logger.info("Status from {0}".format(update.message.from_user.id))
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count = game_manager.count()
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update.message.reply_text('当前进行的游戏: {}'.format(count))
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def gen_reward(user, negative=True):
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''' Reward the player :) '''
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def __chance(percentage):
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if randrange(0,10000)/10000 < percentage:
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return True
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else:
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return False
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def __floating(value):
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return randrange(8000,12000)/10000 * value
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def __lose_cards(cardnum):
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if cardnum <= 6:
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return 1
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else:
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return int(__floating(log(cardnum, 2)))
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def __get_cards(cardnum):
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if cardnum >= 2:
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cards = __floating(1 / log(cardnum, 100))
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if cards > 1.0:
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return int(cards)
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else:
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return int(__chance(cards))
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else:
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return int(__floating(8.0))
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# Negative rewards
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def restrict_mining(player):
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lost_cards = __lose_cards(player.immunity_cards)
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player.immunity_cards -= lost_cards
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if player.immunity_cards >= 0:
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ret = "用去{}张免疫卡,还剩{}张".format(lost_cards, player.immunity_cards)
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else:
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now = int(time.time())
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seconds = randint(30, 120)
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player.restricted_until = now + seconds
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ret = "没有免疫卡了,被限制扫雷{}秒".format(seconds)
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return ret
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# Positive rewards
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def give_immunity_cards(player):
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rewarded_cards = __get_cards(player.immunity_cards)
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player.immunity_cards += rewarded_cards
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if rewarded_cards == 0:
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return "共有{}张免疫卡".format(player.immunity_cards)
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else:
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return "被奖励了{}张免疫卡,共有{}张".format(rewarded_cards, player.immunity_cards)
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player = get_player(user.id)
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try:
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if negative:
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player.death += 1
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return restrict_mining(player)
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else:
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player.wins += 1
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return give_immunity_cards(player)
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finally:
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player.save()
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def game_count(user):
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player = get_player(user.id)
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player.mines += 1
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player.save()
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def check_restriction(user):
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player = get_player(user.id)
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now = int(time.time())
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if now >= player.restricted_until:
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return False
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else:
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return player.restricted_until - now
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@run_async
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def player_statistics(update, context):
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logger.info("Statistics from {0}".format(update.message.from_user.id))
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user = update.message.from_user
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player = get_player(user.id)
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mines = player.mines
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death = player.death
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wins = player.wins
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cards = player.immunity_cards
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TEMPLATE = "一共玩了{mines}局,爆炸{death}次,赢了{wins}局\n" \
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"口袋里有{cards}张免疫卡"
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update.message.reply_text(TEMPLATE.format(mines=mines, death=death,
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wins=wins, cards=cards))
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def update_keyboard_request(context, bhash, game, chat_id, message_id):
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current_action_timestamp = time.time()
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if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL:
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logger.debug('Rate limit triggered.')
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game.last_action = current_action_timestamp
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job_queue.run_once(update_keyboard, KBD_DELAY_SECS,
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context=(bhash, game, chat_id, message_id, current_action_timestamp))
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else:
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game.last_action = current_action_timestamp
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update_keyboard(context, noqueue=(bhash, game, chat_id, message_id))
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def update_keyboard(context, noqueue=None):
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(bot, job) = (context.bot, context.job)
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if noqueue:
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(bhash, game, chat_id, message_id) = noqueue
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else:
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(bhash, game, chat_id, message_id, current_action_timestamp) = job.context
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if current_action_timestamp != game.last_action:
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logger.debug('New update action requested, abort this one.')
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return
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def gen_keyboard(board):
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tshash = hash(game.last_action) % 100
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keyboard = list()
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for row in range(board.height):
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current_row = list()
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for col in range(board.width):
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if board.map[row][col] <= 9:
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cell_text = UNOPENED_CELL
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elif board.map[row][col] == 10:
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cell_text = NUM_CELL_0
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elif board.map[row][col] == 19:
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cell_text = FLAGGED_CELL
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elif board.map[row][col] == 20:
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cell_text = STEPPED_CELL
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else:
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cell_text = chr(NUM_CELL_ORD + board.map[row][col] - 10)
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cell = InlineKeyboardButton(text=cell_text, callback_data=f"{bhash} {row} {col} {tshash}")
|
||
current_row.append(cell)
|
||
keyboard.append(current_row)
|
||
return keyboard
|
||
keyboard = gen_keyboard(game.board)
|
||
try:
|
||
bot.edit_message_reply_markup(chat_id=chat_id, message_id=message_id,
|
||
reply_markup=InlineKeyboardMarkup(keyboard))
|
||
except (TimedOutError, RetryAfterError):
|
||
logger.debug('time out in game {}.'.format(bhash))
|
||
game.timeouts += 1
|
||
except Exception:
|
||
logger.critical(format_exc())
|
||
|
||
@run_async
|
||
def handle_button_click(update, context):
|
||
bot = context.bot
|
||
msg = update.callback_query.message
|
||
user = update.callback_query.from_user
|
||
chat_id = update.callback_query.message.chat.id
|
||
data = update.callback_query.data
|
||
logger.debug('Button clicked by {}, data={}.'.format(user.id, data))
|
||
restriction = check_restriction(user)
|
||
if restriction:
|
||
bot.answer_callback_query(callback_query_id=update.callback_query.id,
|
||
text="还有{}秒才能扫雷".format(restriction), show_alert=True)
|
||
return
|
||
bot.answer_callback_query(callback_query_id=update.callback_query.id)
|
||
try:
|
||
data = data.split(' ')
|
||
data = [int(i) for i in data]
|
||
if len(data) == 3: # compat
|
||
data.append(0)
|
||
(bhash, row, col, tshash) = data
|
||
assert 0 <= tshash <= 100
|
||
except:
|
||
logger.info('Unknown callback data: {} from user {}'.format(data, user.id))
|
||
return
|
||
game = game_manager.get_game_from_hash(bhash)
|
||
if game is None:
|
||
logger.debug("No game found for hash {}".format(bhash))
|
||
return
|
||
try:
|
||
if game.stopped:
|
||
return
|
||
game.lock.acquire()
|
||
board = game.board
|
||
if board.state == 0:
|
||
mmap = None
|
||
else:
|
||
mmap = deepcopy(board.map)
|
||
board.move((row, col))
|
||
if board.state != 1:
|
||
game.stopped = True
|
||
game.lock.release()
|
||
game.save_action(user, (row, col))
|
||
if not array_equal(board.map, mmap) or hash(game.last_action) % 100 != tshash:
|
||
update_keyboard_request(context, bhash, game, chat_id, msg.message_id)
|
||
(s_op, s_is, s_3bv) = board.gen_statistics()
|
||
ops_count = game.actions_sum()
|
||
ops_list = game.get_actions()
|
||
last_player = game.get_last_player()
|
||
time_used = time.time() - game.start_time
|
||
timeouts = game.timeouts
|
||
remain = 0
|
||
ttl = 0
|
||
if board.state == 2:
|
||
reward = gen_reward(game.last_player, negative=False)
|
||
template = WIN_TEXT_TEMPLATE
|
||
elif board.state == 3:
|
||
reward = gen_reward(game.last_player, negative=True)
|
||
game.lives -= 1
|
||
if game.lives <= 0:
|
||
template = LOSE_TEXT_TEMPLATE
|
||
else:
|
||
game.stopped = False
|
||
board.state = 1
|
||
remain = game.lives
|
||
ttl = game.ttl_lives
|
||
template = STEP_TEXT_TEMPLATE
|
||
else:
|
||
# Should not reach here
|
||
reward = None
|
||
myreply = template.format(s_op=s_op, s_is=s_is, s_3bv=s_3bv, ops_count=ops_count,
|
||
ops_list=ops_list, last_player=last_player,
|
||
time=round(time_used, 4), timeouts=timeouts, reward=reward,
|
||
remain=remain, ttl=ttl)
|
||
try:
|
||
msg.reply_text(myreply, parse_mode="Markdown")
|
||
except (TimedOutError, RetryAfterError):
|
||
logger.debug('timeout sending report for game {}'.format(bhash))
|
||
except Exception:
|
||
logger.critical(format_exc())
|
||
if game.stopped:
|
||
game_manager.remove(bhash)
|
||
elif mmap is None or (not array_equal(board.map, mmap)) or hash(game.last_action) % 100 != tshash:
|
||
game.lock.release()
|
||
game.save_action(user, (row, col))
|
||
update_keyboard_request(context, bhash, game, chat_id, msg.message_id)
|
||
else:
|
||
game.lock.release()
|
||
except:
|
||
try:
|
||
game.lock.release()
|
||
except RuntimeError:
|
||
pass
|
||
raise
|
||
|
||
|
||
import cards
|
||
setattr(cards, 'get_player', get_player)
|
||
setattr(cards, 'game_manager', game_manager)
|
||
updater.dispatcher.add_handler(CommandHandler('getlvl', cards.getperm))
|
||
updater.dispatcher.add_handler(CommandHandler('setlvl', cards.setperm))
|
||
updater.dispatcher.add_handler(CommandHandler('lvlup', cards.lvlup))
|
||
updater.dispatcher.add_handler(CommandHandler('transfer', cards.transfer_cards))
|
||
updater.dispatcher.add_handler(CommandHandler('rob', cards.rob_cards))
|
||
updater.dispatcher.add_handler(CommandHandler('lottery', cards.cards_lottery))
|
||
updater.dispatcher.add_handler(CommandHandler('dist', cards.dist_cards))
|
||
updater.dispatcher.add_handler(CommandHandler('reveal', cards.reveal))
|
||
updater.dispatcher.add_handler(CallbackQueryHandler(cards.dist_cards_btn_click, pattern=r'dist'))
|
||
|
||
|
||
updater.dispatcher.add_handler(CommandHandler('start', send_help))
|
||
updater.dispatcher.add_handler(CommandHandler('list', list_games))
|
||
updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard))
|
||
updater.dispatcher.add_handler(CommandHandler('status', send_status))
|
||
updater.dispatcher.add_handler(CommandHandler('stats', player_statistics))
|
||
updater.dispatcher.add_handler(CommandHandler('source', send_source))
|
||
updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click))
|
||
updater.job_queue.run_repeating(game_manager.do_garbage_collection, GARBAGE_COLLECTION_INTERVAL, first=30)
|
||
try:
|
||
updater.start_polling()
|
||
updater.idle()
|
||
finally:
|
||
game_manager.save()
|
||
logger.info('Game_manager saved.')
|
||
db.close()
|
||
logger.info('DB closed.')
|