tgmsbot/tgmsbot.py

444 lines
17 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
from mscore import Board, check_params
from copy import deepcopy
from telegram import InlineKeyboardMarkup, InlineKeyboardButton
from telegram.ext import Updater, CommandHandler, CallbackQueryHandler, run_async
from telegram.error import TimedOut as TimedOutError
from numpy import array_equal
# If no peewee orm is installed, try `from data_ram import get_player, db`
from data import get_player, db
from random import randint, choice, randrange
from math import log
from threading import Lock
import time
import logging
logging.basicConfig(level=logging.INFO,format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
logger = logging.getLogger(__name__)
token = "token_here"
updater = Updater(token, workers=8, use_context=True)
job_queue = updater.job_queue
job_queue.start()
KBD_MIN_INTERVAL = 0.5
KBD_DELAY_SECS = 0.5
HEIGHT = 8
WIDTH = 8
MINES = 9
UNOPENED_CELL = "\u2588"
FLAGGED_CELL = "\U0001f6a9"
#FLAGGED_CELL = "\u259a"
STEPPED_CELL = "\u2622"
WIN_TEXT_TEMPLATE = "哇所有奇怪的地方都被你打开啦…好羞羞\n" \
"地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
"统计:\n{ops_list}\n{last_player} 你要对人家负责哟/// ///\n\n" \
"用时{time}秒,超时{timeouts}\n\n" \
"{last_player} {reward}\n\n" \
"/mine 开始新游戏"
STEP_TEXT_TEMPLATE = "{last_player} 踩到了地雷!\n" \
"时间{time}秒,超时{timeouts}\n\n" \
"{last_player} {reward}\n\n" \
"雷区生命值:({remain}/{ttl})"
LOSE_TEXT_TEMPLATE = "一道火光之后,你就在天上飞了呢…好奇怪喵\n" \
"地图Op {s_op} / Is {s_is} / 3bv {s_3bv}\n操作总数 {ops_count}\n" \
"统计:\n{ops_list}\n{last_player} 是我们中出的叛徒!\n\n" \
"用时{time}秒,超时{timeouts}\n\n" \
"{last_player} {reward}\n\n" \
"/mine 开始新游戏"
def display_username(user, atuser=True, shorten=False, markdown=True):
"""
atuser and shorten has no effect if markdown is True.
"""
name = user.full_name
if markdown:
mdtext = user.mention_markdown(name=user.full_name)
return mdtext
if shorten:
return name
if user.username:
if atuser:
name += " (@{})".format(user.username)
else:
name += " ({})".format(user.username)
return name
class Game():
def __init__(self, board, group, creator, lives=1):
self.board = board
self.group = group
self.creator = creator
self.__actions = dict()
self.last_player = None
self.start_time = time.time()
self.stopped = False
self.lock = Lock()
# timestamp of the last update keyboard action,
# it is used to calculate time gap between
# two actions and identify unique actions.
self.last_action = 0
# number of timeout error catched
self.timeouts = 0
self.lives = lives
self.ttl_lives = lives
def save_action(self, user, spot):
'''spot is supposed to be a tuple'''
self.last_player = user
if self.__actions.get(user, None):
self.__actions[user].append(spot)
else:
self.__actions[user] = [spot,]
def actions_sum(self):
mysum = 0
for user in self.__actions:
game_count(user)
count = len(self.__actions.get(user, list()))
mysum += count
return mysum
def get_last_player(self):
return display_username(self.last_player)
def get_actions(self):
'''Convert actions into text'''
msg = ""
for user in self.__actions:
count = len(self.__actions.get(user, list()))
msg = "{}{} - {}项操作\n".format(msg, display_username(user), count)
return msg
class GameManager:
__games = dict()
def append(self, board, board_hash, group_id, creator_id):
lives = int(board.mines/3)
if lives <= 0:
lives = 1
self.__games[board_hash] = Game(board, group_id, creator_id, lives=lives)
def remove(self, board_hash):
board = self.get_game_from_hash(board_hash)
if board:
del self.__games[board_hash]
return True
else:
return False
def get_game_from_hash(self, board_hash):
return self.__games.get(board_hash, None)
def count(self):
return len(self.__games)
game_manager = GameManager()
@run_async
def send_keyboard(update, context):
(bot, args) = (context.bot, context.args)
msg = update.message
logger.info("Mine from {0}".format(update.message.from_user.id))
if check_restriction(update.message.from_user):
update.message.reply_text("爆炸这么多次还想扫雷?")
return
# create a game board
if args is None:
args = list()
if len(args) == 3:
height = HEIGHT
width = WIDTH
mines = MINES
try:
height = int(args[0])
width = int(args[1])
mines = int(args[2])
except:
pass
# telegram doesn't like keyboard width to exceed 8
if width > 8:
width = 8
msg.reply_text('宽度太大已经帮您设置成8了')
# telegram doesn't like keyboard keys to exceed 100
if height * width > 100:
msg.reply_text('格数不能超过100')
return
ck = check_params(height, width, mines)
if ck[0]:
board = Board(height, width, mines)
else:
msg.reply_text(ck[1])
return
elif len(args) == 0:
board = Board(HEIGHT, WIDTH, MINES)
else:
msg.reply_text('你输入的是什么鬼!')
return
bhash = hash(board)
game_manager.append(board, bhash, msg.chat, msg.from_user)
# create a new keyboard
keyboard = list()
for row in range(board.height):
current_row = list()
for col in range(board.width):
cell = InlineKeyboardButton(text=UNOPENED_CELL, callback_data="{} {} {}".format(bhash, row, col))
current_row.append(cell)
keyboard.append(current_row)
# send the keyboard
bot.send_message(chat_id=msg.chat.id, text="路过的大爷~来扫个雷嘛~", reply_to_message_id=msg.message_id,
parse_mode="Markdown", reply_markup=InlineKeyboardMarkup(keyboard))
def send_help(update, context):
logger.debug("Start from {0}".format(update.message.from_user.id))
msg = update.message
msg.reply_text("这是一个扫雷bot\n\n/mine 开始新游戏")
def send_source(update, context):
logger.debug("Source from {0}".format(update.message.from_user.id))
update.message.reply_text('Source code: https://git.jerryxiao.cc/Jerry/tgmsbot')
def send_status(update, context):
logger.info("Status from {0}".format(update.message.from_user.id))
count = game_manager.count()
update.message.reply_text('当前进行的游戏: {}'.format(count))
def gen_reward(user, negative=True):
''' Reward the player :) '''
def __chance(percentage):
if randrange(0,10000)/10000 < percentage:
return True
else:
return False
def __floating(value):
return randrange(8000,12000)/10000 * value
def __lose_cards(cardnum):
if cardnum <= 6:
return 1
else:
return int(__floating(log(cardnum, 2)))
def __get_cards(cardnum):
if cardnum >= 2:
cards = __floating(1 / log(cardnum, 100))
if cards > 1.0:
return int(cards)
else:
return int(__chance(cards))
else:
return int(__floating(8.0))
# Negative rewards
def restrict_mining(player):
lost_cards = __lose_cards(player.immunity_cards)
player.immunity_cards -= lost_cards
if player.immunity_cards >= 0:
ret = "用去{}张免疫卡,还剩{}".format(lost_cards, player.immunity_cards)
else:
now = int(time.time())
seconds = randint(30, 120)
player.restricted_until = now + seconds
ret = "没有免疫卡了,被限制扫雷{}".format(seconds)
return ret
# Positive rewards
def give_immunity_cards(player):
rewarded_cards = __get_cards(player.immunity_cards)
player.immunity_cards += rewarded_cards
if rewarded_cards == 0:
return "共有{}张免疫卡".format(player.immunity_cards)
else:
return "被奖励了{}张免疫卡,共有{}".format(rewarded_cards, player.immunity_cards)
player = get_player(user.id)
try:
if negative:
player.death += 1
return restrict_mining(player)
else:
player.wins += 1
return give_immunity_cards(player)
finally:
player.save()
def game_count(user):
player = get_player(user.id)
player.mines += 1
player.save()
def check_restriction(user):
player = get_player(user.id)
now = int(time.time())
if now >= player.restricted_until:
return False
else:
return player.restricted_until - now
@run_async
def player_statistics(update, context):
logger.info("Statistics from {0}".format(update.message.from_user.id))
user = update.message.from_user
player = get_player(user.id)
mines = player.mines
death = player.death
wins = player.wins
cards = player.immunity_cards
TEMPLATE = "一共玩了{mines}局,爆炸{death}次,赢了{wins}\n" \
"口袋里有{cards}张免疫卡"
update.message.reply_text(TEMPLATE.format(mines=mines, death=death,
wins=wins, cards=cards))
def update_keyboard_request(context, bhash, game, chat_id, message_id):
current_action_timestamp = time.time()
if current_action_timestamp - game.last_action <= KBD_MIN_INTERVAL:
logger.debug('Rate limit triggered.')
game.last_action = current_action_timestamp
job_queue.run_once(update_keyboard, KBD_DELAY_SECS,
context=(bhash, game, chat_id, message_id, current_action_timestamp))
else:
game.last_action = current_action_timestamp
update_keyboard(context, noqueue=(bhash, game, chat_id, message_id))
def update_keyboard(context, noqueue=None):
(bot, job) = (context.bot, context.job)
if noqueue:
(bhash, game, chat_id, message_id) = noqueue
else:
(bhash, game, chat_id, message_id, current_action_timestamp) = job.context
if current_action_timestamp != game.last_action:
logger.debug('New update action requested, abort this one.')
return
def gen_keyboard(board):
keyboard = list()
for row in range(board.height):
current_row = list()
for col in range(board.width):
if board.map[row][col] <= 9:
cell_text = UNOPENED_CELL
elif board.map[row][col] == 10:
cell_text = " "
elif board.map[row][col] == 19:
cell_text = FLAGGED_CELL
elif board.map[row][col] == 20:
cell_text = STEPPED_CELL
else:
cell_text = str(board.map[row][col] - 10)
cell = InlineKeyboardButton(text=cell_text, callback_data="{} {} {}".format(bhash, row, col))
current_row.append(cell)
keyboard.append(current_row)
return keyboard
keyboard = gen_keyboard(game.board)
try:
bot.edit_message_reply_markup(chat_id=chat_id, message_id=message_id,
reply_markup=InlineKeyboardMarkup(keyboard))
except TimedOutError:
logger.debug('time out in game {}.'.format(bhash))
game.timeouts += 1
@run_async
def handle_button_click(update, context):
bot = context.bot
msg = update.callback_query.message
user = update.callback_query.from_user
chat_id = update.callback_query.message.chat.id
data = update.callback_query.data
logger.debug('Button clicked by {}, data={}.'.format(user.id, data))
restriction = check_restriction(user)
if restriction:
bot.answer_callback_query(callback_query_id=update.callback_query.id,
text="还有{}秒才能扫雷".format(restriction), show_alert=True)
return
bot.answer_callback_query(callback_query_id=update.callback_query.id)
try:
data = data.split(' ')
data = [int(i) for i in data]
(bhash, row, col) = data
except:
logger.info('Unknown callback data: {} from user {}'.format(data, user.id))
return
game = game_manager.get_game_from_hash(bhash)
if game is None:
logger.debug("No game found for hash {}".format(bhash))
return
try:
if game.stopped:
return
game.lock.acquire()
board = game.board
if board.state == 0:
mmap = None
else:
mmap = deepcopy(board.map)
board.move((row, col))
if board.state != 1:
game.stopped = True
game.lock.release()
game.save_action(user, (row, col))
if not array_equal(board.map, mmap):
update_keyboard_request(context, bhash, game, chat_id, msg.message_id)
(s_op, s_is, s_3bv) = board.gen_statistics()
ops_count = game.actions_sum()
ops_list = game.get_actions()
last_player = game.get_last_player()
time_used = time.time() - game.start_time
timeouts = game.timeouts
remain = 0
ttl = 0
if board.state == 2:
reward = gen_reward(game.last_player, negative=False)
template = WIN_TEXT_TEMPLATE
elif board.state == 3:
reward = gen_reward(game.last_player, negative=True)
game.lives -= 1
if game.lives <= 0:
template = LOSE_TEXT_TEMPLATE
else:
game.stopped = False
board.state = 1
remain = game.lives
ttl = game.ttl_lives
template = STEP_TEXT_TEMPLATE
else:
# Should not reach here
reward = None
myreply = template.format(s_op=s_op, s_is=s_is, s_3bv=s_3bv, ops_count=ops_count,
ops_list=ops_list, last_player=last_player,
time=round(time_used, 4), timeouts=timeouts, reward=reward,
remain=remain, ttl=ttl)
try:
msg.reply_text(myreply, parse_mode="Markdown")
except TimedOutError:
logger.debug('timeout sending report for game {}'.format(bhash))
if game.stopped:
game_manager.remove(bhash)
elif mmap is None or (not array_equal(board.map, mmap)):
game.lock.release()
game.save_action(user, (row, col))
update_keyboard_request(context, bhash, game, chat_id, msg.message_id)
else:
game.lock.release()
except:
try:
game.lock.release()
except RuntimeError:
pass
raise
from cards import getperm, setperm, lvlup, transfer_cards, rob_cards, cards_lottery, dist_cards, dist_cards_btn_click
updater.dispatcher.add_handler(CommandHandler('getlvl', getperm))
updater.dispatcher.add_handler(CommandHandler('setlvl', setperm))
updater.dispatcher.add_handler(CommandHandler('lvlup', lvlup))
updater.dispatcher.add_handler(CommandHandler('transfer', transfer_cards))
updater.dispatcher.add_handler(CommandHandler('rob', rob_cards))
updater.dispatcher.add_handler(CommandHandler('lottery', cards_lottery))
updater.dispatcher.add_handler(CommandHandler('dist', dist_cards))
updater.dispatcher.add_handler(CallbackQueryHandler(dist_cards_btn_click, pattern=r'dist'))
updater.dispatcher.add_handler(CommandHandler('start', send_help))
updater.dispatcher.add_handler(CommandHandler('mine', send_keyboard))
updater.dispatcher.add_handler(CommandHandler('status', send_status))
updater.dispatcher.add_handler(CommandHandler('stats', player_statistics))
updater.dispatcher.add_handler(CommandHandler('source', send_source))
updater.dispatcher.add_handler(CallbackQueryHandler(handle_button_click))
try:
updater.start_polling()
updater.idle()
finally:
db.close()